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The Slow and the Curious
by

by emu
Cart #sneak-0 | 2024-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Unfinished stealth puzzle platformer

Z = jump
X = reset

If you are within line of sight, NPC will charge at you

If you jump on top of them, you can kill them

But otherwise if they touch you, you're B U S T E D

1
0 comments



Cart #hackercat-1 | 2024-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

desk -> keyboard -> computer -> desk

3
2 comments



Cart #wooltergeist-0 | 2022-06-11 | Code ▽ | Embed ▽ | No License
10

Z = possess/out
hold X = reset level

You're a demon in training.

Before you're allowed to cause any real trouble,
you need to practice on sheep.

Lead all the sheep into the sacrificial pit
to open up the hellevator to the next level.

Made by Brian Wo & me for GMTK Game Jam 2020,
with small edits made in 2022 :)

10
1 comment



Cart #23035 | 2016-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
102

FEATURES INCLUDE:

  • Bumpin' soundtrack
  • Freakishly lifelike graphics
  • Cute lil sloth guy
  • Relatively breakneck speeds
  • Innovative day/night system
  • Vast array of 7 different obstacles
  • Puns

(The point of the game is to see how long you can play before killing yourself out of boredom)

Version History:


v1.0:
Initial release!

v1.1:
Fixed a bug where day doesn't get reset after restarting game. My bad.

v1.2
Fixed a bug where tally marks get screwed up once you hit ~240 points, which is an absurdly high number of points. Thanks so much to @le_gars for finding and fixing this!

102
37 comments



Cart #22711 | 2016-06-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
34

Accidentally found a fun wavy transition effect while screwing around with math.

I added nice comments to the source. Try pulling it down and tweaking the values to see if you can make it even cuter-looking.

--timer
t=0

function _update()
 --increase timer
 t+=0.05
end

function _draw()
 cls()

 --this crazy bit loops through
 --limited background colors,
 --and changes it when the
 --screen is covered with white
 local c = 12 + ((t-2.55)/4)%4
 rectfill(0,0,128,128,c)

 for i=0,8 do -- column loop
  for j=0,8 do -- row loop
  	--x positions are snapped
  	--to 16px columns
  	local x = i*16

  	--this number sweeps back
  	--and forth from -1 to 1
  	local osc1 = sin(t+i*0.1)

  	--this number also sweeps
  	--back and forth, but at
  	--a different rate
  	local osc2 = sin(t/4+j*0.03)

  	--y positions are influenced
  	--by one of the sweepy
  	--numbers
  	local y = j*16 + osc1*10

  	--the circles' radii are
  	--influenced by the other
  	--sweepy number
   circfill(x, y, osc2*15, 7)
  end
 end
end
34
2 comments




Hold Z to grow old 👴🏼

81
16 comments



Cart #20503 | 2016-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

I've never read Animorphs, but I have looked at the covers a lot.

(Press Z to transform)

12
3 comments