Log In  
Follow
jo560hs

hi


another instrument dump!
so uh
038 synth bass 1
[sfx]
058 tuba
[sfx]
10:35 acoustic bass drum
[sfx]

[ Continue Reading.. ]

5
1 comment



made some drum submissions for the midilib project
so here we have:
Bass Drum 1 (10:36)
[sfx]
Closed Hi-Hat (10:42)
[sfx]
Pedal Hi-Hat (10:44)
[sfx]

[ Continue Reading.. ]

3
1 comment















Cart #thanksgiving_jo560hs-0 | 2021-11-26 | Code ▽ | Embed ▽ | No License
4


happy thnksgiving everyone!

4
0 comments



Cart #drc2ferriswheel-0 | 2021-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6


made a remix of ferris wheel from deltarune chapter 2

6
3 comments



Cart #pcm_synth-3 | 2021-11-18 | Code ▽ | Embed ▽ | No License
4


a pcm synth tool!
click the notes to play them
you can replace pcm with any C3 note and itll work!
edit slp and elp for looping! (slp = start of the loop, elp = end of the loop)
(you can also play the notes with the keyboard)
(it uses famitracker keybinds)

4
1 comment



Cart #jo560hs_fnf_start-1 | 2021-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


A collection of all my PNP mods!
original pnp: https://www.lexaloffle.com/bbs/?tid=42715
carts:
[hidden]
Cart #pnp_options_jo560hs-1 | 2021-08-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Cart #fnf_select_jo560hs-11 | 2021-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29

Cart #sumeboifnf-5 | 2021-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29

Cart #fnfbsidedad-6 | 2021-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29

Cart #fnf_blammed_bside-2 | 2021-08-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Cart #fnf_roses_bside-0 | 2021-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Cart #shaggyfnfkaioken-5 | 2021-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

Cart #fnf_terminal_salty-2 | 2021-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

[ Continue Reading.. ]

29
17 comments



Cart #hegetup-13 | 2022-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


an upgrade of my submission for Tweet Tweet Jam 6!
use the left and right arrow keys to navigate yourself through the tower to get the highest you can
be careful; the platforms desolve over time!
you can jump on red/green platforms/springs to spring up higher
you can collect coins by jumping on the platform they are on
use the coins to buy skins
there are more platforms that do different things
turn on classic mode in the pause menu for only coins and platforms

disclaimer: i have never played doodle jump or games of that genre, so any similarities are purely coincidental

previous versions:


Cart #hegetup-12 | 2022-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-11 | 2022-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-10 | 2022-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-9 | 2022-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-8 | 2022-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-7 | 2022-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-6 | 2022-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-5 | 2022-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-4 | 2022-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-3 | 2022-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-2 | 2022-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


Cart #hegetup-1 | 2022-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29


[ Continue Reading.. ]

29
13 comments



Cart #sumeboimap-1 | 2021-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


The main map for my super meat boy demake
Use arrow keys to navigate
Z or X to select a chapter
(there is only currently forest light and dark)
original post: https://www.lexaloffle.com/bbs/?tid=42090

edit: this project is discontinued
source will be uploaded to my discord server at #pico-8: https://www.discord.gg/FsYGwsD

4
0 comments



Cart #sumeboi-6 | 2021-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


This is a demo of a demake of Super Meat Boy
16 levels
1 remix of a song from the original soundtrack
all made by me
hope you enjoy
(there will be more as well as newer versions)
if you find any bugs please tell me and i will do my best to fix them
[0x0]

Left and right arrow keys to move
Z to jump
arrow key and Z on a wall to wall jump


[ Continue Reading.. ]

10
4 comments



Cart #rndpopart-0 | 2021-01-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


So, this cart generates a random pop art picture from pico-8's 32 colors and 4 preset pictures.
This cart's data is really messy, so only use it if you have a lot of spare tokens in your cart.
Re-run the cart whenever you want a new picture.

2
1 comment



Cart #mapcompress-2 | 2022-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


new version of mapcompress
use 4x the sprites (kind of)!
this cart serves as a map editor for a new way to draw the map
ESDF to move
left click to place tiles on the map
right click to get a tile from the map
left arrow to toggle x flip
right arrow to toggle y flip
up arrow to toggle sprite selector
z to save map to cart
x to load map/sprites to editor

notice:

  1. currently you cant use sprite flags to draw certain sprites
  2. camera won't work with this, use sx and sy
  3. you cant choose the width/height of the map area you want to draw

map code (put this in your game instead of map()):


function _map(x,y,sx,sy)
local x,y=x or 0,y or 0
local sx=sx or 0
local sy=sy or 0
--local celw=celw or 17
--local celh=celh or 17
--local layer=layer or 0
local mx,my=0,0
for i=0,305 do
local tile=mget(mx+x+(sx\8),my+y+(sy\8))
local tsec=tile\64
local flipx=false
local flipy=false
if(tsec==1 or tsec==3)flipx=true
if(tsec==2 or tsec==3)flipy=true
tile+=(tsec-1)-64
spr(tile,mx
8-(sx%8),my*8-(sy%8),1,1,flipx,flipy)
mx+=1
if mx>17 then
mx=0
my+=1
end
end
end

[ Continue Reading.. ]

4
2 comments



Cart #no_jump-1 | 2020-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Mod of Noel Berry and Matt Thorson's Celeste: https://www.lexaloffle.com/bbs/?tid=2145&pid=11722

You can't jump

Your legs are broken, and you are tasked to climb a mountain. All you can do is dash through the air and jump off of walls. Can you reach the summit?

2
4 comments



I'm trying to create a game where there are multiple enemies on the screen at once, but I can't find an easy way to store the enemys' position other than to create a million variables. Is there any way to avoid this?

2 comments



Cart #zuyjakime-3 | 2020-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Cart #zuyjakime-0 | 2020-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

im new dont judge me

So this is my first project, im going to create something else now, this was a test.

1
1 comment