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Hi y'all! I can't seem to access the code text snippets of any of the cart posts atm. Was there a recent update to the forums that changed this? Just curious, since I learn a lot from seeing how others put things together. Thanks!

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Cart #akuma-5 | 2019-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hi,
I would like to add a basic 3d outside view to my flight sim project Tiny Sim. For this I started with the code below, which is just showing a simplified runway (essentially, a rectangle with some points). I am trying to get the projection function right and while it works for z<0 it fails miserably for z>=0: the runway is somehow mirrored in the upper half of the screen.

rwy = {{{-1,0,0}, --points
        {-1,0,30},
        {1,0,30},
        {1,0,0}},
       {{1,2}, --lines
        {2,3},
        {3,4},
        {4,1}},
         4}

cam = {0,1,-4}
mult = 64
sp = 0.01

function _update()
  if btn(0) then cam[1] -= 0.1 end
  if btn(1) then cam[1] += 0.1 end
  if btn(2) then cam[2] += 0.1 end
  if btn(3) then cam[2] -= 0.1 end
  if(cam[2]<0) cam[2]=0
  if btn(4) then cam[3] -= 0.1 end
  if btn(5) then cam[3] += 0.1 end
end

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=59388#p)
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Cart #59384 | 2018-11-27 | Code ▽ | Embed ▽ | No License
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v0.2 UPDATE:

  • Respawning after you die
  • Levels of increasing difficulty
  • Asteroids break up into smaller chunks when hit

Cart #porapubene-0 | 2018-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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v0.1:

Hello!

Over thanksgiving weekend I took a swing at PICO-8 to introduce my nephew to some game programming. What a delightful little platform! (other than the scoping rules of Lua, ugh!).

The result was a very simple Asteroids clone. Enjoy! https://github.com/pepaslabs/picoroids

The asteroids don't break up into smaller pieces yet, and there is no score or sound effects. Work-in-progress!

Also, I have four days of Lua under my belt, so the code probably isn't idiomatic. Now that I've read a bit of other people's code, I realized I should have used my tables as dictionaries, rather than always accessing them as arrays (the code is more difficult to read).

[ Continue Reading.. ]

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Cart #biyakigaha-0 | 2018-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Day 1 of the 2018 Pico-8 Advent Calendar!


Thanks for checking out my entry for our community "Pico-8 Advent Calendar"!

It's a simple "race the clock" arcade game, with the goal of delivering as many presents as possible before sunrise. The entire game only lasts about a minute, with the idea that you will play many times, and try to beat your previous high score.

Credits:

Design and Code: https://twitter.com/matthughson

[ Continue Reading.. ]

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Cart #jijazenefe-2 | 2020-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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EDIT: Updated version now supports mouse controls (and touch controls, but it won't work too well on the BBS - try the itch.io version to play on your phone!)

You're baking cakes for the Winter holidays! You do this by putting ingredients into a tray and trying to score the most points by assembling the longest combos possible!

This is an entry in the 2018 PICO-8 Advent Calendar - day #10.

How to play
The easiest way to learn is the "how to play" option in-game, but here is the gist:

  • You make cakes by playing tiles into the tray. When the tray fills up, the cake is baked and scored.
  • You get a recipe for each cake. The total score on tiles with a given ingredient has to at least match the number in the top-left corner.

[ Continue Reading.. ]

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Cart #59363 | 2018-11-26 | Code ▽ | Embed ▽ | No License

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Cart #59360 | 2018-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I still remember how fun it was playing this game on the ZX Spectrum. I had a very same fun while demaking it in PICO-8. It took couple of hours and here it is :)

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Cart #59357 | 2018-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

You've heard of Go, the classic board game with two players, but what about Mega Go?!

Here are the standard rules of Go:

  • Players take turns placing tokens on the board
  • If a group of one color is completely surrounded, all the tokens in it are removed
  • A move is illegal if it would result in the previous board position being matched (Ko)

The version shown here uses the following variant on the rules:

  • The board is, like, huge
  • There are ten players instead of two
  • no Ko rule, 'cause I'm too lazy to implement it and it's very unlikely to ever happen

The ten CPU players take turns playing onto random empty spaces on the board. The version shown here partitions the board into 36 smaller 19*19 boards (plus some extra on the edges).

