This is a work in progress cartridge that I started out with an idea for but it progressed out of hand.
I probably won't make a complete game with this. However I am very pleased with how it looks overall.
The spaceship (though it is kind of difficult to tell without a map - below) is designed manually and compressed into a string using run length encoding.
It is probably useful to no-one but it is here in case I or anyone else might find some use of it
This is a simple implementation of a 2 player abstract strategy game.
The idea behind it was: a strategy game where you don't capture pieces.
The instructions and rules are in the cart (and hopefully aren't too confusing) but the general idea is to stop your opponent from being able to take a turn. This is done by locking all their pieces either outside the board or using your pieces. You can strike locked pieces to move them or free them.
Two players are needed (or you can play against yourself), I wanted to write a cpu player but realised that I don't really know what the strategy for this game is yet, so perhaps that is for the future. You can switch on the second controller from the pause menu or just both use the same controls.
I have used the secret colours, I wanted to try them out and tweak the shading slightly. They too can be turned off and don't really do much. I'm not sure where I stand on them yet, and if I had been smarter I would have used them to focus the range of colours in the palette not just change the shades.
But anyways, have fun!
A simple game about fixing very simple circuitry.
Hopefully it should be fairly self explainitory but you might have to do a little thinking for yourself.
Made in two weeks, a twofold task to myself - get it done in time (I originally intended 1 week but that was unrealistic) and actually finish something! :P
This is my first published PICO-8 cart but by no means my first attempt.
I am not really an artist and definitely not a musician so appologies if these are not the best. (You can mute just the music from the pause menu)
I really enjoyed the process of making this and thought I would share it. It is in a finished state but it may need some difficulty tweaking at some point.
I would like to give credit to:
- nerdyteachers.com for showing me how to do screen shake. Found here
- pixelbytes for the thick print code. Found here
I know I could have figured these things out by myself but it was nice that there were examples there when I searched for them.
Thank you to:
- Zep - for the PICO-8
- The community - for being an inspiration
- Everyone who has been patient with my crazy ideas and overly ambitious (and unfinished) projects