Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Hey, guys, I'm making a game called "Pueblo". I need beta testers
If you would like to be a beta tester fill out the form! Ask questions in the comments.

https://goo.gl/forms/XIKtM1QT35VU6dZl2

0 comments


Cart #45859 | 2017-11-04 | Code ▽ | Embed ▽ | No License
3

3
0 comments


So I setup my PiTopSeed (Raspberry Pi Desktop solution) tonight and got the latest version of Pico-8 on it. I'm running into an issue with Pico-8 1.11B where after entering the editor, all the letter keys on my keyboard stop working. Function keys such as F1, Escape, Enter, Ctrl+Q to quick work just fine still. It all works initially, then after performing some actions, all the letter keys stop doing anything.

To Repro:
-Launch Pico-8
-See the keyboard working by just typing stuff in
-Press escape to enter the editor
-Press some keys in the code editor so you can see input is being taken
-Press Ctrl+F (to find)
-Press Enter

Now none of the letter or number keys input any data.
Link to my twitter showing me doing this:
https://twitter.com/MasterHyjinx/status/926730555688935424
Mac version seems to be ok. I imagine that this could be something to do with the CeedOS (which I think is just a custom Jessie build)

11 comments


A few days back zep mentioned a 0.1.11c incoming. Did this land anywhere, maybe quietly for testing, or are we still only at 0.1.11b outside of zep's (slanted) walls?

(I really want those new date/time functions. :) I have a little project that I have to enter the current time on every time I run it, sigh.)

1
3 comments


First of hello every one, its my first day with PICO 8.

My problem is that i try to select a sprite randomly but only between two sprite ids/variables but i cant seem to make it function. Im maybe just a bit too tired but would love some help thanks.

function _init()

sidetopl = rnd(9) 
sidetopr = rnd(3) 
sidelowl = rnd(7) 
sidelowr = rnd(5) 	

end

function _update()

if (sidetopl == 8 or 9) then
else 
  sidetopl = rnd(9)
end
if (sidetopr == 2 or 3) then
else 
  sidetopr = rnd(4)
end
if (sidelowl == 6 or 7) then
else 
  sidelowl = rnd(7)
end
if (sidelowr == 4 or 5) then
else 
  sidelowr = rnd(5)
end

end
1 comment


I'm making a cursor-based game.
I notice that when playing in the browser, the user's cursor is still shown.
But in the desktop, it's hidden.

Is there a way of detecting whether we're running in the browser or on the desktop? So I can decide whether to show a custom cursor or not?

(Or alternatively, is there a way of hiding the default hardware cursor when playing in browser?)

4 comments


Cart #45961 | 2017-11-07 | Code ▽ | Embed ▽ | No License
82

It's a platformer, a difficult one!

I made this in 3 days for my patrons as a Halloween gift, then took an extra day to polish it up and include some spooOOooky music by Tim Monks. Now it's available for everyone, hooray!

Good luck, little pumpkin!


~ Links: ~
Pumpking on itch.io
My Patreon - supports things like this ;)


~ Changelog: ~
1.0 Patreon release
1.1 first public release (Game improvements, added music by Tim Monks, extra boss stages)
1.1a Commented all code for learners, made small background improvements, better cartridge label.

82
15 comments


Cart #47907 | 2018-01-06 | Code ▽ | Embed ▽ | No License
11

  • Improved Animations!
  • Juicier Sprites!
  • 2-Player Split Screen Action!
  • Bread!

Following the events of 2016's genre-defining "Ryan Ward's Lunch-Out!!", this sequel doubles down on the "Nutritional Food Action" formula in a competition against a mysterious new challenger!

Play against a friend in/solve minor disputes with this 2-player game from joseph3000!


My 2nd game ever; I learned quite a bit from the first and had to get really creative with cramming all the ideas I had into this one! I am proud to say I successfully did all I set out to do, and I hope you enjoy it!

[b]I should have mentioned

[ Continue Reading.. ]

11
5 comments


Cart #45813 | 2017-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Game made for FC_Jam#2

Push your king to the target. Avoid mud and water. Rocks are higher than water.

0 comments


Cart #45809 | 2017-11-02 | Code ▽ | Embed ▽ | No License
32

This is a remake of the old fishing minigame from Legend of Zelda: Links Awakening, it's not precise in any way. I've used nothing but my naked eyes recreating this; along with some nostalgia. Growing up, this was probably one of my favorites for the Game Boy Pocket.

Code by me (@MakkesProjects).
Thanks to @gruber_music for the beautiful music and sfx!
Special thanks to @kometbomb for the simple fade tool!

Nintendo owns all the original sprites and music, this is merely a recreation.

Enjoy.

32
8 comments


Has anyone successfully changed the app icon for Windows binary exports?


