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This was originally supposed to be my attempt at Weekly Game Jam #149, with the theme "Last One Left". Thanks to all of this lock-down business (future generations, look up 2020 on Wikipedia) I was going to have a go at making a game, when not working from home; however a migraine lost a couple of days' worth of time and I bailed out. Originally using Unity, then followed 2 years of being too busy / lazy / depressed to do anything, until the engine that PICO-8 provided was the excuse I needed to make a more compact game.
@Bloodbane. The major difference was that you had to be out in two minutes or you miss your bus and lose, and the alarm turned on in 10 seconds in standard mode but only 5 seconds in hard mode.
@CatInEightBytes First of all, I love your CatInEightBytes logo screen. The game was pretty great, and had a lot of personality in such a tiny package. I can definitely relate to it. I was able to get both the Super Secret ending and the Super-er Secret-er ending. I love the mug collection thing. Had to look up the Battle of Hastings. Is that supposed to be common knowledge? The music and talking SFX are very good, too.
Anyway, great job. Looking forward to Super Vampire Adventure!
The Battle of Hastings: ah, now admittedly, I'm from the UK, and it's the default thing that kids were taught as a date in a history lesson. As such it's a lazy thing that loads of people here use as 4-number password. I perhaps hadn't thought of that in a global context.
Having said that: I like games where I can learn something subconsciously. But: I don't like really obscure moon-logic puzzles. So maybe in an update I'll include some other note to explain this - so In that regard, this feedback is very useful, many thanks ^_^
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