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Nour Ramy

I am a Pico-8 user
I also only have PICO-8 EDU.
I like using the extended pallette, which you will first find in my timer project.

There is a common problem in the BBS formatter for BBcode, which prevents use of certain characters in tags, like the spacebar. You can use @{} to tag people as such, like me. I did it: @Nour Ramy


a project i've been working on lately:

Cart #cpu_pico_usage-0 | 2026-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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it's just a basic cpu monitor
import tab 0 for the actual util

usage:
cpu_pico_init in your _init() to initialize
cpu_pico in your _draw() to draw the gadget

oh, also your game state is 100% safe

i designed it to look cool, so don't worry about corporate bluff


normally it's 0.9094% usage for tracking

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yo @zep i found an issue with the official manual

in RELOAD:

the code section (>= 0x4300) is protected and can not be written to
‎
‎
link here at section 6.7, function RELOAD

i think that's from some abandoned architecture from ver. 0.1.0?

can you [ @zep ] change it?

because that range is now user data which means it's not code and ain't no protected

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This is my new game:

Cart #alienpico_space-6 | 2026-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Arrows = move
X = shoot

Feel free to suggest features or bug fixes!

Changelog


alpha (0, 1):

  • Initial release
  • 4-color palette

v0.1 ( 2 ):

  • Added health system
  • Added background music
  • Added readiness lightbulb

v0.2 (3,4,5):

  • Added stars
  • Balanced shoot cooldown

v0.3 ( 6 ):

  • Added hex version display
  • Added reviving aliens
  • Remade win logic to fit reviving aliens

Previous Versions


Cart #alienpico_space-3 | 2026-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #alienpico_space-2 | 2026-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #alienpico_space-1 | 2026-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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welcome to the PICO-cart game jam!
a monthly pico-8 creative playground focused on small, experimental games.
just do it for fun

pico-cart 0002 (07/2026)
the theme: [ant rights]

the rules

core rules

games must be made in pico-8
games must relate to the monthly theme
interpretation is loose, but must be clearly connected to the theme
the jam duration is 1 week

time rules

submissions are valid only if the first post is made within the 7-day jam window
the jam runs from day 1 to day 7 of each month
timestamps on lexaloffle BBS are the source of truth

edit & version rules

edits are fully allowed
updated carts (cart-1, cart-2, etc.) do not replace the original entry (cart-0)
the first published version remains the official jam entry

scoring system

no judging or ranking
no winners or losers
no scoring systems
this is a creative playground, not a competition

submit format

submit your pico-8 cart in the jam thread

[ Continue Reading.. ]

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this is my new doc renderer:

Cart #picodoc_doc_render-0 | 2026-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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the cart includes a basic demo

up = scroll up
down = scroll down
X = toggle the top bar

renders docs using a simple loop

a doc is a table of strings

each element that starts with 2 null bytes is an inst

█ insts
 cursor x y
 color c
 cls c
 camera x y

you can hook up ⬆️, ⬇️ to a camy and a camera() call

use tab 2 for importing this

also, i used pico-8’s null byte rendering behavior 
to hide instructions inside text
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Everyone knows devkit has Shift as its only modifier.
Actually, that’s a total lie. (Or maybe some feature hiding)

I, during testing of my WIP picoOS (not the OG), I found that Ctrl combos would produce kana.
I tried Alt, but it’s either not implemented or prints control codes.

The existence of this means the sandbox in which player mode is contained isn’t that airtight,
which is good and allows for some hacks
(Like- the whole vibe of PICO-8 is hacks)

Now, it isn’t a 1:1-type mapping, but regardless, this means game devs aren’t gonna ask you to
“press Shift+O on keyboard, then up-left on controller, then menu button” to copy.

I’ll make a table of Ctrl combos and their mappings into P8SCII, and you can all help.

Now, please @zep don’t remove this.

Footage to be added.

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Cart #ants_ate_crumbs-1 | 2026-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is my new game, about ants eating bread.
Feel free to suggest features or bug fixes!

X to hit ants, Arrow keys to move
Don't let the ants snatch your bread!

