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Cart #jefegibadu-0 | 2022-08-01 | Code ▽ | Embed ▽ | No License
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Made From: https://www.lexaloffle.com/bbs/?tid=37398

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Okay, so after realizing that c0-e5 was 65 total notes, I did a little digging into this. The sfx format specifies that pitch is a number from 0-63, so why does e5 work when you press [p] in the editor, while octave 4 is selected? The sound is higher than d#5, too.

First, let's try some p8scii. In the console, print("\a0szd#5e5") cstore(0x3200,0x3200,68) both plays a constant d#5d#5, and stores that in sfx 0. Then go to the sfx editor and select octave 4, and change it to d#5e5 via pressing [p], and press space to play back. Two different notes!

Now, go back to the console and do sfx(0). This gets the very weird behavior of d#5c1, almost like a default, but not the same default that \a has.

Then, go back to the editor and add a c1 directly below the e5, and press space for playback. Three notes. Then go back to the console and run sfx(0) again. This time you get a weird fading blend between the two c1 notes, almost like pico-8 sees them as two separate pitch values internally.

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Cart #wagehepida-0 | 2022-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #worldunder-11 | 2024-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The World Under

a game by Mikimation aka Miki Hakim

Controls:

Left\Right - Walk
Up - Interact
Down - Defend
Z - Attack
X - Jump
Down + X - Roll Dodge

Dev notes

I am an animator by profession. I've had a big project this year in After Effects that made me required me to learn some programming. Around that time I discovered Pico 8 and fell in love with the platform and a lot of the games made by the community. I decided I want to fulfill a dream I've had for 20 years now and make a game, like the games I used to grow up on in the 90s.
I've started doing some tutorials, and what started as a small project developed into making a full-on game.
I have learned a lot through the process. With each mechanic I wanted to put on the game I needed to learn more about programming in Lua and math.

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Over the past 4/5 months I haven't done much game development in pico 8, but I've started a new project - the sequel to my adventure game

Adventure game v1.0
https://www.lexaloffle.com/bbs/?tid=47009
(embed didn't work)

It's going to use some of my previous code experience to help me make it. It should be released in 2/3 weeks, and I will make another post if there is delays or bugs I need help with.

Adios!

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Cart #turtle_tailgate_test-1 | 2022-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls!

Arrows to move, Z to confirm, Enter for menu.

How to play!

Don't crash into turtles and avoid starfish and sea urchins!

Collect hearts for extra lives!

To score points, stay behind turtles for as long as you can, but don't forget to dodge them at the last moment!

The score multiplier decreases if you are too far away from the next turtle. Keep the multiplier high to score more points!

Are you fast enough to keep up?

Tips and Tricks

You don't need to hold the arrow keys. Just tap the direction of the lane you want to switch to and you'll be moved there automatically.

If your fingers are fast enough, it is possible to stay in the space between lanes for a short while. That will help you avoid seemingly impossible obstacles:

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Cart #hydrohopper-1 | 2022-07-31 | Code ▽ | Embed ▽ | No License
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A demake of Hydro Hopper from Club Penguin

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Cart #octopus-0 | 2022-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A remake of Octopus, a 1981 Game & Watch by Nintendo.

It can work as a watch/clock if you happen to have a Pico-8 device that you are happy leave on all the time. Otherwise just use up/down to select game A or B and either button to start the game.

This was an interesting challenge: The hardest part was squeezing the graphics into 128x128 pixels. Hopefully it still looks somewhat like the original. The "ink" parts do not suit the sprite/tile system at all and would be hard to fit in the graphics memory, so sprites are only used for the clock and score display as well as drawing the "rounded corners". Instead, I've RLE packed the graphics into strings and decompress them to screen every render, only drawing the relevant parts.

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The fastest flinger in the west

Version 1.6.1 + 2.0 RD2

Description

You are the new sherrif in town, and due to budget cuts, they sadly cant afford to give you a gun, so you'll have to do with a sling and the rocks you can find. Shoot yourself through hordes of outlaws whilst trying to be as economical as possible!

Cart #westernflinger-9 | 2022-08-02 | Code ▽ | Embed ▽ | No License
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And for now, a top secret beta test.

Cart #frd2b-0 | 2023-05-29 | Code ▽ | Embed ▽ | No License
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A small "game" I made for learning purposes. It has only one level, but I'm pround of what I made.

Also at my itch.io account : https://stingby12.itch.io/weird-calculator-p8

Cart #math5522-2 | 2022-07-31 | Code ▽ | Embed ▽ | No License
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yet another remake of an old remix of mine
mostly unchanged, just added a few extra sfx so it sounds better
enjoy!

Cart #smb1snow-0 | 2022-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pico_rescue-3 | 2024-10-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico Rescue!

Pico Rescue is a game for rescuing people and putting out fires. Keep an eye out for your fuel bar, avoid the damage caused by smoke columns, pick up rescuees and return them back to the flag checkpoint.

