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Recently got Pico 8 over on itch.io and wanted to find out if I can get it activated on my account here or will the itch version be kept upto date with the main site? thank you

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Cart #foxum-0 | 2020-06-13 | Code ▽ | Embed ▽ | No License
33

The Story

The Princess of Carnia, imbued with magical powers, had kept the kingdom in a time of peace and prosperity for many years, shielding it from the outside influence of the evil Zards - an ancient order of mysterious wizards.

One night, the Zards attacked the kingdom by surprise, capturing the princess. They locked her in her chambers, tethered to magic orbs that exploited her magical energy to release chaos into the land. Species once again became prone to their carnal instincts, and even the dead rose from their tombs. The Zards scattered the keys to the tower throughout the world in order to deter her rescue.

One lone soldier, Foxum, an expert archer and hunter, has vowed to defeat the Zards, rescue the princess, and return Carnia to a time of order and prosperity...

[ Continue Reading.. ]

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I started this small "2 players 1 controller" volleyball game at the start of the year and i didn't touch it for a while because I got overwhelmed. I honestly just want someone to try it at this point.

player 1: cursor keys
player 2: ZX
Players can move left or right within their field. Hold both directions to charge a jump.
Hit the ball with your hat to bop it. Hit the ball with your knee to spike it diagonally.

Sorry this isn't properly standardized for use in a physical console or anything. It wasn't a priority...

Cart #wadobuduzi-0 | 2020-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #bean_pride_2020-0 | 2020-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

Found myself blocked with my other work so I detoured to make a nice small pride cart!
Thanks to Jwinslow23 for helping with compression and oxapax for constant feedback.
Comes in at 274 characters.

The patterns, going clockwise, are:
-Rainbow
-Agender
-Asexual
-Nonbinary
-Lesbian (with an extra white added)
-Bisexual
-Trans
-Pan

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Cart #wibiyfot-0 | 2020-06-12 | Code ▽ | Embed ▽ | No License
4

This is the first playable version of my round based space shooter. I'm still learning a lot and putting in stuff as I learn.
First, plan your move. Then select your weapon now watch in awe. You move double as fast as this first enemy type for now.
Enemies drop supplies, which fill up your health.

Have fun playing, and let me know how it goes.

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Cart #convparade-0 | 2020-06-12 | Code ▽ | Embed ▽ | No License
10

I was working on a half-baked 3D engine when my brother texted me to tell me that my games are just like the ones on Adventure Time.

Well, I'll show him.

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Cart #robots_hate_bugs-0 | 2020-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

For my first PICO-8 game, I decided to remake the first game I ever made. It's a simple but fun action game. I hope you enjoy it!

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Hey, I'm not sure if this is the right category to post this in, but as an Audio Guy I'm intrigued by the possibility of direct control of Pico-8's DAC? (Then again, I'm not entirely certain whether Pico-8 HAS a DAC, or just a sample playback routine that goes directly to the host machine's DAC.) Either way, I have found the possibility of "user waveform" slots (a la the Namco Custom30) in Pico-8 to be pretty intriguing. Many old microcomputer systems have had some form of exploit or another to directly control the DAC (this is famously how sampled sound and digitized speech could be played back on the C64). Theoretically, would this be possible in Pico-8, or will its architecture not allow it?

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I am at the end of my first project, adding a few new rooms to my level string, when I realized I was over the compressed size limit. So I started deleting new line characters here and there... but it seems like this just makes the compressed size go up. Can someone please explain this to me, or is this a bug?

5 comments


Cart #science_gravity_project-0 | 2020-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

dont mind this cart, its a thing i made for science. the values may not be accurate as i had to use the ones provided by the teacher.

WARNING
PLEASE DO NOT LOOK AT THE SOURCE CODE, ITS VERY VERY VERY MESSY
IF YOU DO CHOOSE TO LOOK AT IT, BE WARNED FOR PERMANENT EYE DAMAGE

1 comment


Cart #yubagigeyi-2 | 2020-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hasi noun [colloq.]

German for Bunny

#hasicontent is a micro-game about taking photos of wild Bunnys in your garden for your friends on Instagram.

Carrots bring all the bunnys to the yard, but they cost you 100 likes. But the Bunnys will tell their friends and more show up in the future.

