I've just finished my FC jam #2 game, The bindings of Isaac demake.
Because pico-8 bbs, doesn't support multi-carting, you will have to check it out here.
I've learned a lot about procgen, first time faced the token limit, and I plan to write devlog about it soon.
It's not a complete, balanced, full of content game, because of pico-8 token limit and time limit.
It's still a pretty fun game with 7 bosses.
X - Use active item
Z/C - Fire a tear
Tab - Toggle stats display
Q - Place a bomb
That token/code limit is a pain, isn't it? I've hit that wall more than I've cared to admit. It's really tough to make a decent scale project for that reason, I've noticed. :/
I got about 3 screens in and got "out of memory." Flies can also fly out of bounds.
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