This is my entry for Alakajam #3
> alakajam page
--- GOAL ---
- Your goal is to spread your virus among the different species
- At the end of the game the player with the most virus win the game
- In solo you have to cover 100% of the screen with a minimum number of turns
--- HOW TO INFECT ---
- Select <z> one of your target in the bottom line
- If there's no creature of this shape or color around your virus, you can infect any creature of this type
- When the game start you have no virus so you have to infect a new creature
- Infect is good way to explore new area but it's slow, you can infect only one creature each turn
--- HOW TO SPREAD ---
- Select <z> one of your target in the bottom line
- If you select a creature shape or color that is near your virus you can propagate your virus among many creatures at once.
--- HOW TO REGENERATE ---
- Each spread or infect action spend your target
- If you need more targets select the draw option at the end of the bottom line.
- You can draw up to 6x options at the cost of one turn.







I was playing with some 3D rendering stuff and ended up making a tennis game.
Play against AI or with up to 4 players.
Z to hit the ball. To hit the ball in different directions you need to hit it when it's off to your side. So the further to your right the ball is when you hit it the more it will go left.
X to do a power shot. Whenever you return the ball during a rally you will build up power. You can do a power shot anytime you have power in your meter, but the more it builds up the faster your shot will be.
UPDATE 1.2
- As per Felice's comment I changed the display when a point is scored to make it easier to understand. It will now display PLAYER 1 POINT in blue. There's is also a message above that in orange for things like OUT or FAULT etc.










Title is pretty self-explanatory. I'm very audio-driven, but I'm not good at producing audio.
So, I'm hoping to find someone like-minded to collab a small pico-8 project with.
Basically I want to form a game around the music, because that's how my mind likes to do things.
I can listen to the track(s) over and over and form in my head how the game should play out.
I'm very open to all sorts of styles and all levels of professionalism, even if you don't feel your music is that great, if it's got soul and it's better than what I could do, there could be hope!
If anyone out there is interested, let me know here!



Description
The soul of the Moon has been stolen and imprisoned. Guide it to freedom!
Instructions
Directional keys to move.
O key to dash. While dashing, you are invulnerable to spikes and can smash some things.
Version
The current version is 1.1 and features the following changes:
+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending
All previously published versions can be found Here.





Be a X-Wing pilot!
Take a seat in the most advanced fighter of the galaxy. Fight against the evil empire!
Use proton torpedo to quickly dismiss enemy forces or your 4 blasters (aiming skill required).
Go through 4 epic missions, from space to Deathstar and back.
Flight Manual

Copyright Notice
Starwars logo/music/... credits to their respective owners. Don't sue me :/
Dev Log
This is a demake of the X68000 Attack of the Deathstar game, (kind of) complete with space/ground/trench missions.
This version departs from the original with a less arcade/grinding gameplay.
The un-minified version can be found (as usual) on my Github page (includes all 3d assets).









Hi football/soccer fans,
Check out this new world cup 2018 official soccer simulator. You'll have so much fun taking your team to the very top of the soccer world cup glory charts :
https://twotimesday.itch.io/soccer-world-cup-2018-official
Lots of love, David Bekham and Maradonna xxx
live love laugh
https://www.hardkernel.com/main/products/prdt_info.php?g_code=G152875062626
Odroid just released this new product. I'm to noob to understand how, but since it can run game boy it could run pico-8, or am I missing something?


This is an animation editor I've made to help me with my current project. It's made for a very specific use case and I don't expect it to be particularly useful for other people, but might as well post it. In particular it's designed to help compress animations that have lots of repeated elements. e.g. In the example data in this cart the head layer is used across almost every animation, but only appears once in the spritesheet.
To this end it is very much optimised to favour saving space in the sprite sheet, and not optimised for CPU or RAM usage. It also assumes the data outputted is going to be handled in a very object-oriented fashion (see example implementation further down).




Hi devs,
I'm tryin' to code a Magical Drop demake, and currently i'm doing the pull mechanic, but in the for loop where i get all the drops with the same color i can't set them to blank (value = 5, the blank sprite slot). It's like it doesn't read that line at all :/
Here is the snippet, in case someone comes up with something.
function drps_by_v(c,v) local ds={} for d in all(c) do if d==v then add(ds,d); d=5; -- here i set them to blank elseif d~=5 and d~=v then return ds; end end return ds; end |
where "c" is for column of the player board and "v" the first drop value of the column (to get all consecutive same drops).
Lots of thank in advance! :D

