Two ships enter. One ship sinks!
[1P] [2P] Left + Right S + F : Steer Ship Z Tab : Fire Left Broadside / Select X Q : Fire Right Broadside / Back Up + Down E + D : Navigate Menu
ABOUT THE GAME
This is SINKING SHIPS, a one- or two-player fighting game about naval combat during the Napoleonic Wars, like Star Control meets Wooden Ships & Iron Men. Keep one eye on your enemy and the other on your wind-vane as you angle for the perfect position to unleash your broadside.
- Take command of one of four “authentic” ships—Sloop, Xebec, Brigantine, or Man o’War—each with its own unique advantages and sailing characteristics.
- Learn to sail!* Maneuver against the wind, and hold the weather-gage to defeat your opponent.
- Play against the AI, or sink a friend(ship) in local multiplayer.
- Fight a single engagement, or take on all comers as you vie for the high score in the endless “Survival” mode.
- Attack during the day, or clash by night using the flash of your cannon fire to illuminate your enemy.
*not actual sailing lesson. do not attempt on real boat.
Been working on this one for a couple weeks—hope you guys enjoy. Feel free to post any thoughts / tips / high scores / nautical jargon below.
For a standalone version (Win/OS X/Linux/Raspberry Pi): Sinking Ships on itch.io
- Hold down the Fire button longer before releasing to increase the range of your guns.
- Ships are slightly more vulnerable to attack in the front, and extremely vulnerable in the stern.
- Cannonballs that strike the sides at an oblique angle will do less damage.
- Take note of the sailing curve of your ship (shown on the graph next to its picture in the selection screen), which indicates how the sails will respond to the wind at various angles.
- No ship can sail directly into the wind (but some can sail very close to it).
- In "Survival" mode, you will regain a small amount of armor protection after defeating each enemy ship, proportional to its size.
SLOOP (4 guns)
- highly manueverable
- can sail at nearly any angle to the wind
- very light armor
XEBEC (8 guns)
- fastest on a beam reach (perpendicular to the wind)
- presents small bow+stern target
BRIGANTINE (12 guns)
- good balance of firepower, maneuverability, and sailing response
MAN O' WAR (20 guns)
- devastating broadside at close range
- slow turning and acceleration
- sails poorly into the wind
- fastest speed sailing downwind
code & gfx by Nicholas Musurca
music from Piano Sonata No. 2 (Chopin, 1839), and Heart of Oak (Boyce, 1759)
- @zep, for his 5x6 font used as a starting point
- @dddaaannn, for picotool
- @ultrabrite, for a compact insertion sort
- @freds72, for Baptista's distance approximation, catching an off-by-1 bug
- @morgan3d, for some bitwise tricks
- @nucleartide, for his great PICO-8 mobile template
- and everyone on the Discord for their helpful comments
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