By default, the cartridge label is used as an icon. To specificy an icon from
the sprite sheet, use -i and optionally -s to control the size. For example, to
use a 2x2 sprite starting at index 32 in the spritesheet:

I tried those flags as documented but it doesn't seem to change. Even without trying to use something from the spritesheet, the icon doesn't use the label or anything - it's just the Pico-8 logo.

Not end of the world if it's not working...just trying it out. Maybe a .11 bug? Dunno...

6 comments


I really adore the code tabs in 1.1.11!

My biggest project limiter in Pico8 has generally not been token limit, but how much code I can have in the editor before I start getting really lost (plus I have polish ADD- I can't scroll past old code without wanting to clean it more!)

I also feel much more free to copy in polished systems from other projects, like a really detailed / powerful / optimized Vector2 set I was working on, or a clean animation system that lets me really shrink the size of player code.

However, I've found the ctrl+tab hotkey to cycle through code tabs inefficient with my workflow (fingers on homerow, I use my pinkey for both the ctrl and tab key; and also you can only cycle forward)

Would it be possible to get an additional hotkey for CTRL+ALT+LEFT/RIGHT (or, if that's implausible, something like CTRL+[ and CTRL+] ) to cycle through code tabs? It's a minor polish thing, and I'd add it myself if there were custom in editor hotkeys, but it would be super helpful.

[ Continue Reading.. ]

0 comments



When a Vampire Bat moves into the local castle, suddenly things start going missing...

Help Happy Larry find out what's happening!

Move with cursors and use action buttons for stats/inventory.

Made for the #3cjam October 2017

72
22 comments


I've just finished my FC jam #2 game, The bindings of Isaac demake.
Because pico-8 bbs, doesn't support multi-carting, you will have to check it out here.

I've learned a lot about procgen, first time faced the token limit, and I plan to write devlog about it soon.

It's not a complete, balanced, full of content game, because of pico-8 token limit and time limit.
It's still a pretty fun game with 7 bosses.

Controls

X - Use active item
Z/C - Fire a tear
Tab - Toggle stats display
Q - Place a bomb

2
1 comment


EDIT: God of Pets: Kitten Evolution is out now! Play for free at this link!

Hi! Me and a buddy are making a free Pico-8 game where you're a god trying to help a kitty out of a tree by drawing clouds inbetween branches of different trees to make sure the kitty stays alive! We started yesterday, and are planning to release it Monday the 6th of November! Although we're both relatively experienced programmers, we are new to pico-8 & are loving it.

DAY 1 OF GOD OF PETS: KITTEN EVOLUTION
We started the day off by making two totally adorable kitten sprites, and figuring out how to draw them to the screen.

After finishing that, we spent the rest of the day creating some environmental sprites and more importantly, making our kitty even cuter by animating it and giving the kitten its movement! We also made a preliminary map, and programmed the kitten's collision and gravity. We then did some up-front work for the cloud drawing mechanic by making a visual cursor follow the mouse position.

[ Continue Reading.. ]

4
3 comments


Is there a shortcut for editor code tab switching? Couldn't find it in the docs.

5 comments


Cart #45753 | 2017-11-01 | Code ▽ | Embed ▽ | No License
1

Something I've been working on for the past couple days, inspired by a spooky game I've played recently. Hoping to add music and actually have some interesting talking points a la the topics the original game has in the next few days, possibly some opportunities to pick a response, but for now, here's my progress. Happy Halloween!

Button 1 speeds through text and progresses dialogues, and button 2 makes the dialogue box background not display while held. In case you want to watch all of Monika. For some reason.

P.S. There might be a bug or two still dangling around, pay them no mind...

1
5 comments




move = arrows
pumpkin bomb = x

First game using the Pico-8.
Bomberman like.

0 comments



im an illustrator trying to get more into game design so i picked this up.
made in 1 day with no knowledge of coding outside of HTML & CSS.
liberally copied from zep's collision and mason lindroth's exercise, hence the 42 non-existent stars. (i dont know what i did.)
features:
-walk!
-make mourning ghosts cry!
-possibly see a spectre whos bustin out!

please help me.

2
1 comment


PICO-8 0.1.11b

The new editor tabs are really handy for keeping code organized, but currently there's no way to rearrange the tabs to influence how a cart's source code is assembled.

Currently, the code is assembled with [TAB0] first, then [TAB1], etc.

For example, if i have . . .


[TAB0]

function fn0()
  --
end

[TAB1]

function fn1()
  --
end

. . . that seems to get assembled as . . .


function fn0()
  --
end

function fn1()
  --
end

That means something like this won't work


[TAB0]

my_update=start_screen_update
my_draw=start_screen_draw

function _update()
  my_update()
end

function _draw()
  my_draw()
end

[TAB1]

function start_screen_update()
  --
end

function start_screen_draw()
  cls()
  print("start_screen_draw")
end

[ Continue Reading.. ]

4 comments




Top    Load More Posts ->