Don't over stay!

You cannot refuel during a mission. So pay close attention to your fuel gauge. When it starts to blink and beep you have 30% of fuel left. It's best to leave, you might not have time to save everyone. To expedite your mission you can leave the area by flying all the way to the left of the map´until the game prompts you to leave.

For the emergency room!

Some of the rescuees may need medical atention. You'll have to remove clothing, and do first aid like cleaning wounds and stop bleedings. Use the lens on a wound to see what's left, but don't take too long. Keep and eye out for the patient blood level and use a blood bag if needed

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Cart #snailmaker-0 | 2022-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A silly little toy I threw together. Click your mouse to generate a bunch of randomly-colored snails that flee at varying speeds to the left and right of the screen.

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Cart #celeste_easy_read-0 | 2022-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Celeste, but with graphics options. Made in less than an hour. :)
Options are available through the pause menu (P or Enter).
Options list:

  • Shake (disables all forms of screenshake)
  • Clouds (hides the moving clouds)
  • Snow (hides the snow in the foreground)
  • Deco. (hides decoration in the background, leaving solely the interactive stuff)

Hope this helps people out! :)

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Cart #lightsofflockslocked-0 | 2022-07-30 | Code ▽ | Embed ▽ | No License
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IMPORTANT! All employees:
We take both the environment and our security seriously. Ensure all lights are off and all doors are locked when leaving the premises. Failure to do so will result in termination of contract.

This was originally supposed to be my attempt at Weekly Game Jam #149, with the theme "Last One Left". Thanks to all of this lock-down business (future generations, look up 2020 on Wikipedia) I was going to have a go at making a game, when not working from home; however a migraine lost a couple of days' worth of time and I bailed out. Originally using Unity, then followed 2 years of being too busy / lazy / depressed to do anything, until the engine that PICO-8 provided was the excuse I needed to make a more compact game.

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Cart #majigesefa-4 | 2022-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Story

You are a witch who has found themself in a dark dungeon overrun by goblins. You must escape the dungeon by finding keys to unlock the gates. Spellbooks have been scattered around and can be used to cast spells. The spells can eliminate goblins and light up the dungeon.

Controls

-Arrow keys to move
-X to cast spells

Info

This is a short, top-down, dungeon crawler game that is inspired by The Night of the Worm Slayer by xCoraNil which can be found here:
https://www.lexaloffle.com/bbs/?tid=32628

This is also my first time making music for a game. Any feedback is much appreciated

Updates

Update 1

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Cart #vampachi-1 | 2022-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Vampachi v1.1

Dodge, evolve, survive! This is my PICO-8 take on Vampire Survivors. As a vertical shmup. It started out way more Vampire Survivors-like and turned out way more shmup-like. At least it's not just a clone.

Story

Yeah, sure. Okay, well: Help vampire hunter Liz Belmont to survive until dawn. Except dawn will never come. Sorry.

Features

Endless survival shmup gameplay
15 types of enemies
4 types of bosses
10 upgradable abilities and weapons including:

  • A god-worthy hammer
  • An adorable bee
  • A Pac-Man
  • A fluffy sheep
  • A Croissant
  • Melee damage
  • up to 8-way shooting (completely automated)

How to play

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Cart #adelie_chess-4 | 2023-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The long-awaited spinoff to Chess is finally here! In Adelie, your goal is to destroy all of your opponent's eggs while keeping your eggs protected. Every penguin has a unique move set, and can even be evolved to gain different moves and abilities! Below is an image containing each penguin's move set and evolution path for your convenience.

  • Each penguin may move using the arrows indicated by the green box and may kill using the arrows indicated by the red box.

  • The distance each arrow goes is important! All moves have a limited range matching that in the image.

  • Evolve a penguin by moving it onto the same tile as an identical penguin. Evolving an Egguin allows you to choose one of the three evolution paths.

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(v00 07-29-22)

Cart #rotate_earth-0 | 2022-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TO LOAD THIS PICO-8 CART, in immediate mode, type: load #rotate_earth

First off I'd like to give credit to @0oskar and his Earth Demo found HERE:

https://www.lexaloffle.com/bbs/?tid=48697

Which inspired me to write this.

One of the things I discovered back in IBM-pc DOS after plotting randomly colored pixels to the screen was a way to make them grow and fill in an area randomly. I called it the Tapestry Effect and used it in some of my games where I wanted to create random continents and maps.

I especially made use of it for an Easter Egg program written in GFABasic where I plotted color r#254,g#254,b#254 and then randomly chose one of those 3 to plot a pixel one-space away from there with either r g or b decreased by 1. and then I set an invisible "egg" boundary so when it was complete you had these very pretty rainbow colored eggs in a basket of grass I also procedurally drew.

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Cart #omgsosecret-0 | 2022-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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one of tags is sus ...

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