Made as the final project of CS50x.
Shooty Bird borrows the controls of Flappy Bird and add the ability to shoot a projectile every time the player "jumps". Waves of ennemies are coming from the right side of the screen and your goal is to get the highest score as possible.
This game was more than anything a good first step in learning pico-8.
I use this collision function from OSMStudios all the time. Real simple, real helpful.
function ccol(x1,y1,w1,h1,x2,y2,w2,h2) return x1 < x2+w2 and x2 < x1+w1 and y1 < y2+h2 and y2 < y1+h1 end
Good way to make your game check every bird to see if it hit the player, and if it did, just go to the game over screen.
Hope it helps you as well!
[Please log in to post a comment]