Some rubbish.
First started a half-assed attempt at the Butterscotch Shenanijam last weekend.
The theme I rolled was "Squeaky Elk", so this is "A Game about a Squeaky Elk".
Then, somewhere in the middle, I made PICO-8 crash and lost a lot of the code and stopped working out of frustration.
I still wanted to do something for May's #1GAM, so I tried to redo some of what I lost in the crash.
It's not that much fun and I even left out any beginning/menu/end, but it's still playable.
You move the elk, trying to get the screen squeaky clean. Scrub that dirt. Reset the screen at any point by pressing any of the action buttons.
Well, that ought to do it, i guess.

THIS WILL BE UPLOADED ON THE OFFICIAL TEAM PICO ACCOUNT SOON
Team Pico is of course a team that is made of some friends and myself. Although it is made of several people, I made this game by myself though with some models from Bloxels, but the pizza I made. Sorry that we're called Team Pico, even though we first uploaded a Vox level. We think Voxatron is being overtaken by Pico-8, so we're going to try to upload both, but mostly Vox. Also, some chocolate castle. We have no schedule, but will try to upload on a weekly basis. Bye!
Wire up your robot pals using sensors and logic gates to solve the puzzles and maybe even reunite with an old friend.
The original development thread is here.
I've put it up on itch.io as well.

-Fixed a bug where the color/part selector information would not always show when it should
-Improved / new sfx and sfx logic
-Some physics improvements (potentially highest max speed without a stroboscopic effect causing it to appear super slow.)
Z / X (o and x) - Spin left/right
Up / Down - Select Part
Left / Right - Change part color
So based on feedback, this new version mucks with the physics a bit so that the inertia is more realistic.
..It also adds a spin counter and color customization.
Orange, Light-Grey and Black are available at the start. New colors are unlocked every 100 spins.

