Hello
I would love some closure on this issue, as i have asked a few times and sent an email to [email protected] with no reply. I have seen a post from a few years ago with this same issue, and it was resolved by @zep changing it himself, which is what i would like to happen here, or for username changing to be implemented into the lexaloffle website.
Thanks
Hello
I think that the 'themes' selection in config has a lot of potential for other themes, such as ones based on past consoles, different colour schemes or perhaps even an ability to add an image of your choosing to the background of the code editor. I'm not sure if this would be a huge amount of work but i see great potential in it and i would love to see a few more themes available. Of course, PICO-8 still would need to have a signature trait to ensure its fantasy console feel but i think that a few customisable options would keep the feel but offer a touch of personal preferance to the editor.
Take this with a pinch of salt @zep , just an idea
P.S. How do i change my username?
Thanks
Hey,
I have a big list of variables in the format:
a=1 b=2 c=3 |
etc.
I was wondering what the fastest way is to convert it into this format:
a,b,c=1,2,3 |
Is there an online tool to do this or something someone can point me to?
P.s. @zep I would like to change my username, is this possible? I have also pinged you an email.
Hi
I am making a roguelike and i would like to add in procedural generation of rooms. I would have prebuilt rooms in the map editor and when the character goes below, above, left or right of the current room, it would take them to a new room with which that entry was possible. I can do this ok apart from one thing:
How do i store the layout of the rooms once you go into a new room? If it was just left and right i would make a list of the coordinates of the rooms and when the player goes to the right, a new random room would be appended at the end, if it is to the left then at the beginning. Though this doesn't work when i have up and down too. How do i store the coordinates of the rooms that the player has already been in is my question.
I would appreciate some help
Thanks
Hello!
I am making a new metroidvania and i feel like a critical part of this is getting the jumping to feel right. I tinkered with it for a while before i realised that a true metroidvania really needs variable jumping, where the longer the button is pressed the higher you go. I have had some issues with implementing this and i would appreciate some help.
Thanks!
Hello again!
I had a peek into Celeste's code and i believe it is made using ECS or Entity Component systems. It gripped me immediately as i can sort-of understand the way it works, i think. I believe that each entity in a game contains its own update draw and init functions, and in the main update draw and init functions you just have a foreach loop that cycles through them and updates/draws them individually. My first question would be is this right? My second and main question is can anyone expand and put it into (preferably extremely simple) code. I would love to use this new architecture.
Thanks!
Hello!
I am currently making a platformer and i have managed to program my own particle effects like wind and smoke (though they are probably far from optimised). Though i have been stumped with jumping. I would like to use pget() to get the colour of the tile below you so when you jump, little pieces of the same colour will fly up and then land in all directions. I would appreciate some help or perhaps some sample code for me to study. Thanks!
Hello everyone!
I am having plenty of fun with pico8 but I feel as though i have gotten to the point where i can comfortably use lua to make a decent game. However, when i peek inside some big games like Celeste and Dank Tomb, it seems to chuck all i know out the window. I investigated and found out about metatables.
My first question would be should i learn about them? Will it help me get to the next stage of pico8 programming?
My second question is regarding an example of a 'simple' metatable:
-- meta class rectangle = {area = 0, length = 0, breadth = 0} -- derived class method new function rectangle:new (o,length,breadth) o = o or {} setmetatable(o, self) self.__index = self self.length = length or 0 self.breadth = breadth or 0 self.area = length*breadth; return o end -- derived class method printarea function rectangle:printarea () print("the area of rectangle is "..self.area) end [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=77058#p) |
Graph Plotter
Been working on this for a while! Hope you enjoy!
This is my first pico-8 project so I'm open to critical feedback!
Version 1.1:
-Removed polynomial setting to make way for big update ;)
-Added ability to "stamp" current graph and then calculate the intersection of the two graphs (i.e. solve the simultaneous equations)
-Bug fixes