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Nosnibor28

I'm a child of the 80's who got started playing games on the Atari 2600, and I've been dabbling with game development as a hobby since discovering BASIC and GR mode on the Apple ][.


Cart #starwars_nosnibor28-1 | 2020-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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UPDATE 2020/01/22

v0.2 adds cockpit graphics, laser sprites (as opposed to continuous lines) with that nice orange-red look, and you can hit the enemies now! No energy limits, enemy fire, or increasing difficulty yet, and the camera is still a little bit janky, but it's coming along.

ORIGINAL POST

I'm mostly posting this so my pals in the Applecart Challenge don't think I'm a total slacker lol. Two things got me this week: a busy schedule and scope creep.

When I first saw the video of Apple II Star Wars, I thought it looked like a distant ancestor of Rebel Assault. So naturally I decided to make my version a little closer to that. I wanted the TIE Fighters to shoot back, too! Instead of just being limited by weapon power, you'll also have a shield meter. Weapon power will regenerate when you aren't firing, but more fighters will appear the longer you fly.

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Cart #bomber_nosnibor28-0 | 2020-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Submission for this week's Applecart. Thanks again, @dw817, for posting these challenges and including me in the fun! :-)

I didn't have as much time to work on this one as I did on Saucer Invasion, which is why this is still posted as WIP. Graphics are, well... let's just say they could use some work! Also, there's no sound yet.

BUT! You can press X or O (C or Z by default) to drop a bomb, and if it hits the tank you get a nice pretty particle explosion. I don't even have scorekeeping in there lol. The plane goes at a constant speed for the whole game. Each time a tank is spawned it gets a random speed and direction.

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Cart #saucerinv_nosnibor28-0 | 2020-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Submitted for Applecart. Thanks again, @dw817 for the fun challenge! Also thanks to @chizel9000 for the helpful feedback on the WIP.

Saucer Invasion is a game in which you shoot missiles at flying saucers. You can move the silo horizontally across the bottom of the screen and fire vertically at your foes. Your score for hitting a target is based on its height and speed, and there's a penalty for missing. The game ends when you run out of either time or ammunition. This is explained in a big ol' wall-o-text intro at the beginning, in keeping with the spirit of the original 1977 Apple II game that served as inspiration.

Updates from the

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Cart #saucerinv_nosnibor28_20200101-0 | 2020-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello and Happy New Year!

I'm new to PICO-8 but I've been dabbling with coding and game development for most of my life. So far, I'm really impressed with this platform and the community around it. I'm looking forward to creating and sharing with all of you!

Without further ado, I present my first PICO-8 cart. Thanks to @dw817 for the Applecart prompt/challenge! Little projects like this are a great way to learn and engage with the community.

Saucer Invasion is a game in which you shoot missiles at flying saucers. You can move the silo horizontally across the bottom of the screen and fire vertically at your foes. Your score for hitting a target is based on its height and speed, and there's a penalty for missing. The game ends when you run out of either time or ammunition. This is explained in a big ol' wall-o-text intro at the beginning, in keeping with the spirit of the original 1977 Apple ]

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