I've seen this twice now but I'm not sure what triggers it, though it seems to be a segfault on the audio thread. This is on Sierra 10.12.5. Crash log:
Process: pico8 [32459]
Path: /Applications/PICO-8.app/Contents/MacOS/pico8
Identifier: com.Lexaloffle.pico8
Version: pico8 (pico8)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: pico8 [32459]
User ID: 501
Date/Time: 2017-05-31 13:25:46.486 -0600
OS Version: Mac OS X 10.12.5 (16F73)
Report Version: 12
Anonymous UUID: 281491B3-960F-3047-31B2-CE3A79AE11CD
Sleep/Wake UUID: 97985B94-7732-47FB-B7DE-F481C69F10E5
Time Awake Since Boot: 170000 seconds
Time Since Wake: 5800 seconds
System Integrity Protection: enabled
Crashed Thread: 2 com.apple.audio.IOThread.client
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000008
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [0]
VM Regions Near 0x8:
-->
__TEXT 0000000000001000-00000000000be000 [ 756K] r-x/rwx SM=COW /Applications/PICO-8.app/Contents/MacOS/pico8
Thread 0:: Dispatch queue: com.apple.main-thread
0 com.Lexaloffle.pico8 0x00059b4b pico8_lua_alloc + 59
1 com.Lexaloffle.pico8 0x000119d2 luaM_realloc_ + 66
2 com.Lexaloffle.pico8 0x00016d64 luaH_new + 52
3 com.Lexaloffle.pico8 0x00019cbf luaV_execute + 6991
4 com.Lexaloffle.pico8 0x0001af28 luaD_call + 136
5 com.Lexaloffle.pico8 0x0001fbcd luaV_arith + 445
6 com.Lexaloffle.pico8 0x00019e87 luaV_execute + 7447
7 com.Lexaloffle.pico8 0x00020b57 unroll + 615
8 com.Lexaloffle.pico8 0x00020cc3 resume + 307
9 com.Lexaloffle.pico8 0x0000b896 luaD_rawrunprotected + 70
10 com.Lexaloffle.pico8 0x000239dc lua_resume + 92
11 com.Lexaloffle.pico8 0x00042cf3 run_slice_section + 611
12 com.Lexaloffle.pico8 0x00042fd7 run_slice + 71
13 com.Lexaloffle.pico8 0x00007dde codo_main_update + 2430
14 com.Lexaloffle.pico8 0x00078ae9 codo_main + 185
15 com.Lexaloffle.pico8 0x00001e65 start + 53
Thread 1:: SDLTimer
0 libsystem_kernel.dylib 0xa17de30e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0xa18c2eb0 _pthread_cond_wait + 647
2 libsystem_pthread.dylib 0xa18c6acd pthread_cond_timedwait$UNIX2003 + 52
3 SDL2 0x00342fe0 0x30e000 + 217056
4 SDL2 0x003433b6 0x30e000 + 218038
5 SDL2 0x00343fc7 0x30e000 + 221127
6 SDL2 0x00343b6d 0x30e000 + 220013
7 SDL2 0x003435b1 0x30e000 + 218545
8 libsystem_pthread.dylib 0xa18c2047 _pthread_body + 184
9 libsystem_pthread.dylib 0xa18c1f8f _pthread_start + 243
10 libsystem_pthread.dylib 0xa18c184a thread_start + 34
Thread 2 Crashed:: com.apple.audio.IOThread.client
0 com.Lexaloffle.pico8 0x000a3e05 mix_sfx_tick + 293
1 com.Lexaloffle.pico8 0x000a4994 mix_sfx_channel + 676
2 com.Lexaloffle.pico8 0x000a4b1e update_mix_channel + 366
3 com.Lexaloffle.pico8 0x000a4d0a codo_mixer_callback_0 + 58
4 SDL2 0x00310394 0x30e000 + 9108
5 com.apple.audio.units.Components 0x0da37a86 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) + 172
6 com.apple.audio.units.Components 0x0d916ade AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription**, void*) + 266
7 com.apple.audio.toolbox.AudioToolbox 0x9327bbe3 AudioConverterChain::CallInputProc(unsigned long) + 377
8 com.apple.audio.toolbox.AudioToolbox 0x9327b9e2 AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) + 382
9 com.apple.audio.toolbox.AudioToolbox 0x93259a7f BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 173
10 com.apple.audio.toolbox.AudioToolbox 0x93231edb CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 83
11 com.apple.audio.toolbox.AudioToolbox 0x93259908 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 262
12 com.apple.audio.toolbox.AudioToolbox 0x93259a54 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 130
13 com.apple.audio.toolbox.AudioToolbox 0x932881b5 Resampler2Wrapper::RenderOutput(CABufferList*, unsigned long, unsigned long&) + 145
14 com.apple.audio.toolbox.AudioToolbox 0x932362ba SampleRateConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 30
15 com.apple.audio.toolbox.AudioToolbox 0x93259908 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 262
16 com.apple.audio.toolbox.AudioToolbox 0x93259a54 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 130
17 com.apple.audio.toolbox.AudioToolbox 0x93231edb CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 83
18 com.apple.audio.toolbox.AudioToolbox 0x93259908 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 262
19 com.apple.audio.toolbox.AudioToolbox 0x9327b71f AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 101
20 com.apple.audio.toolbox.AudioToolbox 0x93259908 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 262
21 com.apple.audio.toolbox.AudioToolbox 0x93224414 AudioConverterFillComplexBuffer + 313
22 com.apple.audio.units.Components 0x0d9163df AUInputFormatConverter2::PullAndConvertInput(AudioTimeStamp const&, unsigned long&, AudioBufferList&, AudioStreamPacketDescription*, bool&) + 139
