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Hello Pico 8 fam,

Been working on a game that is something of a Final Fantasy clone and I am trying to implement different rooms for the player to enter. I am stumped with how to get this going and was wondering if there were any good resources available for me to dig into.

I need a blank slate each time I enter a room.

P#45988 2017-11-07 23:08 ( Edited 2017-11-08 06:59)

:: DR4IG

I usually do something akin to keeping a table like
Map(x,y)
as if one were looking at a graph paper with rooms. When you enter a new X, Y on that imaginary "Grid" the value would determine the room layout with maybe a -1 meaning the room hasn't been explored yet and a -2 meaning the room is inaccessible on the "grid".

P#45997 2017-11-08 01:59 ( Edited 2017-11-08 07:01)

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