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The Slow and the Curious
by emu
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Cart #wooltergeist-0 | 2022-06-11 | Code ▽ | Embed ▽ | No License
9

Z = possess/out
hold X = reset level

You're a demon in training.

Before you're allowed to cause any real trouble,
you need to practice on sheep.

Lead all the sheep into the sacrificial pit
to open up the hellevator to the next level.

Made by Brian Wo & me for GMTK Game Jam 2020,
with small edits made in 2022 :)

P#113002 2022-06-11 02:05 ( Edited 2022-06-11 02:07)

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Cart #23035 | 2016-06-17 | Code ▽ | Embed ▽ | No License
101

FEATURES INCLUDE:

  • Bumpin' soundtrack
  • Freakishly lifelike graphics
  • Cute lil sloth guy
  • Relatively breakneck speeds
  • Innovative day/night system
  • Vast array of 7 different obstacles
  • Puns

(The point of the game is to see how long you can play before killing yourself out of boredom)

Version History:


v1.0:
Initial release!

v1.1:
Fixed a bug where day doesn't get reset after restarting game. My bad.

v1.2
Fixed a bug where tally marks get screwed up once you hit ~240 points, which is an absurdly high number of points. Thanks so much to @le_gars for finding and fixing this!

P#22796 2016-06-12 20:06 ( Edited 2020-03-18 01:59)

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Cart #22711 | 2016-06-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
34

Accidentally found a fun wavy transition effect while screwing around with math.

I added nice comments to the source. Try pulling it down and tweaking the values to see if you can make it even cuter-looking.

--timer
t=0

function _update()
 --increase timer
 t+=0.05
end

function _draw()
 cls()

 --this crazy bit loops through
 --limited background colors,
 --and changes it when the
 --screen is covered with white
 local c = 12 + ((t-2.55)/4)%4
 rectfill(0,0,128,128,c)

 for i=0,8 do -- column loop
  for j=0,8 do -- row loop
    --x positions are snapped
    --to 16px columns
    local x = i*16

    --this number sweeps back
    --and forth from -1 to 1
    local osc1 = sin(t+i*0.1)

    --this number also sweeps
    --back and forth, but at
    --a different rate
    local osc2 = sin(t/4+j*0.03)

    --y positions are influenced
    --by one of the sweepy
    --numbers
    local y = j*16 + osc1*10

    --the circles' radii are
    --influenced by the other
    --sweepy number
   circfill(x, y, osc2*15, 7)
  end
 end
end
P#22710 2016-06-11 18:58 ( Edited 2016-06-13 16:51)

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Hold Z to grow old 👴🏼

P#22637 2016-06-10 19:02 ( Edited 2016-06-12 19:50)

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Cart #20503 | 2016-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

I've never read Animorphs, but I have looked at the covers a lot.

(Press Z to transform)

P#20505 2016-05-12 18:32 ( Edited 2016-05-30 20:47)

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