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Cart [#53919#] | Code | 2018-07-03 | No License | Embed

+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending

Cart [#53743#] | Code | 2018-06-23 | No License | Embed

Well, here's 1.0. Barring any bugfixes or additions, the game's done.

Cart [#53716#] | Code | 2018-06-22 | No License | Embed

This is almost done. A little more work on the map and a proper beginning and ending and I think I'll be ready to call it complete. You can actually collect the goal objects in this version, and use them.

Cart [#53687#] | Code | 2018-06-21 | No License | Embed

After a lot of doing nothing, I sat down and got a lot done on this. There's actually some stuff to do in this one, but it's all super basic. In addition, I tried to make a more "dynamic" camera but what I've got isn't exactly great. You can toggle it in the menu. If you know a better way to do what I tried to do, let me know.

Cart [#53649#] | Code | 2018-06-19 | No License | Embed

I've been playing a lot of Hollow Knight and I like the visuals. This is a bit of a tribute, in that sense. But I think I can make some fun things with this idea.

Super early test.

13 is the color of weakness

P#53650 2018-06-19 02:04 ( Edited 2018-07-03 00:38)

:: Davbo

Looks cool, feels slick, I felt cool when I figured out how to break out of the room. Keep it up!

P#53651 2018-06-19 03:27 ( Edited 2018-06-19 07:27)

Neat game thing.. I am not sure what the goal is or if there is one... But neat effects!

P#53715 2018-06-22 17:22 ( Edited 2018-06-22 21:22)

> Ruby is a programming language mainly used in the railway system

lolll wow, funny spam, but spam nonetheless

P#53829 2018-06-26 21:29 ( Edited 2018-06-27 01:29)
:: Felice


I'm surprised it wasn't posted on the train game. ;)

Anyway... ZAP

P#53833 2018-06-26 23:51 ( Edited 2018-06-27 03:51)

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