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Cart [#23753#] | Copy | Code | 2016-06-27 | Link
52

By @AshleyPringle

Spacetank 9000
It is the year 9000
Blow up aliens
Get crate boxes
You are powerful and good

Scorched Earth meets Super Crate Box
There are chain reaction explosions because everything in the game explodes
I plan on adding more weapons and enemies. Enjoy!

UPDATES:
-different control scheme
-more gradual difficulty curve
-made some weapons a bit easier to hit with :)
-fixed some wonky hitboxes

KNOWN BUGS:
-Just straight up totally hard crashes pico 8 for some reason sometimes? I have no idea why, maybe has something to do with sfx?
-Will probably run out of memory if you get too far?

Cart [#21841#] | Copy | Code | 2016-05-30 | Link
52
Cart [#21839#] | Copy | Code | 2016-05-30 | Link
52
Cart [#21779#] | Copy | Code | 2016-05-30 | Link
52
Cart [#21738#] | Copy | Code | 2016-05-30 | Link
52
Cart [#21715#] | Copy | Code | 2016-05-30 | Link
52

p8jam2
P#21717 2016-05-30 00:42

5

Cart [#23755#] | Copy | Code | 2016-06-27 | Link
5

By @AshleyPringle

A fun, relaxing pet forest game made for lowrezjam, in the vein of a tamagotchi. Grow a dynamic little forest, see how long it can survive, experiment with the different algorithms, or burn it all to the ground! Whatever your heart desires.

Default resolution is 64x64, but I bent the lowrezjam rules a bit and included the option to change to 128x128. Change the "SCREENS" option to 2 :)

Button 1/Z - Settings menu/fast menu scrolling
Button 2/X - Probabilities menu/close menu

Arrow keys move the screen around or control the menu if it is open. Press left/right on a setting to decrease/increase its value. Hold Button1/Z while pressing left or right to make a setting increase/decrease faster.

Menu 1 has general settings, including the growth algorithms and the chances for trees to grow/burn next to each other.

Algorithm 1 uses the Von Neumann neighbourhood
Algorithm 2 uses the Moore neighbourhood
Algorithm 3 uses another neighbourhood I don't know the name of? Trees sprout at diagonals to each other
Algorithm 4-6 use the same neighbourhoods as 1-3 respectively, but will only sprout/burn if there is only ONE tree next to a cell.

Menu 2 has the probabilities for a cell to randomly change state, regardless of whether there is a tree in its neighbourhood.

Enjoy! :)

Updated with a bug fix to stop crashes during menu navigation Apr 25

Cart [#19991#] | Copy | Code | 2016-04-25 | Link
5
Cart [#19659#] | Copy | Code | 2016-04-09 | Link
5

lowrezjam superhot forest fire cellular automata relaxing toy
P#19660 2016-04-09 09:52

32

Cart [#24636#] | Copy | Code | 2016-07-05 | Link
32

Design, coding: @AshleyPringle
Music: @Pizzamakesgames
Thanks to @XenoNS and @TRASEVOL_DOG for their invaluable help with playtesting!

Cart [#18664#] | Copy | Code | 2016-02-05 | Link
32
Cart [#14978#] | Copy | Code | 2015-10-04 | Link
32

tiny parkour
P#14979 2015-10-04 21:40


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