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Cart #sinking_ships-1 | 2019-12-06 | Code ▽ | Embed ▽ | No License

Two ships enter. One ship sinks!


    [1P]             [2P]

Left + Right       S  +  F      :    Steer Ship
     Z               Tab        :    Fire Left Broadside / Select
     X                Q         :    Fire Right Broadside / Back
  Up + Down         E + D       :    Navigate Menu


This is SINKING SHIPS, a one- or two-player fighting game about naval combat during the Napoleonic Wars, like Star Control meets Wooden Ships & Iron Men. Keep one eye on your enemy and the other on your wind-vane as you angle for the perfect position to unleash your broadside.

  • Take command of one of four “authentic” ships—Sloop, Xebec, Brigantine, or Man o’War—each with its own unique advantages and sailing characteristics.
  • Learn to sail!* Maneuver against the wind, and hold the weather-gage to defeat your opponent.
  • Play against the AI, or sink a friend(ship) in local multiplayer.
  • Fight a single engagement, or take on all comers as you vie for the high score in the endless “Survival” mode.
  • Attack during the day, or clash by night using the flash of your cannon fire to illuminate your enemy.

*not actual sailing lesson. do not attempt on real boat.

Been working on this one for a couple weeks—hope you guys enjoy. Feel free to post any thoughts / tips / high scores / nautical jargon below.

For a standalone version (Win/OS X/Linux/Raspberry Pi): Sinking Ships on itch.io


  • Hold down the Fire button longer before releasing to increase the range of your guns.
  • Ships are slightly more vulnerable to attack in the front, and extremely vulnerable in the stern.
  • Cannonballs that strike the sides at an oblique angle will do less damage.
  • Take note of the sailing curve of your ship (shown on the graph next to its picture in the selection screen), which indicates how the sails will respond to the wind at various angles.
  • No ship can sail directly into the wind (but some can sail very close to it).
  • In "Survival" mode, you will regain a small amount of armor protection after defeating each enemy ship, proportional to its size.

SLOOP (4 guns)

  • highly manueverable
  • can sail at nearly any angle to the wind
  • very light armor

XEBEC (8 guns)

  • fastest on a beam reach (perpendicular to the wind)
  • presents small bow+stern target

BRIGANTINE (12 guns)

  • good balance of firepower, maneuverability, and sailing response

MAN O' WAR (20 guns)

  • devastating broadside at close range
  • slow turning and acceleration
  • sails poorly into the wind
  • fastest speed sailing downwind


code & gfx by Nicholas Musurca

music from Piano Sonata No. 2 (Chopin, 1839), and Heart of Oak (Boyce, 1759)

Thanks to:

unminified source

P#70505 2019-12-03 15:34 ( Edited 2019-12-06 02:54)

Wooot I am in the credits (mostly thanks to my google skills ;)

Seriously, good game - let’s drift captain!

P#70535 2019-12-03 16:48 ( Edited 2019-12-03 19:05)

Tricky to hit the enemy. Keeps showing me his flat side in the engagement and quite challenging. Nicely done. Star for you.

P#70539 2019-12-03 18:56

Exceptional! I love the camera repositioning, adds tension.

P#70546 2019-12-03 21:15

Thanks guys! Updated the cart to fix a few bugs (thanks @freds72), and have put the unminified source on Github.

P#70628 2019-12-06 03:03

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