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Cart #zibidaroko-0 | 2021-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is a simple platformer based on the NerdyTeachers Platormer Tutorial for Pico-8. I highly recommend this tutorial for anyone who is starting off with Pico-8. Here is a small sample of everything the tutorial covers (besides the music).

Link to tutorial: https://www.youtube.com/watch?v=q6c6DvGK4lg

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Cart #pipe_dream-3 | 2021-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Slide down a slippery pipe being pulled by a fish. The fish loves slime and the slime leaking into the water will determine which direction the fish pulls you. But watch out for the slime enemies. Don't let them touch you when they are red or hit you with their red slime particles or you will lose hearts! Control the flow of the slime, collect money, and smash the enemy slimes. See if you can make it through the 9 levels!

controls:
press z to increase spin speed
press x to make the fish jump
press x while the fish is in the air to slam it down and smash slimes
use the arrow keys to serve back and forth / up and down while sliding

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Cart #p8os_early-1 | 2021-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a very early version of P8OS(v0.2 as of now), a very creatively named operating system built on the one Pico-8 already has. I'm trying to do what the original Windows did, which is piggybacking on an existing framework and building off of that.

It really isn't much just yet, but here's a few lists for those who like them.

Existing features:

  • Mouse and keyboard reading(really not much to brag about)
  • Removed v0.2: A system clock on the menu bar
  • A basic menu bar
  • A (yet nonfunctional) app menu you can toggle with Z(closest to the Windows button)
  • A very clever way of storing program names
  • v0.2: An (also nonfunctional) task menu you can toggle with X(next to the app button)

[ Continue Reading.. ]

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Cart #picooffroad-5 | 2021-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

Pico Off Road is a racing game inspired by the classic Ironman Super Off Road. There are 5 car colors to choose from (equal by parameters), three tracks that can be played in both directions. Player can choose from two modes - single race or tournament. There is one "hidden" mode: single race with 0 opponents can be considered as a practice.

Menu controls

  • Z = confirm
  • X = back

Driving controls

  • arrows = turning, throttle, reverse
  • Z = nitro
  • X = throttle (for controllers if you can't press left/right + forward at the same time)

Tech

Pico Off Road uses combination of 2D sprites, 3D height map and real-time rendered meshes (cars).

[ Continue Reading.. ]

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I molded the white house from Zork (sorry I couldn't add the mailbox)

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Update 13-03-2021: New copy-paste and flood fill tools added.

Cart #animator-1 | 2021-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Introducing: Sprite Animator

SPRITE ANIMATOR is a tool for creating simple looped animations and exporting the resulting data to a sprite sheet. Here's a quick guide on how to get started...

Draw the frames of your animation in the canvas. The canvas can be resized and navigated with the controls in the corners. Add and remove frames using the +/- near the track bar. You can even draw into an animation while it's playing!

[ Continue Reading.. ]

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Cart #hedisusafe-5 | 2021-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A fun PICO-8 cover of the song "From the Gallows" by I DON'T KNOW HOW BUT THEY FOUND ME.

It also comes with a simple visualization modeled after the cover of their Razzmatazz album, courtesy of Tellexx.

The original song is here. (Content warning: reference to suicide in the lyrics.)

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Learning-PICO-8:
Game development while learning PICO-8 step by step.
https://github.com/emutyworks/Learning-PICO-8/wiki

List of required token
https://github.com/emutyworks/Learning-PICO-8/wiki/List-of-required-token

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Cart #neglected_bear-3 | 2021-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A game for the one hour game jam 306. The theme was "neglected". Everything made in about an hour.

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This was inspired by u/TimeLoad's URL post, and my compiler is heavily based on his.

We all know how bad Pico8's default editor is, so I made a tool that would (hopefully) help your Pico 8 workflow.

I have the files + a detailed record on URL my GitHub.

Basically, compiler.py takes the .lua files and the assets.p8 from a project folder and compiles them to a cart (final.p8), export.py exports a given project to HTML and JS, and pico8label.py adds a label to a given cart (used in compiler.py).

If you have any feedback or you found any bugs please message me and I'll try my best to fix it!

