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Cart #stargate-12 | 2022-04-26 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA
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Warning : Just like the original game did, this game's visual effect may cause photosensitive epilepsy for some people. Be careful if you had a hard time playing the original defender or stargate.

This is a port of Eugene Jarvis' legendary title Stargate, a sequel to Defender.

I did my best to make it as faithful as possible but the difficulty is intentionally lower than the original, so it won't be so frustrating.

Protect 10 humanoids from the aliens and prevent the planet destruction. Your new friend, Stargate will help your mission by quickly sending you to the desired area when a humanoid is in danger. By collecting 4 humanoids and getting into stargate, you can warp 3 waves.

Controls :

X : fire laser

Z : Invisto

Z while holding X : Smartbomb

Z when you had ran out of invisto : Hyperspace

P#98182 2021-10-04 02:42 ( Edited 2022-04-26 00:36)

1.1 patch

  • slightly decreased terrain max height.

  • Humanoids and the planet will be restored after passing Firebomber showdown, instead of when starting.

  • Fixed baiter Movement AI.
P#98227 2021-10-05 02:33 ( Edited 2021-10-05 02:33)

very good port 👌
sfx work matches the game very well.

one mirror complaint: looks like hitbow for green aliens is a bit small.

P#98229 2021-10-05 05:41

This game has pixel perfect collision, the hitbox is exactly same as the sprite.

P#98230 2021-10-05 09:01

do you account for player/enemy velocity when calculating the hitbox?

P#98231 2021-10-05 09:10 ( Edited 2021-10-05 09:10)

no, I don't. I'll try that.

P#98232 2021-10-05 10:26

I tried that but it wasn't a goood idea. it creates an unfair hit detection when the bullet or enemy is moving quite fast.

Also I checked the lander's hitbox against the laser frame by frame and lander's hitbox is not smaller than the sprite, it just looks like because only white part of the player's bullet can impact the enemy.

P#98233 2021-10-05 10:43 ( Edited 2021-10-05 10:44)

that must be that - haven’t realized the laser had a ‘start’

P#98236 2021-10-05 11:04

1.2 patch

  • Did some optimizations to get extra tokens and added "LANDERS CLEANED" message when you destroyed all landers.
P#98238 2021-10-05 11:39

1.3 patch

  • Changed lander spawn time to be more faithful to the original game.(8-7-6-5 seconds)

  • Fixed an error when lander abducted the last humanoid.
P#98277 2021-10-06 14:09

You did Defender and Stargate, I did Gorgon. Good portations that deserve to be in featureds. :)

P#99315 2021-10-29 16:46

1.5 patch

  • Important sounds (Humanoid kidnapt, bonus life, player's death) are now background musics so they won't be muted easily.
P#99959 2021-11-12 02:25

1.6 patch

  • Did some optimizations to prevent slowdowns when the game gets hectic.
P#100543 2021-11-21 12:07

1.7 patch

This game is now ported to TIC-80, with all the missing features restored !!!

P#101281 2021-12-03 02:44

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