This was a blast to make! I had one hour, from 2am to 2am when the daylight savings time change occurred. I managed to make the game in just under an hour. (I had, I think, 30 seconds left!)
The goal is to pick up all the orbs on the map in the time allotted. I'll be adding to this game from here, but it's a game! It has a win condition and lose condition.
Enjoy!
This is the final version of the below. In addition to all known bugfixes, (particularly a nasty one that had S and Z movement completely messed up), a new "Hidden" mode was added. Simply hold down X and Up when you start a game to access it. (Keep in mind, it is extremely difficult compared to the main game.)
The game can also now be lost! It boots you back to the title screen instantly when you do, but it shows you your grade.
1.0 Initial Release
1.0b Bugfix - Ranks S1-S9 were displaying incorrectly.
1.1 Changed - Floorkicks improved.
1.1 Changed - Hidden mode made easier on the eyes, and easier in terms of gameplay too.
1.1 Bugfix - Pieces no longer break the laws of physics and floorkick in mid-air.

After some googling, I figured out how to fix the sound for PICO-8 games on iOS. I wrote a small demo in this GitHub repo: https://github.com/nucleartide/fix-pico8-ios-sound
It might be that this is obvious to anyone who's experimented with PICO-8 on mobile... but lemme know what you think!

S P O O P Y !
The 10 Haunted Treasures of Halloween
It's midnight on Halloween, and there's a chill in the air. Choose your own adventure in this text game, navigating 4 areas to find the 10 haunted treasures of Halloween! But ... are you brave enough?
Code compression and a few big features were handled by Enargy. He's fantastic! Follow him on Twitter [ @enargy] and check out his games!

A few days back zep mentioned a 0.1.11c incoming. Did this land anywhere, maybe quietly for testing, or are we still only at 0.1.11b outside of zep's (slanted) walls?
(I really want those new date/time functions. :) I have a little project that I have to enter the current time on every time I run it, sigh.)

It's a platformer, a difficult one!
I made this in 3 days for my patrons as a Halloween gift, then took an extra day to polish it up and include some spooOOooky music by Tim Monks. Now it's available for everyone, hooray!
Good luck, little pumpkin!
~ Links: ~
Pumpking on itch.io
My Patreon - supports things like this ;)
~ Changelog: ~
1.0 Patreon release
1.1 first public release (Game improvements, added music by Tim Monks, extra boss stages)
1.1a Commented all code for learners, made small background improvements, better cartridge label.

- Improved Animations!
- Juicier Sprites!
- 2-Player Split Screen Action!
- Bread!
Following the events of 2016's genre-defining "Ryan Ward's Lunch-Out!!", this sequel doubles down on the "Nutritional Food Action" formula in a competition against a mysterious new challenger!
Play against a friend in/solve minor disputes with this 2-player game from joseph3000!
My 2nd game ever; I learned quite a bit from the first and had to get really creative with cramming all the ideas I had into this one! I am proud to say I successfully did all I set out to do, and I hope you enjoy it!
[b]I should have mentioned

This is a remake of the old fishing minigame from Legend of Zelda: Links Awakening, it's not precise in any way. I've used nothing but my naked eyes recreating this; along with some nostalgia. Growing up, this was probably one of my favorites for the Game Boy Pocket.
Code by me (@MakkesProjects).
Thanks to @gruber_music for the beautiful music and sfx!
Special thanks to @kometbomb for the simple fade tool!
Nintendo owns all the original sprites and music, this is merely a recreation.
Enjoy.
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Has anyone successfully changed the app icon for Windows binary exports?
By default, the cartridge label is used as an icon. To specificy an icon from the sprite sheet, use -i and optionally -s to control the size. For example, to use a 2x2 sprite starting at index 32 in the spritesheet: |
I tried those flags as documented but it doesn't seem to change. Even without trying to use something from the spritesheet, the icon doesn't use the label or anything - it's just the Pico-8 logo.
Not end of the world if it's not working...just trying it out. Maybe a .11 bug? Dunno...

I've just finished my FC jam #2 game, The bindings of Isaac demake.
Because pico-8 bbs, doesn't support multi-carting, you will have to check it out here.
I've learned a lot about procgen, first time faced the token limit, and I plan to write devlog about it soon.
It's not a complete, balanced, full of content game, because of pico-8 token limit and time limit.
It's still a pretty fun game with 7 bosses.
Controls
X - Use active item
Z/C - Fire a tear
Tab - Toggle stats display
Q - Place a bomb

EDIT: God of Pets: Kitten Evolution is out now! Play for free at this link!
Hi! Me and a buddy are making a free Pico-8 game where you're a god trying to help a kitty out of a tree by drawing clouds inbetween branches of different trees to make sure the kitty stays alive! We started yesterday, and are planning to release it Monday the 6th of November! Although we're both relatively experienced programmers, we are new to pico-8 & are loving it.
DAY 1 OF GOD OF PETS: KITTEN EVOLUTION
We started the day off by making two totally adorable kitten sprites, and figuring out how to draw them to the screen.
After finishing that, we spent the rest of the day creating some environmental sprites and more importantly, making our kitty even cuter by animating it and giving the kitten its movement! We also made a preliminary map, and programmed the kitten's collision and gravity. We then did some up-front work for the cloud drawing mechanic by making a visual cursor follow the mouse position.

Something I've been working on for the past couple days, inspired by a spooky game I've played recently. Hoping to add music and actually have some interesting talking points a la the topics the original game has in the next few days, possibly some opportunities to pick a response, but for now, here's my progress. Happy Halloween!
Button 1 speeds through text and progresses dialogues, and button 2 makes the dialogue box background not display while held. In case you want to watch all of Monika. For some reason.
P.S. There might be a bug or two still dangling around, pay them no mind...






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