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Cart #donswelt_huttonminimal-8 | 2026-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a Pico-8 demake of the infamous flight to Hutton Orbital in Elite Dangerous. Originally, it is a space station 0,22 lightyears away from its star. It takes over one and a half hour in-game time to reach it. Players either hate or love it. I for myself love it and decided to make this little game about it. But don't worry:

You don't have to fly over an hour. The T-5 hauler featured in this demake is fitted with the lates in thruster technology. This baby will take you to Hutton Minimal in about 15 minutes!

Hint: You can turn your thruster on and off. Preferably you turn it on if you want to reach your destination. You only really need to turn it off once you are there. But remember to do so in time or you miss Hutton Minimal. The T-5 has a really good thruster but its turning cycle is a big mess (yes, you have to start over).

[ Continue Reading.. ]

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Cart #mekasehusi-2 | 2021-03-05 | Code ▽ | Embed ▽ | No License
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here is a little cartridge demonstrating the reflection of light ray on a mirror.
i'm new to pico-8, and i love it.

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Cart #nocliplost-1 | 2021-03-05 | Code ▽ | Embed ▽ | No License
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Finally, track four! This is a short one.
It sounds like something from a trailer so there's one use idea!

If you want to translate the symbols, the language is Korean(I'm not Korean but it looks cool so...). Of course, if you already knew Korean, you would know that it was in Korean and you would understand the Korean since you already knew Korean. Y e a h . Anyways, enjoy!

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Cart #starjump-0 | 2021-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are a star that jumps (video gaming).

Soundtrack: youtube.com/watch?v=qi2jSi0W4JM

Move: arrows or ESDF
Jump: Z/X/N/M

Addition options in menu (P/Enter):

  • Adjust wobble intensity
  • Show timer
  • Skip screen
  • Reset progress

Big thanks to friends and twitter pals for the testing, support and feedback <3

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Cart #tetris-1 | 2021-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey guys,

This was slightly based on the NES version.
I wanted to start learning Pico-8 and found motivation in the fact that my fiancee loves Tetris, so yeah, another Tetris game was made ^^

I don't know if I'll be able to create sound effects for it because I lack the knowledge, but who knows, maybe someday in the future?

Anyway, if you play it, I hope you have a good time.

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Cart #toki_pona_dictionary-1 | 2021-03-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Toki Pona tool

OK, so this project has been completely revamped from the original. In addition to cleaning up the dictionary, it now also includes lessons that will teach you how to speak Toki Pona.

Features:

  • 20 chapters that teach you everything you need to know to communicate in Toki Pona
  • Dictionary revised for clarity and useability
  • New UI and color palette. Looks nicer than ever

Enjoy!

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Boy has it been a full year since the last version, boy time sure does fly. I plan to add smaller graphical updates for now but in the near future I plan on revamping the old code and add more settings and customization, hopefully. For now v1.1 has a auto pick option in the settings under the "random colors" option for single player.

Cart #gujapitase-1 | 2021-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Pico-8 is a great tool, and for many reasons. The main reason I believe Pico-8 is so awesome is because of its restrictions. Limited palette and resolution inspires creativity, limited memory and computational power inspires optimization, and limited data values inspires frustration.

Yes, frustration. What I'm talking about is the 16.16 fixed point that only allows number values to go up to 32,767. I've only just started using Pico-8 but this is such an infuriating detail to me, which is why I've made this post in favor of allocating just a little more space for numbers. Something like 48.16 fixed point instead, or even 32.16 or 24.16 if possible (I'm not too knowledgeable on binary storage).

Yes, I know, there are several solutions to this problem. I've researched many and even came up with one of my own, but when you're just trying to throw together a game that for whatever reason requires values higher than 32,767, it's a total pain! On a recent game (where I first encountered the number limitations), I found myself spending more time fixing and optimizing this problem then I did working on the gameplay. That said, I'm not very good at math, but I still believe that it should be easier than this.

[ Continue Reading.. ]

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Hi everyone.

Playing around with the new mouse control feature of PICO8 I got the idea of a "1869" style game.

Remember "1869" on Amiga? It's a trading game. You ship around and buy and sell goods.

This is a very early stage but somehow I got stuck on my way using tables.

Perhaps someone can give me a clue?

Cart #anno1869-0 | 2021-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gridsofthermometers-2 | 2021-03-09 | Code ▽ | Embed ▽ | No License
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A pico-8 version of a puzzle game I made a few years ago on mobile.

Have fun!

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