Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #skydive-0 | 2021-10-06 | Code ▽ | Embed ▽ | No License
4

Had an idea for a game last night. After some fun learning how to rotate things in 3d, here's where I'm up to.

I think it will involve maybe collecting things as you fall, maybe doing some stunts, and eventually pulling the parachute cord at the right time to avoid splatting on the ground too hard :)

Let me know if you have some ideas.

4
0 comments


Cart #nageteboki-16 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Brief

Cao Cao the duck is hungry and loves shiny things. Can you help him fill his ravenous hunger? This game is basic and meant to be easy.

Controls

Move the duck using left and right arrows
there is a sliding mechanism once you stop using the keys

Rules

Collect the fruit and treasures to increase your score, see how high you can get!
Don't miss them or you will lose a life!, lose all your lives and the game ends.

Start with 5 lives, new life everytime you increase your score by 50 to max of 5 lives

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=98266#p)
9
12 comments


Hi there!

New PICO-8 programmer and relatively new programmer in general.

I'm making a very simple "pong" game just to get the hang of PICO-8 and Lua, but I can't figure out how to start a game paused. I considered setting a variable "paused" and flip it between 0 and 1 using keyboard input (and then running the update functions when paused = 0), but then it would have to be the Z or X key which I might use later on for something else.

How does everyone else handle this? Or can you point me to a web-resource that explains the best way to handle this?

Thanks for putting up with newbie questions!

Sincerely,
MorsdenMan

7 comments


Cart #a_small_place-3 | 2021-10-10 | Code ▽ | Embed ▽ | No License
2


This is a small game where you can see the entire world at once!

2
3 comments


Cart #dvdscreensaver-0 | 2021-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

This is a simple simulation of the classic DVD logo screensaver. Thought this would be a fun exercise to get my feet wet with pico-8! How long will it take to get a perfect corner hit?!

13
10 comments


TLDR: This is a game that I started years ago and didn't finish. I went back to it on a whim and got it playable. You can download it. But really this is a story about returning to game design and PICO-8 and the joy it brought.

Don't call it comeback

Hello. I'm Brian aka @morningtoast. I jumped on the PICO-8 bandwagon back in 2016 and made a handful of games. For those that remember and played my games, thank you! For everyone else, please check out my old carts - they're still fun. But after a few years of pumping out games, I got a little burned out. I ran out of creative juice, got frustrated, and just had other things to do so I left the gamedev scene.

Scoot ahead a few years and I get an alert that someone commented on an old cart post here in the forum. It felt great seeing someone had played (and enjoyed) an old game. It reminded me a) why I make things, and b) games live beyond their release date...it's all about who finds them.

But that was enough for me to crack open my PICO-8 folder and revisit some of old work. What I found was a treasure trove of unfinished games, a few of which were honestly near-complete that I just never pushed across the finish line. Not sure why...but I decided to try and make one of them at least playable and release as a "lost cart" or something like that.

[ Continue Reading.. ]

14
7 comments


Cart #yogurtyardpico8-0 | 2021-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


A remix I made with a bit of my spare time.
Feel free to use it if you want as long as you credit me.

Credit @tesselode for some SFX Intruments used

10
1 comment


WARNING!!!

If you are sensitive to flashing colors/lights DO NOT play this game.

Cart #picoflashgame-0 | 2021-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Description

A de-make of a Fitbit game called Color Flash (which you can find here)

Controls

Color control

Press ⬆, ⬇ or up arrow key, and down arrow key to switch between 32 different colors!

Flash control

Press ⬅, ➡ or left arrow key, and right arrow key to subtract or add to the flash speed!

Save & Load

Press ❎, 🅾 or Z and X to save and load respectively.

Credits

Andor Czafik (creating the

[ Continue Reading.. ]

1
4 comments


Cart #ahealthydoseofdungeon-5 | 2021-10-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

A Healthy Dose of Dungeon. Made completely from scratch in 72 hours for ludum dare #49. You don't know how you ended up in a dungeon, but you must escape it with nothing but your bare hands. An experience like this could make anyone's mind unstable!

Standard PICO-8 controls (arrows/z/x). Press x to hit enemies. Press z to dodge roll. Use the arrows to move. Every time you hit an enemy, your attacks do more damage and your character is faster. When you take damage you enter into an angry state in which you are super strong and you cannot get hurt. Your character is also invincible while dodge rolling.

There are 6 different medical conditions the character can be diagnosed with at the end of the game. Here is how to get diagnosed with each one:

[ Continue Reading.. ]

14
4 comments


Cart #unstabledhorsegame-0 | 2021-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Unstabled Horse Game!

You play as a horse who has recognized what life could be like outside of the stable. Battle the stable in a continuous game that changes to fight for your freedom!

The stable is a fickle being that may change the game you’re playing at any time!

Controls–

Joust - just press the z button a bunch

Checkers - Left/Right arrows to change piece, z to select and move, and x to cancel a selected piece — When someone gets a king the stable changes his mind!

