Just finished this gravity simulator I've been using to test out some math for a bigger game! I programmed it to support more objects, but ran out of screen space and didn't feel like optimizing. Anyway, it looks cool nonetheless.
Here's my first bbs cart. I've really liked Pico-8, and since there's been a lot of cryptocurrency hype, I thought I would make a Dogecoin clicker. Do enjoy!
(It does have some problems and the gameplay is iffy but the particles look pretty so that's cool)
Pico-8 is a great tool, and for many reasons. The main reason I believe Pico-8 is so awesome is because of its restrictions. Limited palette and resolution inspires creativity, limited memory and computational power inspires optimization, and limited data values inspires frustration.
Yes, frustration. What I'm talking about is the 16.16 fixed point that only allows number values to go up to 32,767. I've only just started using Pico-8 but this is such an infuriating detail to me, which is why I've made this post in favor of allocating just a little more space for numbers. Something like 48.16 fixed point instead, or even 32.16 or 24.16 if possible (I'm not too knowledgeable on binary storage).
Yes, I know, there are several solutions to this problem. I've researched many and even came up with one of my own, but when you're just trying to throw together a game that for whatever reason requires values higher than 32,767, it's a total pain! On a recent game (where I first encountered the number limitations), I found myself spending more time fixing and optimizing this problem then I did working on the gameplay. That said, I'm not very good at math, but I still believe that it should be easier than this.
Anyways, that's my rant, I would love to hear other people's opinions.