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Cart #15546 | 2015-10-18 | Code ▽ | Embed ▽ | No License
2

This is a board game by nestorgames called BLUE. It can be played with 2 or 3 players.

Each player chooses a color and tries to create lines (10 points) or dots (1 point) of their colors. There are 18 tiles of each type and once they are gone or no moves can be made the game is over.

Left/Right - Choose spot to place tile
X - Switch tile
C - Place tile

Changelog:
0.2 - Fixed crash when all tiles run out of specific type
0.1 - Initial Version

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3 comments


Hi there!

I'm totally new here but got an idea for a small game. A guy has to stay on a wheel which would start to spin if he's not right above it's center point. So I would need to somehow implement lever rules and I would need to rotate the wheel but I really don't know how to do this.

I already took a look at this but really don't understand the code. The first one seems a bit buggy, the second works fine but I can't find the point where the sprite is assigned to the car table.
https://www.lexaloffle.com/bbs/?tid=2189

so to start I would've thought of something simple like this

function draw_wheel()
spr(0,x,y,...)
------------- (get the rotated sprite and draw it)

function _update()
rotate_wheel(1) (add's one degree of rotation every frame (does not have to be 1°))

function _draw()
draw_wheel()

So in a sentence I want a sprite that get's rotated with ever frame by a certain amount.
Some tips?

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10 comments


Cart #15218 | 2015-10-10 | Code ▽ | Embed ▽ | No License


Something I made based on this book: http://10print.org

1 comment


I was wondering if anybody has tried pico-8 in a browser on raspberry pi and if so what was the performance like?

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4 comments


Someone make this happen :D

I was looking at that compohub.net for a jam I could use pico8 but surprisingly there is nothing left this year (except a game a month but an entire month is too long for me to participate).

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31 comments


Still being able to load carts, just not edit and save them. This would be useful in case of carts that are laggy in browser but fine when dl'd and when you want to distribute "standalone" version of your game.

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12 comments


Cart #15156 | 2015-10-08 | Code ▽ | Embed ▽ | No License
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a sliding pipe puzzle game that loops around
try to conect the end points together to compleet the level

i made this game in less then 2 days. its based on a game i made on the gamebuino console and i also made a version in lovejs

this version is a bit on the hard side over the others since the size is a allot bigger

hope you like it

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5 comments


Cart #15119 | 2015-10-08 | Code ▽ | Embed ▽ | No License
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A club track with a pair of dancers.

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3 comments


Cart #15137 | 2015-10-08 | Code ▽ | Embed ▽ | No License
112

Hi,

This is my first contribution and it is not a game. It is a small terrain renderer I made to see what was possible to do with pico 8 and how far.

The terrain definition is based on height maps of 32x32. The cartridge goes with 4 different maps.

The rendering has two modes:
a real time one, sort of voxel based that allows to move camera/lighting
an actual rasterization that is computed in background when the camera/lighting stays still

controls:
arrows: in camera mode, move the orbital camera, in lighting mode, move the directional camera
when in camera mode, pressing x/v while moving allows zooming in/out
_ [b]z/c

[ Continue Reading.. ]

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22 comments



Hi,
BLD is a BoulderDash like.

The player:

  • can move (arrow keys)
  • goes not too fast
  • can push the rocks
  • can collect gems (50 points)

The rocks and gems fall (bottom, left or right). Take care, they can kill (3 lives).

=> You can destroy the butterfly !!!

Connorses > boulders don't rolling off flat ground :-)
Pizza, Matt > Thanks for your comments

Comments welcome :)

This goes to an end... Now, I will start a new projet... "chop" !

Kind regards,
jihem

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10 comments


Cart #15047 | 2015-10-06 | Code ▽ | Embed ▽ | No License
12

Pixelmind V1.0

My little take on the classic Mastermind....

Controls:
left/right to navigate left and right
up/down to shuffle through faces
z/x to submit guess (and to continue when round ends).

For each guess submitted little lights show you info about the guess:
GREEN: is a correct guess and correctly placed.
YELLOW: is part of the lineup, but is misplaced.
RED: is not part of the lineup

You've got 7 tries for each game and it gets a bit more difficult for each level, as you are awarded stars - No really, real 80s superstars! - for each level completed. This makes it a little more difficult.

Hope you enjoy it, and let me know if you think 7 tries is too much or too little!

-- gtust.

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9 comments


Cart #15042 | 2015-10-06 | Code ▽ | Embed ▽ | No License


Hi, this is my first pico-8 "game".

I never coded in lua, as a java programmer, it's hard :(

Notes:
-The colision check is so buggy (maybe my fault, i think).
-I speak spanish, so... "sorry for mah bad english".
-Also, the game is a port of my javascript version of the game
-I forgot to update the score when you destroy an enemy, duh.

I'll appreciate your feedback c:

4 comments


Cart #15036 | 2015-10-06 | Code ▽ | Embed ▽ | No License
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Hi,

I would like to hear your opinions about sracer.

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2 comments


Cart #15112 | 2015-10-07 | Code ▽ | Embed ▽ | No License
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Cart #15044 | 2015-10-06 | Code ▽ | Embed ▽ | No License
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Cart #15034 | 2015-10-06 | Code ▽ | Embed ▽ | No License
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==============
Arrow keys: move cursor
[b]Z

[ Continue Reading.. ]

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5 comments


Sometime ago, Josh Millard made the PICO Junior.
A few days ago, sta64 found out about PICO-8's Screen Resolutions.

I had the idea to combine the ideas, so I present the PICO Junior (Jr. for short) Challenge.

Requirements:

  • 4 colors in total (transparency doesn't count)
  • Must be 64x64
  • One Player
    Everything else? Fair Game.

To make sure that the games are easy to find, I've got 2 ideas:

  1. Put them all in this post.
  2. Tag them with "picojr".

I've got an example cartridge, lemme know which method would be easier.

19 comments


Hi, I was trying to cache an entire frame in ram to be able to blit it later on on screen.

However the user defined memory is not big enough to hold an entire frame (lacks 1kB)

Fair enough, as I was not using sfx at all, i tried to overlap on that memory but for some reasons some bytes in that area seem to be masked and cannot take value greater than 0x7F

So my question is: Is there a place in RAM where i can safely read/write the extra 1024 bytes i need to cache an entire screen frame ?

5 comments


Cart #15231 | 2015-10-10 | Code ▽ | Embed ▽ | No License
5

Press X to play. Currently the only thing to do is explore.

0.2 - Added music, jellyfish and starfish

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6 comments


Hi all

I was just wondering about that. What can you do with those? I didn't know they existed until I noticed those weird sprites loosely resembled some maps. Is it just a thing that means you can use that space for either extra sprites or extra maps or does it have some use I'm not seeing?

5 comments


Cart #24636 | 2016-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
88

Design, coding: @AshleyPringle
Music: @Pizzamakesgames
Thanks to @XenoNS and @TRASEVOL_DOG for their invaluable help with playtesting!

[hidden]

Cart #18664 | 2016-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #14978 | 2015-10-05 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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37 comments


Cart #14948 | 2015-10-04 | Code ▽ | Embed ▽ | No License
1

Hi all

I made this just to get acquainted with Pico 8. It's a 2D gravitation simulation in a closed domain (the planets bounce off the walls). You can add planets, toggle lines and watch trajectories.

Fun fact: for 2 dimensions, the power law of gravity is actually 1/r. So you won't see closed orbits even with only two bodies.

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1 comment




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