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DoubleATam

cute girl draws things plays games


jam build

Cart #yohadabugo-1 | 2024-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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make bigger squares out of squares! (only the max size one disappears)

controls

press directions to move the block
hold a button and press a direction to alter how you move it
"slow" (Z/C) moves blocks the minimum distance instead of their usual distance
"super" (X) launches the block in the direction pressed. you can only launch blocks upward once per block, and doing so lets them (currently permanently) nudge other blocks

(also, pressing both buttons activates a debug hitbox viewer)

this is my gmtk jam 2024 game (also submitted here https://doubleatam.itch.io/square-up )

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Cart #fikozezipa-2 | 2021-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I was kinda bored so i made a small shmup to surprise myself with. I kinda wanna add even more enemy types later but this is fine.

  • up & down for up & down
  • Z/X fires a large pulse that gives iframes, destroys enemies and deletes projectiles. Beware the endlag.
    (it'll also save you if you use it within 8 frames of getting hit; a shrill sound plays to indicate success)
    (i put in that move because you need it because things move vertically sometimes sorry)

enemy types:

  • magnets: they do nothing (and have no collision), but other enemies react to them
  • red & blue: magnetic. they attract to opposite-colored and repel from same-colored. (they ignore things that aren't red/blue)
  • green: centipede. they form trails behind other objects.
  • yellow: spinner. they orbit around magnets.
  • grey: gravity. they're lightly attracted to all other objects, but have actual momentum.
  • burgundy rings: they indicate that an enemy can shoot. such enemies also shoot on death, so beware.

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I've just kinda been playing around and suddenly I felt like doing something with fractals. I saw a few Lindenmayer system tools posted on here, but they didn't quite have the features I wanted. (If you'd like more, you could suggest some too.)

The first line is the starting state, the second and third are replacement rules, the fourth is your palette of symbols plus a couple settings.
… is blank, ⬅️➡️ are rotation, ˇ∧웃 are variables that move the cursor forward, ●♥♪ are variables that don't.
O and X both work as confirm buttons, but also increment and decrement the iteration and angle numbers.
The pause menu lets you change the step length or cycle through a few presets.

Cart #fafapemado-2 | 2020-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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New endless action-puzzler game. It's more chaotic than a tetris clone but I think it's fun.
Difficulty is still being tweaked, no game over screen yet.

Controls and game:

</\>: rotate center bubbles counter/clockwise
Z/X: slowmo, or "focus" mode. Also shows an aim assist, and gradually deducts from your score.
down: speeder. Bubbles fall faster, but difficulty rises at same pace, making it technically efficient.

To clear bubbles, make a donut out of 6 of them, or a circle out of 7.

Bubbles that get disconnected from the center structure will fall off, which I totally didn't steal from puzzle bobble!
Also, the "bubble" in the center of the screen can't be cleared.

Cart #zirepepami-2 | 2020-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I started this small "2 players 1 controller" volleyball game at the start of the year and i didn't touch it for a while because I got overwhelmed. I honestly just want someone to try it at this point.

player 1: cursor keys
player 2: ZX
Players can move left or right within their field. Hold both directions to charge a jump.
Hit the ball with your hat to bop it. Hit the ball with your knee to spike it diagonally.

Sorry this isn't properly standardized for use in a physical console or anything. It wasn't a priority...

Cart #wadobuduzi-0 | 2020-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #zamidenamu-0 | 2019-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first jam submission, and also technically my first finished game. Thank you PICOWARE~

Based on the picoware template. I lowballed my assets a bit but I think I'm fine with how it came out

sorry about unoptimized code (also oops I forgot to remove the trail when you lose oh well)

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Cart #nisedowuhe-0 | 2019-07-27 | Code ▽ | Embed ▽ | No License


(arrows to move pencil; other buttons do nothing)

Here's another weird endless action puzzler I started over a couple days. Well I guess "action" is a stretch? at some point I'll get this right.

In theory the "rule cards" on the side will be enforced and/or do stuff, but I had to take a break because there's a couple things coming up for me this week. (I also might end up replacing them with a less wordy tile mechanic.) So it's a little more barebones than even the rocket was

started life as this mess which I honestly still like looking at but it was way too busy. might still repurpose that too [hidden]

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Cart #bejogoduno-1 | 2019-07-22 | Code ▽ | Embed ▽ | No License
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controls: left & right for cursor, (O)/(X) (Z/X on keyboard) to activate rocket (or restart after game over)

A crappy little endless game. Almost playable, but pretty unfinished (no menus or anything, and there's some states you can't get past). Mostly only here so I can share a WIP with my friends more easily~

I find myself not really finishing any game projects I start, so I'm starting over smaller. Probably with stuff loosely based on random puzzle games I looked up, like this one is.

(also hi first post here I guess)

Update 0.2

  • redid the graphics so the obstacles don't look like targets
  • also it's prettier now (screenshake, particles, bg, new sprites)
  • I bothered to let you reset from in-game now

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