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EDIT: God of Pets: Kitten Evolution is out now! Play for free at this link!

Hi! Me and a buddy are making a free Pico-8 game where you're a god trying to help a kitty out of a tree by drawing clouds inbetween branches of different trees to make sure the kitty stays alive! We started yesterday, and are planning to release it Monday the 6th of November! Although we're both relatively experienced programmers, we are new to pico-8 & are loving it.

DAY 1 OF GOD OF PETS: KITTEN EVOLUTION
We started the day off by making two totally adorable kitten sprites, and figuring out how to draw them to the screen.

After finishing that, we spent the rest of the day creating some environmental sprites and more importantly, making our kitty even cuter by animating it and giving the kitten its movement! We also made a preliminary map, and programmed the kitten's collision and gravity. We then did some up-front work for the cloud drawing mechanic by making a visual cursor follow the mouse position.

We're planning on adding a post to this thread every day to keep you up to date with our current kitty state of affairs! You can also follow us on Twitter at @RoboticSarcasm and @Shikariix

P#45763 2017-11-01 05:53 ( Edited 2017-11-06 13:30)

Today we did some tweaking to the movement & collision of the kitten. Where first there was a chance that the cat could walk through walls when going to the left, that has now been fixed. We’ve also implemented the drawing of clouds that the player has to use to guide the kitten safely to the ground.

Firstly, we started with the drawing of circles at the cursor that we implemented yesterday.

We then made the circles that are spawned a random size between two constants, which made the clouds look real damn fluffy.

We also started adding collision to the clouds, so that the game actually works the way it’s supposed to, and added death (that was so freaking sad to write).

Thank you for reading this devblog update! We're planning on adding a post to this thread every day to keep you up to date with our current kitty state of affairs! You can also follow us on Twitter at @RoboticSarcasm and @Shikariix

P#45799 2017-11-02 05:29 ( Edited 2017-11-02 11:57)

Art day has arrived! Or rather: art touch-up day. As that text suggests, we started the day out by touching up on some of the tree sprites and making them look more woody. We went through a couple of iterations.

This was the first iteration. We noticed that the tiles didn’t connect properly and that looked ugly as heck.

To make up for this, we changed some of the sprites and added a couple of variations to make all of the connections properly… connect.

We then made some alterations to the size of clouds, and made the collision work for 90% of the way we want it to be eventually. As you can see though, there’s still something left to be desired as the kitty isn’t on the correct height yet, but that should be fixed easily and fairly quickly.

Thank you for reading this devblog update! We're planning on adding a post to this thread every day to keep you up to date with our current kitty state of affairs!
You should also follow us on Twitter at @RoboticSarcasm and @Shikariix

P#45825 2017-11-03 06:20 ( Edited 2017-11-03 10:20)

Today is a short devblog because it was mostly a continuation of yesterday. Like yesterday the day was focused on cloud collision and art stuff!

Firstly, Shikariix did a wonderful job on making the branches the kitty walks on look prettier. Above is the old version of the branches, while below is the new version. What a little shading can do for you, right?

While certainly not yet perfect, the cloud collision is now in a state where the game is actually playable and it's super satisfying to watch. Tommorow might be a bit hard to get a devblog out, because we'll be finishing up a lot of stuff, but there is one little thing I'd liek to tease you with:

There will be a mechanic where the cutest kitty of them all, which we have named Pixel, has to steal your hearts to gain extra points!

Thank you for reading this devblog update! This has been the last devblog post, and we thank you all for reading them. It's been fun to write these so we have a little something to look back on after Monday the 6th of November, which is when we'll be releasing.

Again, we will be releasing Monday the 6th of November, and will have a link in the top post!

You should also follow us on Twitter at @RoboticSarcasm and @Shikariix

P#45852 2017-11-04 05:44 ( Edited 2017-11-04 09:44)

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