New York City is being overrun by ghosts! Who you gonna call?
Take control of your favorite Ghostbuster and try to stop the onslaught of Slimers through 5 frantic levels of arcade action. Choose from Abby, Erin, Patty and Holtzmann. And if you're good enough, you might just unlock a few of your old Ghostbuster friends too. Good luck!
- Use Z to fire your proton beam
- Use X to throw a trap
- Up/Down arrows switch levels
Stop the Slimers from reaching the city. Use your proton beam to bust ghosts and destroy the mirror portals. Your slime meter will fill as ghosts get by you. If your slime meter gets full, it's game over. And watch out...you don't want your proton pack to overheat!
You have unlimitd traps but can only throw one trap at a time, so manage your need wisely. And keep an eye out for the Stay Puft marshmallow man...it means the city is almost filled with slime.
About this game:
My 5-year-old daughter loves Ghostbusters and while she's not really into video games just yet, I decided to make her a Ghostbusters game to maybe nudge her along a little bit. She's seen all the movies but likes the new Ghostbusters the most, so this game features the lady Ghostbusters...but don't worry, you can unlock Peter and the gang...just keep bustin'!
All in all, it's a simple game...basically Tapper with Ghostbusters. It's not that difficult but I pretty much made with my kid in mind. It'll be a tough challenge for her but for us "experienced" gamers it'll be a fun but brief playthrough.
Feedback and bug reports are welcome and encouraged. Thanks to everyone that helped in development. Brian Follick for turning the Ghostbusters theme into a Pico-8 track. @BeetleInTheBox for the extra graphics in short notice. And the great Pico-8 community for the support, snippets and encouragement to actually finish a game...thanks!
Thanks for the report, I'll take a look.
Sure thing; thanks for the game!
Sorry for the error.
Not a big deal, these things happen.
Glad you had fun up until that point :)
Definitely! Takes several games before you can figure out how to continue on and then possibly beat it. Nice take on Tapper!
Thanks for playing.
There's no visual tell for trap closing. You'll just have to "feel" the timing, which I've found happens pretty quick after you play a few times.
Although...you have me thinking if maybe it would be better to have the trap sound effect happen when the trap closes and is done...? So as an alert cue in case you're focusing somewhere else on the board. Hmmmm...
Great game! I like managing the traps and the gun. Beat it.
When you switch levels, your overheat guage snaps to zero. This means you can unload all the way to overheat on one level, then just change levels and fire away again. Was this by design?
Really liking the game loop here. Feels very satisfying trying to balance between blasting different ghosts and trying to avoid overheating. One thing that might make the game feel even more juicier is to add a small maybe even 1 frame animation to the character as he/she changes the platform. Make the character squash a little before he makes the jump, to make it feel more organic and juicier. You could maybe even add the same animation as he lands. It's worth trying out! Cheers.
The music in this is perfect! I hope to be able to make PICO-8 music like this one day. I'll admit, I've loaded this cart a few times just to let the music play. ;)
The gameplay is excellent, too. As others have pointed out, it's just the right amount of difficulty. Great work!
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