23 com.apple.audio.units.Components 0x0d91620a AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) + 562
24 com.apple.audio.units.Components 0x0da3ab75 AUBase::DoRenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, AUOutputElement*, unsigned long, AudioBufferList&) + 141
25 com.apple.audio.units.Components 0x0da3a8ac AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) + 552
26 com.apple.audio.units.Components 0x0d9199fe AUHAL::AUIOProc(unsigned long, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*) + 2756
27 com.apple.audio.CoreAudio 0x93e5af16 HALC_ProxyIOContext::IOWorkLoop() + 7936
28 com.apple.audio.CoreAudio 0x93e58dc4 HALC_ProxyIOContext::IOThreadEntry(void*) + 236
29 com.apple.audio.CoreAudio 0x93e89813 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
30 com.apple.audio.CoreAudio 0x93e58c97 HALB_IOThread::Entry(void*) + 71
31 libsystem_pthread.dylib 0xa18c2047 _pthread_body + 184
32 libsystem_pthread.dylib 0xa18c1f8f _pthread_start + 243
33 libsystem_pthread.dylib 0xa18c184a thread_start + 34
Thread 3:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0xa17d691e mach_msg_trap + 10
1 libsystem_kernel.dylib 0xa17d5e93 mach_msg + 51
2 com.apple.CoreFoundation 0x94262276 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x942616a8 __CFRunLoopRun + 1576
4 com.apple.CoreFoundation 0x94260e1a CFRunLoopRunSpecific + 506
5 com.apple.CoreFoundation 0x94260c0b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x920c7177 _NSEventThread + 235
7 libsystem_pthread.dylib 0xa18c2047 _pthread_body + 184
8 libsystem_pthread.dylib 0xa18c1f8f _pthread_start + 243
9 libsystem_pthread.dylib 0xa18c184a thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0xa17decba __workq_kernreturn + 10
1 libsystem_pthread.dylib 0xa18c1b95 _pthread_wqthread + 841
2 libsystem_pthread.dylib 0xa18c1826 start_wqthread + 34
Thread 2 crashed with X86 Thread State (32-bit):
eax: 0x00157440 ebx: 0x000a3cee ecx: 0x00000001 edx: 0x00000000
edi: 0x00000000 esi: 0x0091444c ebp: 0xb0b1a3a8 esp: 0xb0b1a320
ss: 0x00000023 efl: 0x00010202 eip: 0x000a3e05 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x00000008
Logical CPU: 0
Error Code: 0x00000004
Trap Number: 14
Binary Images:
0x1000 - 0xbdff7 +com.Lexaloffle.pico8 (pico8 - pico8) <DCA260AA-0B9B-DCA3-2F25-8D3A6AFA6E83> /Applications/PICO-8.app/Contents/MacOS/pico8
0x229000 - 0x22bff7 com.apple.ForceFeedback (1.0.6 - 1.0.6) <11492154-36B9-31B9-A990-A34E37BF58EF> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x295000 - 0x2cfa93 dyld (433.5) <96ACA788-B094-3081-ACE1-7CF125D4C435> /usr/lib/dyld
0x30e000 - 0x3bcff9 +SDL2 (3.1) <C9F62F95-315A-34EF-B3C0-CD283495CF95> /Applications/PICO-8.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2
0x1b9c000 - 0x1bb3ff3 libCGInterfaces.dylib (331.5) <FEBA4BB0-463D-3124-A55D-FA57FBC223CA> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/Versions/A/Libraries/libCGInterfaces.dylib
0x844f000 - 0x85ebffb GLEngine (14.0.16) <11A26FEF-3125-36EB-B3EE-0AF7BA156583> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x862a000 - 0x8656ff7 GLRendererFloat (14.0.16) <FC394056-FD68-3735-B42B-DB6502CB2815> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x9000000 - 0x9568ff7 com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.25.13 - 10.2.5) <E48A9AA1-30B8-3DD8-9BBD-300D5C2063E0> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsGLDriver
0xd70a000 - 0xd70efff com.apple.audio.AppleHDAHALPlugIn (279.48 - 279.48) <C77976D6-BF7F-3C04-9699-56E742C7C698> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0xd913000 - 0xda94ff3 com.apple.audio.units.Components (1.14 - 1.14) <F8D7F8F3-5F25-37E2-86B2-A37997A1F14A> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x90028000 - 0x90387ffb com.apple.RawCamera.bundle (7.03 - 912) <234F78C8-222C-38F3-B2FD-5F03EE1D0146> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
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0x90f19000 - 0x9157ffe7 com.apple.vImage (8.1 - ???) <7B0881AC-2D51-3B61-9E9F-A5BF61626B13> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91580000 - 0x916ccff7 libBLAS.dylib (1185.50.4) <9CAD50C4-501C-36D9-9145-B04B70C0E1A0> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x916cd000 - 0x916dfffb libBNNS.dylib (15) <B0298D30-EC0B-340E-B7AB-906D9DC7D56F> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBNNS.dylib
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0x91aae000 - 0x91bfbfeb libvDSP.dylib (600.60.1) <27276715-03C4-3DB5-8791-EC7F59847C0B> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
