Use arrow keys to move around. X and O to switch between pixel and text mode. It takes a few seconds to generate the pixel version. It will generate continuously or until you hit some max of the pico-8. I am using this to make procedurally generated overworlds. Just assign tiles to the pixels/numbers and it makes a decent map.
Press any key to switch between self-aware tiles and non-aware tiles.
I wanted to download an older version of one of my carts and didnt save the cart number or add it to my cart thread. I couldn't find a good way to navigate the BBS to find my old carts. So I downloaded them all (AFAIK) up to 7/22/18.
Here's a link to them all: Download
Let me know if I missed any.
Here's a decent example of a Doom style 3D setup. I had a hard time finding one myself that I could understand. This is a combination of what I found. I'm posting it here to help anyone else trying to find something similar or couldn't understand what the other ones were doing. The code here is pretty bare bones so it should make it easier to follow. Let me know if you have any questions.
I really need some help with making 2 songs for (PicoPico Rocket) I have the songs in mp3 form, but I have no clue how to get them translated for PICO-8. Any help would be appreciated. I can send you the songs if you're interested.
My first mostly complete game with PICO-8. Its a de-make of the gba/dreamcast game "ChuChu Rocket". It should run at 60fps for about 90 of the levels. All the levels should be able to be solved with the same solutions as the original games.
Controls should be intuitive. Click on an arrow tile to pick it up. Click on a blank tile to either run or place an arrow tile. The movement speed will double if you click while its running.
There is a level editor, but I have it disabled at the moment. I'm trying to figure out a way to share the levels easily (web, codes, etc...).
I am working on the sounds and music. I'll update the cart when its finished.
Feedback is welcome. Let me know if you find any bugs or issues.