This cartridge is just a solution of a problem from an algorithm course. It's not made to be reused!
But do what you want with it ;-)
How to use:
- first state is step by step generation, press btn_5 (<x> on keyboard) for next step or btn_4 (<z>) for automatic generation
- second state is auto generation, press btn_5 to speed it up (+20%), or btn_4 for generating all at once
- when the maze is generated (green pixel at bottom right corner), press btn_5 for show/hide path to the exit, move with the arrows keys or press btn_4 to restart from the begining


For @morningtoast
EDIT: This is a quick example of how to pack data (here, tables) inside of cart memory instead of the code editor, and then load it from there during runtime. To that you can reduce the compressed code size of your cart.
It's not really proper compression, though. If you want to see that, check out this instead: https://www.lexaloffle.com/bbs/?tid=3930





Done in about an evening as a first project using the system, I'm actually quite surprised it turned out decent looking for a first go from scratch thing, for both visual stuff and physics.
Pretty basic functionality, Left, right and up arrow keys nudge the ball, z toggles the trail on and off.
Feel free to pick it apart for your own usage.
I notice the Pico-8 font has some semi-graphical characters, but not quiite enough to make a real retro text-mode UI out of.
I'd love to see some of the old DOS box-drawing characters added to the pico font if there's space for a few more glyphs.





I'm sorry, but I have to say, I personally don't like these posts lately with obfuscated code driving people to Patreon to pay for the useful-to-learn-from code. Feels very counter to the spirit of Pico-8.
I think I'm going to stop commenting on any post that has obfuscated code with the real code behind a paywall. It's easy enough to click the Code button and see immediately whether or not it's obfuscated. I don't want to encourage the practice by bumping what are basically ads for a person's Patreon to the top.
I don't mind people encouraging Patreon donations, mind you, but when they're dangling the original code as a carrot for their Patreon, that's what feels counter to the spirit.
Yes, it's kind of a weak stand to take, since I'm not everyone's cup of tea anyway and my comments may not have been welcome in the first place, but it's all I've got. :)
Edit: Quoting my post from below:
[i]By the way, I want to be clear about something:
I'm not calling for rules against doing this, or for zep to do something about it. I'm saying I don't










EDIT: Updated version 1.01 for better precision in matrix calculations, so that shapes don't degenerate too quickly. Thanks @adge_francis for pointing this out on Twitter!
Controls: left, right, (O) - change pictures (X) - restart current picture, down - hide/show info bar
This is the first public release of the Noodle Engine, a PICO-8 thingamajig for making generative 3D art!
This example cart includes a few pictures I made, but the true purpose of releasing the engine is to enable everybody who is not me to make even cooler pictures with it!
It's easy to define new shapes with one or two screenfuls of code. Just load the cart up inside PICO-8 and scroll below the "pictures go here" line. You can play with the examples in there, or add completely new pictures. There is [b]documentation





I'm making a fishing puzzle game called Hook, Line and Thinker. I started it on PICO-8 in a game jam and have since ported it to Defold so I can release it on Android and iOS. I've just done some variations on the case and I'm curious what people think! What's your favorite? What would you change? Original tweet.


If you're curious here's an overview of my progress on the game so far. Original tweet.

I can't tell if it's just on my end or not, but the link to Twitter at the top of the Forum doesn't seem to go where it's supposed to. The URL is https://www.twitter.com/#pico8 and is supposed to bring up the #pico8 tag search. However, the URL https://twitter.com/search?q=%23pico8 does that. If I'm not the only one it's broken for, maybe a change is order? Sounds like maybe Twitter changed their site behavior since the link was added to the Forum.
EDIT: It seems https://twitter.com/hashtag/pico8 also works, and is certainly a cleaner URL than the other I posted above.



In Ready, Set, Goo!, you control a slime on a journey through a dungeon hallway. Avoid dangerous enemies such as living fire and giant mouth traps by sliding, jumping, shooting, and sticking to ceilings. Collect fruity powerups along the way to help your cause. In this endless runner, the only limit is your skill; set the high score to become the true champion!



New York City is being overrun by ghosts! Who you gonna call?
Take control of your favorite Ghostbuster and try to stop the onslaught of Slimers through 5 frantic levels of arcade action. Choose from Peter, Ray, Egon, or Winston and try to stop Gozer and her minions from taking over the world. Good luck!
Keyboard controls:
- Use Z to fire your proton beam
- Use X to throw a trap
- Up/Down arrows switch levels
Stop the Slimers from reaching the city. Use your proton beam to bust ghosts and destroy the portals. Your slime meter will fill as ghosts get by you. If your slime meter gets full, it's game over. And watch out...you don't want your proton pack to overheat!









