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Cart #pico_dictator101-0 | 2019-12-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ok, here's the bug fixed version 1.01 of Pico Dictator.

This is a pico-8 demake of one of my childhood memories, the turn based strategy game "DICTATOR" for the Sinclair ZX Spectrum.

I didn't recreate it 100% but instead tried to recreate the look and feel of the game (I added some more graphics etc). The internal engine for the game rules though should be nearly identical.

In DICTATOR you are the ruler of the African banana republic Ritimba and you need keep the different factions of the country - the army, the peasants and the landowners - happy while working tightly together with your secret police. Other parties you need to manage are the guerillas, the neighbor Leftoto, the Russians and the Americans.

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... The entire Metroid map, converted to the PICO-8 palette and 8x8px sprites @.@

https://www.uomni.com/img/metroid.pico.edited.png

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Hello all!

Finally purchase Pico-8 and quite excited to get started, I have limited coding experience to be honest but I've dabbled in many languages (Mainly Python, BASIC and a little C#) and read several books on computer architecture so hoping this might be a 'not too big' jump into the video gaming world.

I have read a variety of posts about Pico-8 now and am excited to get started however a few questions have cropped up if anyone thinks they could help!

1) I love the idea of limitations with the console however I like the idea of being able to start small and watch it grow, how tight are the limitations in practise and are there any work arounds if I get going?

2) The game I want to design at some point down the line is basically a small version of The Sims...my thoughts are it will be set in one house or maybe a very small town where you go to work, buy furniture and gradually upgrade a few skils. Ofcourse naturally I would scale down on each aspect to include what hopefully sums up the franchise. I'm thinking game length and interest would be held by keeping the map/world small but adding features to a small base. The question here really is do you think this kind of project would be doable with the tools/limitations of Pico-8.

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Cart #dancesantarevolution-0 | 2019-12-07 | Code ▽ | Embed ▽ | No License
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Proud part of the PICO-8 Advent Calendar 2019.

About

This year Santa Claus is in an incredible mood for dancing... enjoy a small Christmas Doodle!

Credits

Cart by Matthias Falk
Music by gruber
Snow effect adapted from a code example by trasevol_dog, inspired by CELESTE (Matt & Noel)
Santa animation by northpole.com
On https://pocketfruit.itch.io you can find my other games and follow me for updates.

Audio not playing? For Google Chrome and Safari, please refer to this

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Cart #lazy_farm-0 | 2019-12-07 | Code ▽ | Embed ▽ | No License
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Hi! I developed a puzzle game based on the classic Sokoban.

The itch.io page for the game contains more information, various downloads and the game manual.

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Certainly not the first block-stacking game, but this might be the first one on PICO-8 with global high scores*!

Play the game here*:

https://jaredkrinke.itch.io/fbgp8

How to play

The goal of the game is to score points by clearing lines. You clear lines by rotating and dropping pieces into complete lines (no gaps). The more lines you clear at once, the more points you score.

Pro tip: pieces fall faster on higher levels, but you get more points, so if you can handle it, try starting on level 9.

Game modes

  • Endless (exactly what it sounds like)
  • Countdown (game ends after 25 lines)
  • Cleanup (same as countdown, but the play area starts filled with garbage)

High scores

High scores are tracked both locally and globally*.

See if you can make it into the top 10! (Update 12/13: getting on the list is no longer easy :)

Code

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Cart #f8_faster_than_light-0 | 2019-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The goal is to make a pico8 version of Faster Than Light.

I am planning to remove all the crew management + route planning and focus on dogfight.
A big part of what makes FTL great is the balance so I am not sure yet if the game will make sense.

Going to work on this more in the coming days.
Send some love if you would like to play it.

Also I suck at making music so if you like the project and want to do the tracker part. Get in touch.

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Cart #creedfighter-1 | 2019-11-24 | Code ▽ | Embed ▽ | No License
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For Saint Nicholas Day, I made a game inspired by my favorite St Nick legend: that one time he punched a heretic.

It's a 2-player fighting game, controllers recommended. Enjoy!