The game has no goal. Just watch cute Bunnys for one or two minutes and give them carrots. They'll love it :)

Controls:

  • Move the camera with the Arrow-keys
  • Snap photos with X
  • Throw a carrot with C

Behind the game:

My girlfriend and I moved to a new apartment recently and discovered wild Bunnys in our garden. They were so cute, i had to take photos of them and share them with my friends on Instagram. So i made a tiny game about it.

[ Continue Reading.. ]

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Does anyone have a code snippet that can turn a number into a decimal string, treating the bit pattern as a 32-bit unsigned integer instead of 16.16 bit fixed point?

1 comment


Cart #nair-4 | 2022-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

NAIR

The simple fighting game with only one attack

This is a pico-port of an existing game I released sometime last year. (2021 update: And now it's on Steam!)
For the most part, the gameplay is perfectly identical. I took a lot of care to make the speeds match up on the lower resolution machine.

NAIR controls like a platform fighter, with walljumps and wavedashes. You only have one attack (and it only works in the air), but it's very finely tuned. The attack is slightly more disjointed in the back, combos into itself (just barely), and does so depending on your spacing.

[ Continue Reading.. ]

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Cart #shootybird-0 | 2020-06-11 | Code ▽ | Embed ▽ | No License
8

Made as the final project of CS50x.

Shooty Bird borrows the controls of Flappy Bird and add the ability to shoot a projectile every time the player "jumps". Waves of ennemies are coming from the right side of the screen and your goal is to get the highest score as possible.

This game was more than anything a good first step in learning pico-8.

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Okay, so I recently joined out of my interest in learning Lua coding and making cool little retro games. But I cant think of a good game idea and/or concept. Can you guys suggest some?

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Hi. I am trying to work on a game with my 10 year old daughter. One of the features she wants is for her hero to make a noise that freezes the enemy. I have found help with coding that has given me most of what I need to do but this is the last one that I can not find anything similar. Had it been done on pico8 and is it possible?
Thanks

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Now, I am having a lot of problems with having mobs spawn.
I tried with marking tiles as "spawn" and then doing a loop that in -init() does

 function spawn_mobs()
  for x=0,127 do
   for y=0,63 do
    if is_tile(spawn,x,y) then
     spr(m.spr,x,y)
   end
  end
 end

This doesn't work
Any ideas on any other method to spawn monsters?

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I like using the pico-8 palette for general pixel art because of the designers intent on making the palette as flexible as possible with the limited colors used; however I feel this philosophy isn't taken as well for the secret palette, which I use alongside the default. The secret palette kinda feels like its just making variations on the default palette rather than filling in its deficiencies (although it does a great job usually) one color I would like to see added is a bright cyan-like color, because light grey is quite jarring against a very solid cyan. light cyan would make what I would consider a very essential highlight for blue

Id suggest replacing deep brown (128), since there are already plenty of brown/orange colors, and purple makes a good shadow to brown. I even remade the palette in the original spirit, while adding the color: 80ffc8 (R 128, G 255, B 200) This can definitely be tweaked. Thanks for considering my suggestion.

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Please add a flag when launching a cart from the command line to make the cart path relative to the PICO-8 carts folder rather than the current directory of the command prompt/terminal. In addition, a feature to launch within a certain PICO-8 subdirectory rather than the root folder would be nice.

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I'm having a strange issue using the pico-8 TweenMachine library created by JoebRogers. When I create multiple instances of a tween, they seem to be interfering with each other. Lets say I have a tween for the player in the player class:

pl={
 x=0,
 y=0,
 sprite=0
}
pl.tween=tween_machine:add_tween({
 func=inback,
 duration=0.45
})
pl.tween:register_step_callback(pl_update_y)
pl.tween:register_finished_callback(pl_tween_end)

That works as expected. However, when I try to update tweens created for enemy objects, the enemy movement (processed by the enemy tween) is causing the player to move erratically. When I remove the enemy tween the player tween works fine again. Here's how I create enemy objects:

enemy_group1={}
for i=1,max_group_enemies do
  enemy={
   etype=1,
   width=0,
   height=0,
   edir=⬅️,
   tween=tween_machine:add_tween({})
  }

[ Continue Reading.. ]

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