Changelog


alpha (0):

  • Initial release

v0.1 (1):

  • Changed bat spawn coordinates to 60, 60 (was 0, 0)
  • Added gameplay palswap to recolor game background into color 140 (was color 12)

Previous Versions


Cart #ants_ate_crumbs-0 | 2026-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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@zep
So, the PICO-8 console is pretty good, but i have one suggestion for the next version/patch/other of PICO-8.

Everyone knows about that custom font made via a poke to 0x5600. It's a powerful feature of PICO-8.
But, i feel like not everyone would like to use a weird, awkward, token-consuming, and character-consuming poke.

External setups do exist, and fix the main problem, but they raise a little issue for the vibe of PICO-8: they feel... uhh... too disconnected.

So, why not add a built-in editor for font to PICO-8?
@zep, you added editors to PICO-8 for many things:
Code, sprites, map, SFX, music.
Just like these things, especially sprites, why not add a font editor?
I was wondering if a similar lightweight editor could exist in PICO-8. Ideally, it would be similar to the sprite editor.

I have some ideas for this:
labeling each character image with its P8SCII character rather than a number.
aiming for simplicity
I even think I might sketch it out, but please don't take that as a promise.

[ Continue Reading.. ]

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Note that Pico Pico is referred to as ピコピコ here, and Pico-8 as ピコ8, as a Japanese-style shorthand 😂

Where did the name PICO-8 come from?

It came from the Japanese phrase ピコピコ, which is an onomatopoeia for retro audio (commonly used to say "retro/lo-fi")

Writing ピコピコ in ピコ8

@zep added the entire Japanese glyphset to ピコ8, which makes sense due to the language including the naming basis for the console.

Steps to type ピコピコ / ピコ8

- ピコピコ
-- [Ctrl+K] for Katakana (カタカナ)
-- Type this: [PICO]‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎‎(‎ ‎ ‎ピコ‎‎ ‎ ‎)

[ Continue Reading.. ]

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There is a common problem in the BBS formatter for BBcode, which prevents use of certain characters in tags, like the spacebar. You can use @{} to tag people as such, like me. I did it: @Nour Ramy

This is a well-known issue.
The reason this is unpatchable is that characters like the spacebar are terminators of these tag sequences.

Credit for this valuable information: @thePixelXb_

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I'm currently working on a new project.

It is currently a work in progress.

For those who want a little (or big) spoiler:


It will feature this:
[16x16]

As you might have guessed, I am working on a clock/timer.

Controls

O to click
Arrows to move a mouse cursor

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Personally, I wish for Voxatron EDU, just like Pico-8 EDU exists...

@zep can you make an EDU version of Voxatron

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Cart #speechsynth_v0_3_1-0 | 2026-03-17 | Code ▽ | Embed ▽ | No License
2

A previous version of this cart:
Version 0.3

Controls:

UP for SFX #64
DOWN for SFX #1
LEFT for previous SFX
RIGHT for next SFX
O to play current SFX
X to stop currently playing SFX

Updates:

Changed counter to say v0.3 instead of v3

Previous version here.
Next version here.

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Cart #speechsynth_v0_4-0 | 2026-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A previous version of this cart:
Version 0.3

Controls:

UP for SFX #64
DOWN for SFX #1
LEFT for previous SFX
RIGHT for next SFX
O to play current SFX
X to stop currently playing SFX

Updates:

Added 2 more SFX

Previous version here.
Next version doesn't exist yet.

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Cart #coord_tracker_v0_1-0 | 2026-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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.
This is my simple co-ord tracker for learners.
.
Controls:
.
Arrow keys to move the point
O to save current coordinates to default coordinates
X to move the point to default coordinates
.
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.
.
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.
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note:

(note: co-ord saving is not persistent data and resets when a new session starts)

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Cart #speechsynth_v3-0 | 2026-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my new Pico-8 cartridge that tries to do speech synthesis and i hope you like it!

Controls:

UP for SFX #64
DOWN for SFX #1
LEFT for previous SFX
RIGHT for next SFX
O to play current SFX
X to stop currently playing SFX

Previous version not uploaded yet.
Next version here.

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