Billiards - arrow keys to choose ball/aim, z or x to select/shoot

The stable isn’t quite smart enough to play billiards, so you may need to grab a friend to play (we ran out of time :) )

[ Continue Reading.. ]

3
7 comments


Cart #jirosojake-1 | 2021-10-04 | Code ▽ | Embed ▽ | No License

New game made by Burb aka Liam Williamson
best used if p2 O and X are d and b respectively.

0 comments


Cart #tujadikefe-0 | 2021-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

6
1 comment


Cart #stability_failing_ld49-2 | 2021-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

Stability Failing

A short story sets off a grand adventure of arcady, platform-hopping fun in an increasingly unstable world.

This is my submission for Ludum Dare 49, Theme: "Unstable"

Controls

Left/Right: Move character
Up/Down: Slow down or Speed up the platforms
Z/X: Jump

Note: you can press ENTER and SKIP TUTORIAL if you'd like to start the game at level 12

Gameplay

As the levels progress, various aspects of the game begin to breakdown...

(try to reach at least level 11 to see the full instability)

[ Continue Reading.. ]

19
6 comments


A game jam entry for Ludum Dare 49, with the theme "Unstable". This jam entry was a father-and-son venture, with SestrenExsis doing the coding and EqualEnergy doing everything else!

Cart #dipumewimo-0 | 2021-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Controls are left and right arrow keys to move, X to throw a pail of milk, and Z to jump. It should also be compatible with a gamepad.

The goal of the game is to defend the heart of the city from waves of flying enemies. Your milk bar is your ammo, your jumping fuel, and your health, but you are immortal and you regen your milk over time. If your milk goes empty, you will fall unconscious for a short period while you recuperate.

Survive the wave of enemies for 2 minutes to save the city!

[ Continue Reading.. ]

1
1 comment


This post is just to have a BBS cart upload
for a full game page : (https://mitch-match.itch.io/switch-block-dungeon)
for a full dev log: (https://www.lexaloffle.com/bbs/?tid=42831)

Cart #switch_block_dungeonv1-0 | 2021-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

10
5 comments


Cart #stargate-12 | 2022-04-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
35

Warning : Just like the original game did, this game's visual effect may cause photosensitive epilepsy for some people. Be careful if you had a hard time playing the original defender or stargate.

This is a port of Eugene Jarvis' legendary title Stargate, a sequel to Defender.

I did my best to make it as faithful as possible but the difficulty is intentionally lower than the original, so it won't be so frustrating.

Protect 10 humanoids from the aliens and prevent the planet destruction. Your new friend, Stargate will help your mission by quickly sending you to the desired area when a humanoid is in danger. By collecting 4 humanoids and getting into stargate, you can warp 3 waves.

Controls :

X : fire laser

Z : Invisto

Z while holding X : Smartbomb

Z when you had ran out of invisto : Hyperspace

35
13 comments


Cart #strong_and_stable-0 | 2021-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

A game for LD49. Fight an angry Theresa May who is no longer "Strong and Stable"! Based on a silly piece of British Political Humour.

6
2 comments


My Ludum Dare 49 Game "Frappy Clow"!!

Made in 48 hours by myself.

--Controll

arrow -> move

z -> jump

x -> pary, reflection

--

Enjoy!!

If you meet any troubles or bugs, please send me.

Cart #ld49flappycrow_3-0 | 2021-10-03 | Code ▽ | Embed ▽ | No License
1

1
1 comment


Cart #brake_machine_broke_ld49-1 | 2021-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

I'll be real, I totally forgot Ludum Dare was even a thing until about two weeks ago, so this kinda caught me off-guard, but I actually made a thing this time! Maybe should've spent more of the last 48 hours actually working on it, but even if it's not as great as I'd hoped, it's more than I expected. No built-in restart feature, so the cart will need to be reset for each new attempt (pause/press ENTER and select "RESET CART" from the menu).

CONTROLS:
-Press X to start
-Press the Left and Right arrow keys to turn the car left or right

Please note: this game IS kind of difficult, and each run isn't supposed to last very long (after all, if the car could be driven reliably for a length of time, it wouldn't be very unstable, would it?). As such, taking two or three runs is encouraged to get a feel for the track/controls (think of an RC car that can only turn at sharp right angles).

1
1 comment


I've made a couple of carts that I plan to use as a visual installation.
My setup is this:
One loader cart that selects a random number as index.
The loader cart uses the random number to index and load one of the visualiser carts.
When the visualiser cart has run for some time, it loads the loader cart again.
Repeat infinitely

The setup works pretty decent, but I have two issues:
Often the same visualiser cart gets selected several times in a row.
The random number generator tends to select some of the carts far more often than others.

My idea was to create an array that saves the indices in the loader cart. If the index is in the array, it should select a new number.
The issue is that the array in the loader cart doesn't seem to persist in between loads.
I tried passing the array to the visualiser cart but stat(6) doesn't seem to accept arrays.

Am I overcomplicating things and there's a simpler way to do it?

2 comments




Top    Load More Posts ->