Indie Game Developer/ Pixelartist/ Freelancer
Germany
All games/ tools are for free, but any support is appreciated a lot!
Support me here ♥
Play
Download Pico Map Viewer
Apple's star wars on pico-8

There are 5 ranks to climb up.
Kill the enemy ships and don't let them escape.
Thanks @dw817 for this challenge!

To find the other carts of this challenge click HERE
Controls
You can shoot Lasers or Torpedos on c/v or z(y)/x
-Lasers cost 1 energy fired on Z(Y) / C
-Torpedos cost 2 energy fired on V / X
Move the crosshairs with your arrow keys.
Aiming
The aiming is pixel perfect for the white enemy parts
-The laser checks for 1 pixel and you have to aim very precisely
-The torpedos checks for 5 pixels in a "+" formation.


A little program simulating recursion graphically.

Controls
- Y Button to call the function
- X Button to finish ( go back ) a function call.
It is only a simulation. So it should not be possible to go back and forth but I had to stop the calls and thought it would be funny to have some control during the process.





Snowy Window is a Christmas Theme Snow Simulator.
The snowflakes and the fire of the candle is generated
Music by @Gruber , thanks @dw817 !
Controls
- press C to disable snow stacking
- press Y(Z) to enable snow stacking
- Up / Down Arrow keys to change the speed separately
- press Left / Right Arrow keys once to change the wind, hold it to speed up and blow the candle

Some debug tools are included:

See it here:



Credits to @MBoffin for inspiring me to code this too
Controls:
- Press X to toggle Autopilot / Manual Control
- Left arrow key -> turn cclockwise
- Right arrow key -> turn clockwise





Inspired by @dw817
Controls:
-Arrow Keys to move

// comment cls() call in draw method for those effects:




Endless Underground Snake 2.5.D
Endless Underground Snake is online!
I've made some great changes to the game, including endless gameplay with hundreds of different, procedurally generated levels, an ability to dig underground, a tutorial intro screen as well as a mini-map. For future updates I plan to fill those rooms with new creatures and paths.
If you want to skip the intro screen hit Y/Z
I hope you enjoy!
Updates:
[hidden]
April 2020 Update: Fixes
- minor fixes concerning collision detection
- pause 1 second after collision
- Input reworked and GUI implemented
March 2020 Update: Snake goes underground
- endless gameplay
- hundreds of possible levels
- procedural level design
- ability to go underground
- changed doors/ spider AI
- added a mini-map
Jan 2020 Update: implemented help arrows
Nov 2019 Update: implemented reset function




