Hello there, please call me silicon14. I'm a game-Dev who works on making interactive fiction and retro-style games.
(Warning: If you are sensitive to flashing lights, I recommend you don't run this)
(Note: Original made for PICO-1K Jam)
This is Conway's Game of life (https://en.wikipedia.org/wiki/Conway's_Game_of_Life) in under 400 characters (and here is the proof):
g={}for y=0,128 do g[y]={} for x=0,128 do if((flr(rnd(2))+1)==1)g[y][x]=true else g[y][x]=false end end ::★:: cls() ng={} for y=0,128 do ng[y]={} for x=0,128 do nc=0 for dy=-1,1 do for dx=-1,1 do if not (dy==0and dx==0)and g[y+dy]and g[y+dy][x+dx] then nc+=1 end end end ng[y][x]=nc==3or(g[y][x]and nc==2) if(g[y][x])pset(x,y,7) end end g=ng flip() goto ★ [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=105907#p) |
(Originally made for Newground's Pixel Day 2022 with the Newgrounds upload being >>Here<<)
About
You must take care of your Pico-Pet. Make sure that they don't go hungry, become sad, or get sick. To do this, press 🅾️/Z/C/N in order to bring up the menu and to select options. Press ❎/V/M to go back. If you take good care of your pet, it might grow up to become one of eight pets!
Game saves automatically and will restore your save when you start the game. If you want to start clean, press "Enter" to go into the pause menu and enter "Wipe Save." Doing so will restore everything to their default values and you won't be able to restore them back. Use at your own risk.
Hello. I'm working on a virtual pet game in pico-8 and need some help on how to make in-game menu. In the game, the menu is how you care for the pet with options like feed and cure and the options have sub menus for different options like which type of food you want. The main menu options are represented by icons but the sub menus are represented by text. The problem I'm running into is creating the menus in the first place as I can't figure out a solution to this and the options I have looked up online I can't make sense of the code.
Captain Nimbus
Welcome to Captain Nimbus, a classic arcade style shoot 'em up for the Pico-8!
Controls:
⬅️➡️⬆️⬇️: Movement
❎: Shoot Bullets
Enemies:
Green: Normal amount of health.
Blue: Strong, able to shoot bullets, but also very slow.
Red: Has same amount of health as green but is faster.
Purple: Same as the Red but if you get next to them they then moves sideways towards your ship.
Credits:
Programming, SFX, Music, Cover Art, Idea: Silicon14 (me)
Art: ReeceGames
Background: Whiteout Labs
I have upload the AORHOF Theme onto Youtube.
https://youtu.be/2E7FIgrg3s4
Music: A.O.R.H.O.F. Theme
Composer: RubyRed
Platform: Pico-8
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A simple flower picking simulator. You play as an orange robot wanting to hand out flowers. Use ⬅️➡️ to move. Go pick a flower and give them to other red robots.
Based on a scratch project I did: https://scratch.mit.edu/projects/382959104/
Programming, sfx, and art by me
Troubleshooting Help from the Pico-8 Discord help section
Music by RubyRed