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cute girl draws things plays games

I've just kinda been playing around and suddenly I felt like doing something with fractals. I saw a few Lindenmayer system tools posted on here, but they didn't quite have the features I wanted. (If you'd like more, you could suggest some too.)

The first line is the starting state, the second and third are replacement rules, the fourth is your palette of symbols plus a couple settings.
… is blank, ⬅️➡️ are rotation, ˇ∧웃 are variables that move the cursor forward, ●♥♪ are variables that don't.
O and X both work as confirm buttons, but also increment and decrement the iteration and angle numbers.
The pause menu lets you change the step length or cycle through a few presets.

Cart #fafapemado-2 | 2020-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You can check https://en.wikipedia.org/wiki/L-system and browse around for ideas, or just mess around I suppose!

If anyone has good ideas for optimization that'd be nice. As you might imagine, the amount of points to draw explodes pretty quickly.
EDIT: ALSO YEAH SORRY ABOUT IT RUNNING OUT OF MEMORY AND CRASHING I KINDA HAD NO IDEA FROM THE DEVKIT
Edit: and of course, halving memory usage doesn't really do anything when the increase is exponential per iteration

Spoilers: other gifs

Another known bug is that when you cycle through presets it remembers changes. My bad, i'll switch that to deepcopy later...

P#79482 2020-07-17 07:12 ( Edited 2020-07-20 17:18)

New endless action-puzzler game. It's more chaotic than a tetris clone but I think it's fun.
Difficulty is still being tweaked, no game over screen yet.

Controls and game:

</\>: rotate center bubbles counter/clockwise
Z/X: slowmo, or "focus" mode. Also shows an aim assist, and gradually deducts from your score.
down: speeder. Bubbles fall faster, but difficulty rises at same pace, making it technically efficient.

To clear bubbles, make a donut out of 6 of them, or a circle out of 7.

Bubbles that get disconnected from the center structure will fall off, which I totally didn't steal from puzzle bobble!
Also, the "bubble" in the center of the screen can't be cleared.

Cart #zirepepami-2 | 2020-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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If you hear an error noise and delete a bubble, don't worry about it it's a known thing.

Edits:

  • v0.1: Initial submission. Preserved here for comparison's sake:
    Cart #zirepepami-0 | 2020-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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  • v0.11: Replaced the center bubble with a screw. Everything still plays the same for now, but a couple things should be better conveyed this way.
    Preserved here for comparison's sake:

    Cart #zirepepami-1 | 2020-07-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
    1

  • v0.2: Incoming bubble warnings overhauled. I'm interested in knowing if this is actually better!
P#78773 2020-07-01 21:11 ( Edited 2020-07-08 00:11)

I started this small "2 players 1 controller" volleyball game at the start of the year and i didn't touch it for a while because I got overwhelmed. I honestly just want someone to try it at this point.

player 1: cursor keys
player 2: ZX
Players can move left or right within their field. Hold both directions to charge a jump.
Hit the ball with your hat to bop it. Hit the ball with your knee to spike it diagonally.

Sorry this isn't properly standardized for use in a physical console or anything. It wasn't a priority...

Cart #wadobuduzi-0 | 2020-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#78022 2020-06-13 04:43

Cart #zamidenamu-0 | 2019-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first jam submission, and also technically my first finished game. Thank you PICOWARE~

Based on the picoware template. I lowballed my assets a bit but I think I'm fine with how it came out

sorry about unoptimized code (also oops I forgot to remove the trail when you lose oh well)

P#66167 2019-07-28 18:14 ( Edited 2019-07-28 18:48)

Cart #nisedowuhe-0 | 2019-07-27 | Code ▽ | Embed ▽ | No License

(arrows to move pencil; other buttons do nothing)

Here's another weird endless action puzzler I started over a couple days. Well I guess "action" is a stretch? at some point I'll get this right.

In theory the "rule cards" on the side will be enforced and/or do stuff, but I had to take a break because there's a couple things coming up for me this week. (I also might end up replacing them with a less wordy tile mechanic.) So it's a little more barebones than even the rocket was

started life as this mess which I honestly still like looking at but it was way too busy. might still repurpose that too

P#66138 2019-07-27 03:55 ( Edited 2019-07-27 04:00)

Cart #bejogoduno-1 | 2019-07-22 | Code ▽ | Embed ▽ | No License
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controls: left & right for cursor, (O)/(X) (Z/X on keyboard) to activate rocket (or restart after game over)

A crappy little endless game. Almost playable, but pretty unfinished (no menus or anything, and there's some states you can't get past). Mostly only here so I can share a WIP with my friends more easily~

I find myself not really finishing any game projects I start, so I'm starting over smaller. Probably with stuff loosely based on random puzzle games I looked up, like this one is.

(also hi first post here I guess)

Update 0.2

  • redid the graphics so the obstacles don't look like targets
  • also it's prettier now (screenshake, particles, bg, new sprites)
  • I bothered to let you reset from in-game now

TODO:

  • prevent score overflow
  • fix impossible game states (probably just walls of meteors)
  • title screen and proper game over screen
  • high scores
  • simple gfx mode
  • fancy sprite text maybe?
  • fix that annoying semi-rare invisible line(?) bug
  • gameplay adjustments (rising difficulty level prolly)
  • more presentation changes as needed

previous version:

Cart #bejogoduno-0 | 2019-07-19 | Code ▽ | Embed ▽ | No License
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P#65953 2019-07-19 23:42 ( Edited 2019-07-27 03:55)

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