Will pico8 ever set foot into the scary realm of the internet?
By that of course I mean will socket support be added to pico8 so that our little games can go online at all?
I understand that socket support is more than likely being intentionally left out to keep in period with the aesthetic but can't help thinking how cool it would be if the little programs we make can go online.
The obvious problem would be with offloading processing of applications thereby turning pico8 into something it shouldn't be, but if sockets were properly limited as well, we could make some really cool stuff!
For instance, if you could simulate a low 'baud' rate or limit socket requests to once every 5 seconds with a small buffer size, or maybe even a choice between one or the other.
With this addition maybe I'd be able to write a BBS post from in-system instead of on the website. Or maybe just be able to watch my twitter feed!