Feel free to experiment with the parameters on the first tab to try different board configurations or different numbers of players. I found an odd phenomenon where, on a blank 128*128 board with two players, the second player would almost always end up filling the board. See what other interesting things you can find!

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Cart #59344 | 2018-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just my first demo with some simple effects, hope you like it! The music sync can get a bit off if you're not focused on the page. Lots to learn and the BBS has been a big help, wanna tackle some more 3d effects next time!

Release date: 2018-11-26
Code+Gfx+Music: Pixienop

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Cart #59339 | 2018-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First Game Created

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Cart #59336 | 2018-11-25 | Code ▽ | Embed ▽ | No License
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Cart #59324 | 2018-11-25 | Code ▽ | Embed ▽ | No License
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Cart #59319 | 2018-11-24 | Code ▽ | Embed ▽ | No License
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Leave behind everyday life, and enter a relaxing, all-inclusive golf experience with randomly-generated levels and course conditions. Welcome to PicoPutt.

[b]Controls:

[ Continue Reading.. ]

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by a2
Cart #59310 | 2018-11-24 | Code ▽ | Embed ▽ | No License
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Looking for feedback on my first real PICO-8 game. I have some background music (inspired by Jaws) and a lovely shark sprite-set + some little fishies. The shark chomps with the Z-button. Otherwise no other functionality is implemented yet.

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Cart #decorama-0 | 2018-12-12 | Code ▽ | Embed ▽ | No License
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~ Day 13 of the PICO-8 Advent Calendar ~

A festive aesthetic experience for 1-2 friends
Featuring art from the inimitable Lia Snyderman

Make a cool tree. Pet the cat. Chill. Enjoy the season.

RIGHT HAND:
arrow keys to move
X to pull ornaments out of the box or pick them up
Z to gently let go

LEFT HAND:
SFED to move
<shift> to pet cat

MENU:
<enter>

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Cart #secretsanta-0 | 2018-12-20 | Code ▽ | Embed ▽ | No License
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"In today's world of modern home security, Santa's job of delivering presents gets tougher every year!"

Created as part of PICO8 Advent Calendar 2018, organised by @Bigaston.

Features

  • Six "Christmas Movie"-themed houses
    • (inc. the BIGGEST building from a Christmas movie!)
  • Four secret tools for assisting in modern-day present deliveries
    • Many security obstacles, including:
    • Motion-sentitive cameras!
    • Laser trip wires!
    • Pressure floor pads!
    • Guard dogs!
    • Sensitive sound monitor - remember to keep quiet!

[ Continue Reading.. ]

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Cart #santapanic-0 | 2018-12-08 | Code ▽ | Embed ▽ | No License
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Santa Panic! A gift wrapping arcade game for 1 or 2 players, by dddaaannn and TimSwast. This is game 9 of the PICO-8 Advent calendar 2018.

Get those presents wrapped and in the right spots, and get yourself back up the chimney, before you're found out!

  • Directional pad to move.
  • "O" button to pick up, then "O" again while not moving to drop, or while moving to throw.
  • Wrap a present by walking it to a wrapping station.
  • Pick up your sack and walk into the chimney to leave.

Two player co-op available! You could use the help, but make sure both of you get to the chimney in time!

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ClockworkPi is having a "Black Friday" sale on GameShells, only $119 (40% off) today only!

https://www.clockworkpi.com/

This is the new version of the GameShell with more memory and microHDMI out. It runs Pico-8 and is my favorite Pico-8-capable handheld to date.

I am not affiliated with ClockworkPi, I'm just passing along the info. Enjoy!

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Cart #59287 | 2018-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A very simple game I've been making on the train to and from work.

Follow my dumbass for more goodies @ctinney94

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A competitive puzzle game, inspired by Yoshi's Cookie, with magic spells and a Smash Bros.-like percentage system where the last one standing on the platform wins!

Cart #puzzlecoven-2 | 2018-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Future iterations may include adjustable AI difficulty, selectable characters with different spells, and some snazzier visual effects.

Update v0.91: by request, added "slip cursor" movement style using (X).

Update v0.9: board-filling code is more diligent and now cannot generate spontaneous matches. Vertical matches are now checked first for possibly historical reasons.

(Character sprite based on Oddball's 8x8 sprites; title/countdown font is Alagard by Hewett Tsoi.)

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