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0x91cde000 - 0x91cdefff com.apple.Accelerate.vecLib (3.11 - vecLib 3.11) <A62F02B5-224E-3A98-B2E2-74F9A34DC041> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91f41000 - 0x92ca5fff com.apple.AppKit (6.9 - 1504.83.101) <11FEBC5C-5A04-3ACC-94EE-9BEE77F606DF> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x92cb7000 - 0x92cb7fff com.apple.ApplicationServices (48 - 48) <5E01C894-F1DA-3F91-B69D-7BF59902E3CB> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x92cb8000 - 0x92d26fff com.apple.ApplicationServices.ATS (377 - 422.2) <99C0615C-08A5-3BAE-92AB-58E5F1041505> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x92dbf000 - 0x92eedfff libFontParser.dylib (194.12) <C211A6FD-569D-3B42-A6A8-D9E8AB579D46> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
0x92eee000 - 0x92f3aff3 libFontRegistry.dylib (196.4) <A1D44EE8-95AB-3C75-913F-20619767BC3F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x92f3b000 - 0x92f6eff3 libTrueTypeScaler.dylib (194.12) <785EE917-A09E-3C1C-A7BC-567744CF7A41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
0x92fdb000 - 0x9308bffb com.apple.ColorSync (4.12.0 - 502.2) <17F3BA77-6DF6-3289-B400-558E31AF8013> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x9308c000 - 0x930e3fff com.apple.HIServices (1.22 - 592.1) <C5EA04CF-E250-361C-8C88-65D87A7845C8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x930e4000 - 0x930f3ff7 com.apple.LangAnalysis (1.7.0 - 1.7.0) <86FEA0B2-0308-3C26-971C-C8C1640BFAA2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x930f4000 - 0x9314cffb com.apple.print.framework.PrintCore (12 - 491) <8870E9A1-E705-3DA5-AA14-6184A38AD39A> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x9314d000 - 0x931e7ff3 com.apple.QD (3.12 - 313) <DE1DE23A-B209-3B99-9001-8C21CA3C09E1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x931e8000 - 0x931f4ff3 com.apple.speech.synthesis.framework (6.6.2 - 6.6.2) <D5D87F3A-3105-34F1-82B9-59E8CE4E9D49> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x931f5000 - 0x933e3ff3 com.apple.audio.toolbox.AudioToolbox (1.14 - 1.14) <8751F84D-9369-3550-B218-1A1FC7C6CE4D> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x933e4000 - 0x933e4fff com.apple.audio.units.AudioUnit (1.14 - 1.14) <B07973BD-48BB-38F1-A65C-09222DF4E52C> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
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0x9391b000 - 0x9391bfff com.apple.Carbon (154 - 157) <2574F3CF-9950-3D38-B3D9-55339C9076B8> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x9391c000 - 0x93925ff3 com.apple.audio.SoundManager (4.2 - 4.2) <3CE4F1DF-6E04-35FE-834C-F6F547C6EB49> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x93926000 - 0x9392aff3 com.apple.CommonPanels (1.2.6 - 98) <774D72F5-E2A7-3D41-B9F0-A3B304EA1EF8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x9392b000 - 0x93cc9ff3 com.apple.HIToolbox (2.1.1 - 857.8) <E62A293D-1EC8-3A7A-B301-D0783B951B51> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x93cca000 - 0x93d1dff3 com.apple.htmlrendering (77 - 1.1.4) <63E24D19-37E0-3168-9044-F03FD48443EE> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x93d1e000 - 0x93d21fff com.apple.help (1.3.5 - 49) <26817567-717B-3837-904B-B8B2E9DC937C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x93d22000 - 0x93d27ffb com.apple.ImageCapture (9.0 - 9.0) <4E6D02A0-3146-3DA8-B089-F77D79E872EA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x93d28000 - 0x93dc7fff com.apple.ink.framework (10.9 - 219) <44F4216A-0167-36D2-97D1-7ACF37620D24> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x93dc8000 - 0x93e03fff com.apple.NavigationServices (3.8 - 225) <0C2FBA44-C5C4-3AEC-B863-465F9023C147> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x93e04000 - 0x93e20ffb com.apple.openscripting (1.7 - 172) <50B7261F-3666-38E5-9824-F996426417C2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x93e21000 - 0x93e26ff3 com.apple.print.framework.Print (12 - 267) <73DDC3C0-6D10-3464-B408-4A8D03674987> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x93e27000 - 0x93e29fff com.apple.securityhi (9.0 - 55006) <BDCED392-5DF4-36ED-A4CA-3028C1C08A65> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x93e2a000 - 0x93e30ff3 com.apple.speech.recognition.framework (6.0.1 - 6.0.1) <C97F9B27-4461-37B3-AAD2-8A76B9E375BE> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x93e31000 - 0x93e31fff com.apple.Cocoa (6.11 - 22) <7ED9CC12-AF69-384E-98FF-6CA850B8C8D0> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
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Calls made by other processes targeting this process:
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Calls made by this process:
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Calls made by all processes on this machine:
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VM Region Summary:
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|

