A remake of the Williams classic.
- X to fire
- Z for smart bomb
- X+Z for hyperspace
How to play
Blast Alien Ships
Blast landers carrying humanoids before they mutate. Catch falling humanoids - 500 points; Return them to surface - 500 points. Bonus for surviving humanoids after each alien wave. If all the humanoids are successfully abducted, the entire planet will explode in a blinding flash!
Hyperspace - Warp To Another Quadrant - Caution
Smart Bomb - Destroys Enemies On Screen
Bonus Ship and Smart Bomb every 10,000 Points
For hyperspace, press and hold down fire and then press the smart bomb key.
To stop the screen flashing during effects and turn off the rapid colour cycling, go to the pause menu and use the "toggle flashing" option.
Code: Greg Gaughan
Also on itch.io: https://ggaughan.itch.io/pico-defender
Awesome port, but I'm not with you regarding the controls. You got used to it, but it's too awkward on a keyboard and downright unplayable with a joypad (plus you just can't physically press up+down).
I'd suggest left/right thrust. Since the arcade every port just did that and it just works.
And maybe a quick combo left/right/left/right for warp would feel somewhat natural.
Great work, just fix the controls (as options maybe) and it's ACE!
This is a great recreation of defender but there is ONE fatal issue - Lander's AI.
In this game, the landers just fly down to bottom and fly up and down, this is not right.
In the original defender, landers followed the mountain lines flying slightly higher. so players need to line up the ship around the mountain backgrounds to quickly engage the landers.
If you have a time to work on this project, please improve the landers AI so they would follow the mountain lines. that would be perfect !
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