Your grandchildren are visiting you at the old folk's home. Relive and pass on your best memories.
Watch the video if you are on mobile: https://www.youtube.com/watch?v=PCfaYTJFmZI
For the #48secret jam themes: dying + time, completed in 12 hours in Pico-8, including all music and art.
Had fun doing 3 quick game vignettes and cramming the sprite sheet full this time. Barely scraped together room for the logo at the end...
Itch.io page: https://tarngerine.itch.io/remember-home
Game jam submission for Shenanijam (sticky justice) and Pizza Jam (memory). Made in Pico-8 in 36 hours. Submission page: https://tarngerine.itch.io/justice-pizza
You're a pizza who works for a delivery place. Remember customer's orders and collect the ingredients in the correct order!
- Press Z to shoot cheese to capture ingredients, then touch them to collect.
- Hold Z to reset a stage.
Was fun to bust this out much quicker than I have for my previous two jams, but I still hate rewriting collision detection/basic physics every project. Also had a hard time being inspired for music this time.
v1.0.1 - post gamejam bugfix
Fixed the bug that caused people to have broken noses forever.
[Game for the Game Dev Network Gooseberry Jam. Theme: You are the villain! Deadline: 5/27.]
In Repo Runner, you're... the repo-person! The one who tows cars that people haven't paid up for. You work for Repo Co., and each day you must extract the target vehicle before the debtee drives it away.
Deadline is coming up soon, so calling it a wrap on this one. Fleshed out the win/loss conditions with a debt you must settle with the company. Added random events that would dock your money, in addition to encounter-related losses.
Music, UI polish. Had a lot of fun composing with @Gruber's tutorials on YouTube.
v0.2 - added encounters
Encounters with dialogue for the debtees when they see you repossessing their vehicle. I think that's really the emotional conflict with repo work — obviously, they owe money, but everyone has their troubles.
v0.1 - initial mvp
Basic game with multiple levels of increasing difficulty, as well as user onboarding and money tracking for the bounties you complete.
Ghost Punch: an endless ghost punching arcade!
First "full" game I've made! Just discovered PICO-8 today in about 10 hours while deciding to join the GDL May 2018 jam (https://itch.io/jam/gdl-may-jam). I grew up playing a lot of River City Ransom esque beat-em-ups, but since this was my first project i wasn't confident to make a traditional side-scrolling beat-em-up game quite yet. I was also inspired by how "good" it feels to charge and release Doomfist's punch in Overwatch, so I lifted that mechanic over here.
It was super fun to make everything from scratch, from art to music (music is soo hard, even though I can hum something it's so hard to transcribe to the Pico music system for me).
I lifted some code for the screen fading from Gist @smallfx (https://gist.github.com/smallfx/c46645b7279e7d64ec37), and other various snippets like camera shaking from the BBS here. Thanks everyone for sharing your work :)