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The BBS's media storage system has recently been updated, and image attachments are now sent to a cloud bucket. Let's stress-test it with some gifs!

Rules:

  • No gif, no post!
  • No explanation of the gif is required.
  • No quality required.

To save these, I used "CONFIG GIF_SCALE 3" from the PICO-8 command prompt, but any size is ok.

Some of these are doodles, some are unfinished carts, some are abandoned projects that will only live on as gifs.

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Cart #marrakech-0 | 2019-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Try to make the board game featured in the first episode of After School Dice Club

Marrakech Rule Book

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Cart #picocarina-0 | 2019-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Not really a game, just an ocarina to play. Works best with a gamepad (input seems snappier than keyboard).

There are 16 notes over 2 octaves (in a hard-coded semi-flexible scale I decided on lol)

C2  LEFT
C#2 DOWN
D2  RIGHT
D#2 UP
F2  LEFT + X
G2  DOWN + X
G#2 RIGHT + X
A#3 UP + X
C3  LEFT + O
C#3 DOWN + O
D3  RIGHT + O
D#3 UP + O
F3  LEFT + X + O
G3  DOWN + X + O
G#3 RIGHT + X + O
A#4 UP + X + O
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Cart #subhunter-2 | 2019-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Wanted to challenge myself to a one day build, which mostly happened. I've started so many different Pico-8 projects and I just really wanted to "finish" something so I decided to just try and recreate and old classic and give myself one-ish day to complete it.

Managed to create almost the entire game in my arbitrary time limit. I just spent the following morning making a title screen.

Anyways, it's pretty basic game. Just move left and right if you want and time your charges to hit the subs! Drop charges by pressing left and right at the same time. The meter show when a charge is ready to fire.

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Cart #liferace-1 | 2019-12-07 | Code ▽ | Embed ▽ | No License
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Life is not a race. Life is not about being the best; it is about enjoying the journey. It sounds counterintuitive, but stopping to enjoy life helps us to be better people. We can see what is happening around us. We can smell the roses, enjoy the company, and try new and wonderful things. These things will not only help us to relax, but they will also help us along our journey.

That game was designed for Meditation games for December 3rd.

Controls: X and Z to move. Enter to open the pause menu and restart.

Hint: doing some work (without depleting the bar) and then over relaxing (wait after the bar is full), will help you to see stuff in the world that you were not able to see before because you were focusing on work all the time.

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Cart #laby-0 | 2019-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hi! I made a super small labyrinth game.
I found out about pico while studying shortest path algorithms in graphs and I thought that trying to implement some of that in pico would be a fun way to learn both, so here we are.
Hope you like it

Incipit: you're an explorer trying to find an exit out of the labyrinth he found himself to, but you seem to only go deeper... there is something stalking you in the dark.

Visualizer: the game has also an A* visualizer built-in, in the menù, pressing z will start it, pressing it again will reset the labyrinth and the visualizer.

Game: pressing x in the menu will start the game: you'll find yourself in a dark labyrinth, with only the light of your torch illuminating the room you're in. you'll need to find the exit, and the music will help you, it'll change based on how near you are

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Cart #mb_advent2019-2 | 2019-12-03 | Code ▽ | Embed ▽ | No License
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Remember the classic Shockwave Flash snowball fight game called Snowcraft from 1998? 21 years ago! My entry for this year's PICO-8 Advent Calendar is a demake of that beloved Flash game. Huge thanks to @Gruber for helping with the sound effects!

This game uses the mouse. (Sorry, mobile users!)

I tried to make this as close to the original as possible. Have fun! :)

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Cart #christmas_greeting-0 | 2019-12-03 | Code ▽ | Embed ▽ | No License
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Made a little Christmas greeting for the holidays. Hoo Hoo Hoooo!

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Cart #sinking_ships-1 | 2019-12-06 | Code ▽ | Embed ▽ | No License
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Two ships enter. One ship sinks!

