Hello! Er... this is the first game i've ever made with Pico-8, so please forgive all the bugs you'll find in this little game.
This is my little homage to one of the games I used to play in my arcades back in the early eighties when I was a kid... a game with a trackball, many missiles and the almost impossible task to avoid a thermonuclear world war for as long as possible.
Yes, I know... that's not exactly a very cheerful theme, but it's also not worse than your average "zombie apocalypse" theme that you can find in many games today ;-)
THE STORY
In this game the final war that will annihilate the human race has just started. Your name is Dave Theurer, and unfortunately you're not a superhero. You can't stop all the missiles and you can't keep your loved ones and your city safe forever; but if you're brave and lucky enough you might be able to allow your fellow citizens to see the lights of another day.
Till the next night of bombings.
MOVEMENTS
Use your mouse or the directional keys to move the gun target. Push the Z button or click the left mouse button to shoot a single rocket, Keep pressed the X button or keep clicking the right mouse button for rapid fire.
Shoot the enemy missiles and avoid them falling on the buildings. When your last building falls, it's game over.

Hello Pico 8 fam,
Been working on a game that is something of a Final Fantasy clone and I am trying to implement different rooms for the player to enter. I am stumped with how to get this going and was wondering if there were any good resources available for me to dig into.
I need a blank slate each time I enter a room.

This game was made in a week with the purpose of distributing it to try to get as many plays as possible. We're currently in the phase where we're collecting plays, so your visit is much appreciated!
It's also on itch.io! https://t.co/l3ExIHaRuI
Hi,
I was absolutely ecstatic to see we can now run pico-8 headless. Working on that tiny canvas is really exciting for me to make some twitter bots or something!
The problem is, not really surprisingly, it isn't "truly" headless. That is to say running on a headless OS results in an expected SDL error.
I was wondering if anyone had any tricks to get it running headless. For my processing twitter bot I used... xvfb? That might work in this case but it's a bit of a faff and I was wondering if anyone has had any success using a different path to get headless headless mode.

You are not the hero. You are dog.
This is a souls-like PICO-8 console game, playable in your browser or on the PICO-8 Fantasy Console.
A must for fans of Bloodborne, Dark Souls and Nioh.
The legendary matagi hero Snow Wolf is once again called for help, in order to rescue the mayor's children from the Yakuza, taken under dubious circumstances. A blizzard blows, and visibility is weak. Snow wolf sets out, with a sidekick, dog, in order to save the children and bring justice to the evil-doers. But by kami-sama is he so damned tired of all of this.
Snow Wolf is powerful. Snow wolf can kill his foes in a few blasts of his trusty rifle. But dog is just dog. Good dog :-)
[b]Game features:

Just started getting familiar with the PICO-8 music editor, it's surprisingly easy to work with once you understand the interface.
Update: Added PICO-8 cart, and changed music slightly. ;)
Update 2: Fixed more of the music, probably as good as it can get on PICO-8 at this point.
Recording on YouTube (old version now):
If you've never seen / heard of The IT Crowd, here's a video of the intro:
Maybe one day I'll incorporate this into a PICO-8 game. Let me know if you have any suggestions! ;)

This was a blast to make! I had one hour, from 2am to 2am when the daylight savings time change occurred. I managed to make the game in just under an hour. (I had, I think, 30 seconds left!)
The goal is to pick up all the orbs on the map in the time allotted. I'll be adding to this game from here, but it's a game! It has a win condition and lose condition.
Enjoy!
This is the final version of the below. In addition to all known bugfixes, (particularly a nasty one that had S and Z movement completely messed up), a new "Hidden" mode was added. Simply hold down X and Up when you start a game to access it. (Keep in mind, it is extremely difficult compared to the main game.)
The game can also now be lost! It boots you back to the title screen instantly when you do, but it shows you your grade.
1.0 Initial Release
1.0b Bugfix - Ranks S1-S9 were displaying incorrectly.
1.1 Changed - Floorkicks improved.
1.1 Changed - Hidden mode made easier on the eyes, and easier in terms of gameplay too.
1.1 Bugfix - Pieces no longer break the laws of physics and floorkick in mid-air.

After some googling, I figured out how to fix the sound for PICO-8 games on iOS. I wrote a small demo in this GitHub repo: https://github.com/nucleartide/fix-pico8-ios-sound
It might be that this is obvious to anyone who's experimented with PICO-8 on mobile... but lemme know what you think!






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