Hi devs,
I'm tryin' to code a Magical Drop demake, and currently i'm doing the pull mechanic, but in the for loop where i get all the drops with the same color i can't set them to blank (value = 5, the blank sprite slot). It's like it doesn't read that line at all :/
Here is the snippet, in case someone comes up with something.
function drps_by_v(c,v)
local ds={}
for d in all(c) do
if d==v then
add(ds,d);
d=5; -- here i set them to blank
elseif d~=5 and d~=v then return ds; end
end
return ds;
end
|
where "c" is for column of the player board and "v" the first drop value of the column (to get all consecutive same drops).
Lots of thank in advance! :D

A small platformer game about frog and crown!
Brave frog trying to get the crown of the king of frogs in mysterious temple.
This is my first completed PICO-8 game, I hope you will enjoy it.
You can also support and download the game via itch.io.

-
A puzzle platformer by Matthias Falk, made in 5 days.
The only thing you can do is jump - is that enough to climb a mountain?
Some stats:
- 6613/8192 tokens used (did some refactoring near the end since code wouldn't have fit otherwise)
- nearly full tilesheet/map used
This is my first PICO-8 game, I hope you like it.
Touch controls (touch to jump) also supported.
You can also support and download the game via itch.io.
Updated to v1.1 with following changes:
- Save game: Game will now autosave each level and you can quit/resume the game any time now at the point you left off.

Been experimenting with music and MuseScore, and transcribed the song from Jelpi (one of Pico-8's demo carts and playable here).
And here is my piano transcription of it. Some of the ledger lines did get kind of ridiculous. I wanted to make the octaves true to the Pico-8 one. I'm not entirely sure if I got it right, but I think it sounds right.

Here's a decent example of a Doom style 3D setup. I had a hard time finding one myself that I could understand. This is a combination of what I found. I'm posting it here to help anyone else trying to find something similar or couldn't understand what the other ones were doing. The code here is pretty bare bones so it should make it easier to follow. Let me know if you have any questions.

Use left and right to turn and Z or X to drop pizzas.
This is my submission for Pizza Jam 2. It is still a bit unbalanced, so feedback on the difficulty is appreciated.
Game jam submission for Shenanijam (sticky justice) and Pizza Jam (memory). Made in Pico-8 in 36 hours. Submission page: https://tarngerine.itch.io/justice-pizza
You're a pizza who works for a delivery place. Remember customer's orders and collect the ingredients in the correct order!
- Press Z to shoot cheese to capture ingredients, then touch them to collect.
- Hold Z to reset a stage.
Was fun to bust this out much quicker than I have for my previous two jams, but I still hate rewriting collision detection/basic physics every project. Also had a hard time being inspired for music this time.






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