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Cart #picoris2-9 | 2021-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Picoris 2

The thrilling sequel to the original! Who would've thought?

Featuring 10 modes, a slew of options, cascade gravity, probably a few bugs, and hours of fun, it's the ultimate Tetris clone on Pico-8!

Modes


Most modes in this game are inspired by Tetris (PSP).

Marathon

Simple endless mode. Clear as many lines as possible before topping out.

Sprint

Game ends after 40 lines, clear them as fast as you can!

Treadmill

The stack shifts to the left after every piece, try not to get dizzy!

Laser

Don't let the laser hit your stack, or else it's game over!

Garbage

Garbage lines rise from the ground, try not to get overwhelmed!

Split

Arguably the most confusing mode, alternate placing pieces on each side of the board!

Scanner

"Clear" as many lines as you can before they all get cleared at once!

Invisible

Try to place as many pieces as you can, without seeing any of your stack!

Solidify

The blocks solidify into blocks you have to clear twice!

Ledges

Place your pieces onto the unclearable blocks, or sacrifice them to the void!

[ Continue Reading.. ]

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12 comments


v0.2.2
Every so often I click to select one character. I ran into this situation where a closing parenthesis and the following space acted as a unit when selected; I could not select either one independently. But in an expression in the line directly above, I was able to. See the following gif.

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Hi,

on a Mac (Big Sur) I did some experiments with drawing a 3D starfield using lines.

Cart #mefuzakofe-0 | 2021-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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However, PICO-8 regularly crashes completely (play around with the 6 buttons for the star speed in all 3 directions) and a debug with lldb on the Mac terminal uncovered the following:

So there seems to be a problem in 0.2.2 with line drawing somewhere.

I hope this can be fixed for the upcoming 0.2.2b

  • Martin
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7 comments


I don't have the ability to make games but I have some ideas.

1: Dad Jokes. The game would give you random dad jokes and whoever knows the most gets the high score! Basic game but still a fun concept.
2: this one will either sound dumb or stupid or both, but ill shoot. A squirrel simulator? it's always funny to watch them miserably fail or succeed in raiding bird feeders. So why not make a game where u are the squirrel? Birdfeeders could be levels or something... again idk how this sounds.

Just some ideas. thnx.

1 comment


Cart #sixzerofps-0 | 2021-02-23 | Code ▽ | Embed ▽ | No License

been playing around with something in the update60() function and when i added my jump code and started jumping it would do so as if there were different variables for jumping and gravity, sometimes causing it to stutter when descending. does anyone know what's going on/how to fix it?

1 comment


Cart #taregomine-0 | 2021-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Decided to make this endless maze generator. That is all. 😊

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Cart #mb_simplefps-0 | 2021-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a very simple FPS controller as a sort of example cart to build off of. This is just to get you going, as opposed to a full framework around which to build a full game. Hopefully it serves as a good jumping off point for someone to make something fun.

It uses player 2's ESDF controls for moving around and SPACE for jumping.

EDIT: Here's a very heavily commented version! Probably way more comments than usually necessary, but it's intended to help you learn, rather than just briefly annotate what's happening in the code.

Cart #mb_simplefpscomments-1 | 2021-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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11 comments


Cart #fitahinigu-3 | 2021-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

There's something weird going on here; using ..= along with a single-line if-then-end statement causes a syntax error that makes no sense:

syntax error line 16 (tab 0)
if x<2 then bad..="1" end
')' expected near 'end'

I've included 4 similar test cases that don't trigger this bug

My pico-8 version is 0.2.2 (stat(5)==30)

2 comments


Cart #yizizifoho-3 | 2021-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #yizizifoho-2 | 2021-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #turtletime-1 | 2021-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Turtle Time

A Puzzle Game

You need to bring all of the turtles to their houses. Careful, though: you may only move a turtle once before it hides in its shell.

Controls

Use the left and right arrows to select a turtle, and press Z to select it. Press Z to de-select too.

Once a turtle is selected, press any direction to move the turtle.

Press X to restart the level.

NOTE: ALL LEVELS HAVE BEEN TESTED AND ARE POSSIBLE

Version 1.1 Update

Added a level and moves counter.

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3 comments


Cart #porcelain_of_sisyphus-0 | 2021-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Porcelain of Sisyphus is the zen ocd music art germ game of 2021! Enjoy a li'l hell.

Featuring awesome musical stylings of @yeenmachine

Hold down ❎ to bleach the culture, 🅾️ to display the title (and sprinkle more grody pixels on the porcelain).

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3 comments


Cart #kindahotproto-0 | 2021-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Making my own tiny, tile based version of SuperHot. Here's the prototype!

Arrows for movement
Z/C to use weapon if equiped. Otherwise punches
X to pick up weapon. Later, you will be able to throw them too.
S to skip a turn.