Just started learning Pico-8 today. What an awesome software. This game will evolve, stay tuned!
OMEGA Enforcer X
Fight through endless waves of aliens (+ asteroids), and become first on the leaderboard!
Controls:
X - action/fire
UP, DOWN, LEFT, RIGHT - to move around
Update 1.1:
- Added music, made by awesome Gruber
- Updated main menu:
- Credits tab
- Smooth animations
- Fixed boss particles
- Fixed leaderboard bug
[b]Older versions:

I'm simply curious to know whether midi input will be added natively to Pico-8. I enjoy composing in FamiTracker using my KORG nanoKEY2 (tiny piano keyboard for entering midi notes), and I really wish I could do the same in Pico-8. I guess there are workarounds for this, but, I'm still hoping this will be added in the future; it'd really push this product over the edge for me enjoyability wise.

VIRUSH was a Tron inspired idea for an infinite runner. Although there are no enemies or obstacles there's still a score, a reason to run, and some things that can hurt you.
The game auto-runs, jump with X.
Launch a useless (no enemies) disc with Z for cool sound effects!
I mostly used this for practice with infinite backgrounds and spawn different objects with variables in order to get a little bit of practice in generating random, procedural, or prefab maps. I also used it to practice on having multiple screens available to players (title, info, and game) and rearranging my interface to be more user friendly.
In the future I may add more to this with monsters or additional platforms, but for now it was a good practice run!
These are variations of the rnd() function, but these return integers. You can either give just a maximum value or an arbitrary minimum and maximum value. You can also choose whether you want the maximum value to be exclusive or inclusive.
--random int between 0,h function rand(h) --exclusive return flr(rnd(h)) end function randi(h) --inclusive return flr(rnd(h+1)) end --random int between l,h function randb(l,h) --exclusive return flr(rnd(h-l))+l end function randbi(l,h) --inclusive return flr(rnd(h+1-l))+l end |

In short, it's quite similar to Pico, but enhanced (for example, you can set custom palettes or even "chase the beam", similarly to what you could do on machines like Atari ST or Amiga, which, if done properly can mean breaking out of 16 colors limit. Also sound capabilities seems to be enhanced to what Pico offers, since you can edit waveforms. It has also panoramic screen and slightly higher resolution, both vertically and horizontally (240x136).
It too uses Lua (and Moonscript if you prefer it) and api is quite similar, though not an exact match.
I hope zep doesn't mind me posting there.
Link: https://tic.computer
Thanks to dddaaannn for letting me know about this stuff.
And as additional discussion seed, have any 3D wizards such as electric gryphon considered porting their stuff to Tic-80? It should be easier to since it has a native trifill function. Also with enhanced graphic capabilities it could look even better.

This is not normal arkanoid, this is HYPER ARKANOID
This was a mini-project just for this weekend! Wanted to make a game with no sprites or map usage. I also wanted to use simple PCG to generate endless amounts of levels!
Added some rules to Arkanoid make it faster. At any time you can add a ball, but doing so at the expense of your Hp. Each broken brick generate ammo for you to use, so shooting will be your secondary weapon to destroy bricks.
Have fun and stay awesome!
Controls
- Arrow keys to move
- Shoot bullets with Z
- Shoot balls with X
/@Elastiskalinjen

Fly and shoot your way through 10 mega asteroids! Can you reach the treasure at the centre of the 10th? Fearsome monsters await, lurking in the rocks and vegetation of fantastic planets! Shoot monsters to collect bombs, use bombs to mine for diamonds, collect 10 diamonds to open each portal. Look out for treasure chests and powerups!
The controls are explained at the beginning:
left / right - rotate your ship, or strafe
z - hold to switch from rotate to strafe
x - fire
up - thrust
down - reverse
d - release bomb
left-shift - long-range scanner: the beacon marks the portal
This is a large game: it almost fills a cart, there are just a few spare tokens. It runs at 60 fps and can animate several hundred monsters at once. It uses a gridded map to keep collision detection practical, and drops AI frequency further from the ship to try to hit the frame target. The asteroids are all random and have a range of landscape features, including growing vegetation.
I've been trying to make a nice sound for my game 'StarBase' for when the ship is flying around but I can't seem to get it right. The sounds are always played too far apart so that there is a gap or overlap so that it 'crackles'.
I've tried playing the sound every 4 frames (for example) and changing the speed of the sfx itself as well as how many notes are in the sfx but still no luck.
Any ideas on how to get a nice sounding sfx loop?

I always wanted to make a virtual fish tank with agents to keep at the corner of my screen while I worked.
This cart is the result of some procastination this week. Just look at the fish swim, and relax.
Suggestions of things to add to the fish tank are welcome! Sprites are even more welcome! I'm a shoddy sprite artist.
Also, on linux it seems that Pico-8 gets super slow when its window is not on focus. Does anyone know a workaround?
EDIT: New version, with sharks and octopus.






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