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Hello everyone,

Does anyone know of an easy way to export music from one cart and import it into another? I got someone to make some music (thanks Pizza!) for a game I'm nearly finished but I can't really think of a way to get it into my cart.

I know copying and pasting the data to/from the .p8 file as text works in theory, but I already have sound effect/music in my game, so I know they won't really transfer properly because the indexes for the sound effects will be off.

Any advice would be much appreciated! Thanks!

P#18493 2016-01-27 11:31 ( Edited 2016-01-29 17:30)

You could peek the specific parts of the sounds and music to another location, copy and paste it from there in a text editor and remerge them with poke in the target cart.

P#18494 2016-01-27 11:50 ( Edited 2016-01-27 16:50)

I've just finished writing a smart select/copy/paste to allow just this, so the best approach might be just to wait for 0.1.5 (arriving in a couple of days)

0.1.5 allows you to select a range of pattern indexes and then paste them into another cart. If the sound data that they point to doesn't exist in the second cart, it is automatically copied into empty slots and the indexes are adjusted accordingly. It's also possible to select a range of just sounds and manually paste them somewhere else starting at a particular index, to give finer control over the process.

P#18495 2016-01-27 12:36 ( Edited 2016-01-27 17:36)

A slightly better solution than poking around...

P#18496 2016-01-27 12:49 ( Edited 2016-01-27 17:49)

Oh amazing! You're the best, Zep!

P#18497 2016-01-27 13:25 ( Edited 2016-01-27 18:25)

Ah, I'm late to the punch on this, but if you can't wait for the update, I did do a writeup on how to copy between carts in the current system here: http://www.robbyduguay.com/2015/11/sharing-music-between-pico-8-carts/

P#18516 2016-01-29 12:30 ( Edited 2016-01-29 17:30)

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