When you go past the top of the screen, you will be sent to the start. Later versions are planned to update the room when you exit it.

Bullets don't do anything yet since I haven't had enough time to do that yet(remote learning. Ughh.) Punching doesn't do anything either. One enemy is at the end of the room, but, once again, does not do anything. You can go through him if you want. I do want to keep working on this. Let me know what you think!

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Current Build!

Cart #rushgame-5 | 2021-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've added music and sound effects!

This is working a lot more how I want it to. Still want to clean some things up and I'll need to get some playtesting in order to nail down a lot of the numbers, but this is a lot more like what I'm hoping the game to be.

Gather fuel before you run out! Fuel drains over time plus rushing uses even more fuel!

Arrow keys to move
X to "rush"

If you do try the game:
How does moving feel?
Did you use the Rush mechanic much? Did the cost feel too much or too little?
Was the fuel a good motivator and did it seem too harsh or too forgiving?
Other thoughts?

old builds:


Cart #rushgame-3 | 2021-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the same as 0.4.1 except without music.

Cart #rushgame-2 | 2021-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ok I actually went in and cleaned up a lot of the messy code! Also my girlfriend helped me understand the bitwise and vector stuff I've been struggling with. This plays pretty similar to the build I posted a few hours ago, but still needs a lot of tweaking!

Arrow keys to move
X to "rush"

Cart #rushgame-1 | 2021-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Today I spent a couple of hours improving the game. Adding juice, tweaking movement, and stuff like that. The game is a lot more playable but still has a long way to go! If you try it, be sure to let me know what you think!

Arrow keys to move
X to "rush"

Cart #rushgame-0 | 2021-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this game on stream in a 2-hour time limit (ok I made a few tweaks past the time limit but not more than five minutes after).
It needs a lot of tweaks to be actually fun but it technically exists.
One viewer called it "absolutely a game!"

Arrow keys to move
X to "rush" (aka dash but also it's garbage in this build)

How long can you survive?

I'll be making tweaks to this in later streams!

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2 comments


Cart #madumazegi-2 | 2021-02-22 | Code ▽ | Embed ▽ | No License
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Description: In this game you play as a thing that must go through a half fire temple, and half a ice mountain.

Controls: (<) and (>) keys to move
(Z) to jump
you can also wall jump with (Z) when next to a wall

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11 comments


So I am kinda skilled at PICO-8 but I have no clue for ideas for games and I was wondering if anyone had any ideas for games they would be willing to tell, they don't have to be good or complete I really just need some inspiration for games

3 comments


Cart #cardinal_menu-1 | 2021-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I wanted a nice simple menu system for pico-8 so I decided to recreate an old UI I made ages ago in Flash (my game Red Rogue uses it).

The Cardinal Menu only uses arrow keys to navigate. The menu is made of branches. Each item in a branch points to either a string (providing a description panel), a function in your code, a new branch, or nothing (disabled).

The purpose of this system is to make it as fast as possible to build a menu and add options.

In the demo you can see what each option does and there's a demonstration of an inventory system.

The menu system alone is 712 tokens.

This is about as basic I could make it without adding too much noise to the code, but I welcome suggestions for improvements and optimisations.

[ Continue Reading.. ]

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1 comment


I'm working on this small animation library. It adds a straightforward way to animate an object's state.

Usage example:

Let's say there's a game object called "progress", representing a progress bar we want to animate:

progress={value=0}

we could animate the value rising from 0 to 100 by adding this to something that triggers the progress to start:

tween(progress,{value=100})

and in _update() we want to call the animate() function to keep updating the value, until it's duration has elapsed:

if has_animations(progress) then animate(progress) end

Demo

Cart #tweendemo-2 | 2021-02-21 | Code ▽ | Embed ▽ | No License
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Configuration

There are some global variables you can override:

[ Continue Reading.. ]

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0 comments


Cart #ggaughan_picodefender_1-2 | 2021-08-16 | Code ▽ | Embed ▽ | No License
25

Pico Defender

A remake of the Williams classic.

Controls

  • Up/Down
  • Left/Right
  • X to fire
  • Z for smart bomb
  • X+Z for hyperspace

How to play

Blast Alien Ships

Blast landers carrying humanoids before they mutate. Catch falling humanoids - 500 points; Return them to surface - 500 points. Bonus for surviving humanoids after each alien wave. If all the humanoids are successfully abducted, the entire planet will explode in a blinding flash!

Hyperspace - Warp To Another Quadrant - Caution

Smart Bomb - Destroys Enemies On Screen

Bonus Ship and Smart Bomb every 10,000 Points

[ Continue Reading.. ]

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14 comments


Cart #peng-0 | 2021-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #zasizowiji-0 | 2021-02-21 | Code ▽ | Embed ▽ | No License
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4 comments




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