CONTROLS

    [1P]             [2P]

Left + Right       S  +  F      :    Steer Ship
     Z               Tab        :    Fire Left Broadside / Select
     X                Q         :    Fire Right Broadside / Back
  Up + Down         E + D       :    Navigate Menu

ABOUT THE GAME

This is SINKING SHIPS, a one- or two-player fighting game about naval combat during the Napoleonic Wars, like Star Control meets Wooden Ships & Iron Men. Keep one eye on your enemy and the other on your wind-vane as you angle for the perfect position to unleash your broadside.

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So, this is the code I have right now:

local count = 0
function _draw()
 count += 1
 print(count)
 print(sin(count))

Then, when I boot this, the second one is always 0, but why? I'm trying to have a sinus wave, but not 0.

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I know several people already created TTF fonts, but I believe this goes slightly beyond.

This cart is a tool that vectorises the PICO-8 font and exports it to %APPDATA%/pico-8/carts/font.sfd.p8l . You can then open that file in FontForge and modify it to your will, then export it as TrueType, PostScript etc.

It should be fully forward-compatible and if Zep ever changes a glyph, then the resulting TTF file will change accordingly.

For instance, if you are lucky enough to have a PICO-8 Gold Account™ and the latest preview version with the chr() function and the kana glyphs you’ll even get Japanese support:

Here it is in action in the Windows font settings:

And here it is in a toy application:

Cart #makefont-0 | 2019-12-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #xmasfish-1 | 2019-11-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my entry for the 2019 Advent Calendar =^w^=

Controls

  • Up/Down/Left/Right: move
  • O: do actions
  • X: show/hide inventory

Backstory

My wife Aubrianne wrote a 100% completely original poem which provides the deep lore behind this game:
[hidden]
'Twas the night before Christmas, when all through the sea
Not a creature was swimming, not you and not me;
The lights were all strung on the coral with care,
In hopes that St. Nicholas soon would be there;
The wee fry were nestled all snug in their beds;
While visions of sugar-worms danced in their heads;
When up from the surface there came such a splashing,
I sprang from my bed to see what could be happening.

Up, up to the top I swam like a flash,
Looked up through the ripples, popped up with a splash.
When what to my protruding eyes did appear,
But a crash-landed sleigh and eight whiplashed rein-deer,
With a little old driver so frantic and quick,
I knew in a moment he must be St. Nick.

They paddled like puppies, his coursers they came,
And he whistled, and shouted, and called them by name:
"Now, Dasher! now, Dancer! now Prancer and Vixen!
On, Comet! on, Cupid! on, Donner and Blitzen!
To the shore of the beach! to this lonely atoll!
Now swim on up! swim on up! swim on up all!"
As awkward as kittens dropped into a bath,
They bobbed and they flailed and sought for a path;

And then, in a twinkling, reindeer on the beach
Were prancing and pawing the sand with relief.
As I dipped 'neath the waves, and was turning around,
Into the water St. Nicholas came with a bound.
He was dressed all in fur, which was quite a blunder,
His clothes got all soaked and were pulling him under;
I was quite astonished to hear him call out
to me he was waving and said with a shout

"What ho, my good fish! You've been very good!
I'm here to bring gifts to your fine neighborhood!
But, alas! All the presents I brought for your friends
Have been lost at sea and I might get the bends.
Our tanks are all dented, and I very much fear
we have only wetsuits for seven reindeer.
Dasher, that rascal, lost his on that trip
we took to Fiji on our polar cruise ship.

"My friend, will you help me? I'm in dire straits
For all o'er the world empty stockings await
Will you find all the gifts and deliver each one?
Will you wear the red hat and make Christmas come?"
I solemnly blooped and I bubbled assent
I would see it through to the very last present!

His hand rose up all the way to his head
and came down again with his fine cap of red
He gave it to me and he said with a sigh,
"You're Santa now, fish. You are the guy!"
With a wink of his eye, he gave me a smile
I knew I had nothing to fear from this trial;
He sloshed to the beach, and tapped his red nose
The sleigh came together and in the air rose

He sprang right aboard, the reindeer all heartened,
And away they all flew, as fast as a marlin.
But I heard him exclaim, as I floated, awestruck—
“Happy Christmas to all, and to all, best of luck!”

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