Yesyoor [Lexaloffle Blog Feed] Ghostb <p> <table><tr><td> <a href="/bbs/?pid=77889#p"> <img src="/bbs/thumbs/pico8_ghostfibi-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=77889#p"> ghostfibi</a><br><br> by <a href="/bbs/?uid=36387"> Yesyoor</a> <br><br><br> <a href="/bbs/?pid=77889#p"> [Click to Play]</a> </td></tr></table> </p> Wed, 10 Jun 2020 11:05:53 UTC Pico Sprite and Map Viewer V.1.0 <p>Hey folks, I made a little tool to display and save Pico-8 graphics of your *.p8 files:</p> <h3>You can download it</h3> <p><a href=""><strong>-HERE:</strong></a></p> <p><a href=""><img style="" border=0 src="/media/36387/" alt="" /></a></p> <p>It will save the spritesheet and map separately as .png files.</p> <p>I hope you enjoy it!</p> Sat, 25 Jan 2020 16:47:36 UTC Star Wars AppleCart II <h3>Apple's star wars on pico-8</h3> <p> <table><tr><td> <a href="/bbs/?pid=72114#p"> <img src="/bbs/thumbs/pico8_starwars_apple2_challenge-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=72114#p"> starwars_appleII</a><br><br> by <a href="/bbs/?uid=36387"> Yesyoor</a> <br><br><br> <a href="/bbs/?pid=72114#p"> [Click to Play]</a> </td></tr></table> </p> <img style="" border=0 src="/media/36387/star_wars_appleII_small.gif" alt="" /> <p>There are 5 ranks to climb up.<br /> Kill the enemy ships and don't let them escape.</p> <p>Thanks <a href=""> @dw817</a> for this challenge!</p> <img style="" border=0 src="/media/36387/starwars appleii.p8.png" alt="" /> <p>To find the other carts of this challenge click <a href="">HERE</a></p> <h3>Controls</h3> <p>You can shoot Lasers or Torpedos on c/v or z(y)/x<br /> -<strong>Lasers</strong> cost <em>1 energy</em> fired on Z(Y) / C<br /> -<strong>Torpedos</strong> cost <em>2 energy</em> fired on V / X</p> <p>Move the crosshairs with your arrow keys.</p> <h3>Aiming</h3> <p>The aiming is pixel perfect for the white enemy parts<br /> -The <strong>laser</strong> checks for <strong>1 pixel</strong> and you have to aim very precisely<br /> -The <strong>torpedos</strong> checks for <strong>5 pixels</strong> in a &quot;+&quot; formation.</p> Mon, 20 Jan 2020 00:20:26 UTC recursive <p> <table><tr><td> <a href="/bbs/?pid=71275#p"> <img src="/bbs/thumbs/pico8_recursive-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=71275#p"> recursive</a><br><br> by <a href="/bbs/?uid=36387"> Yesyoor</a> <br><br><br> <a href="/bbs/?pid=71275#p"> [Click to Play]</a> </td></tr></table> </p> <img style="" border=0 src="/media/36387/recursive.p8.png" alt="" /> <p>A little program simulating recursion graphically.</p> <img style="" border=0 src="/media/36387/recursive.p8_0.gif" alt="" /> <h3>Controls</h3> <ul> <li>Y Button to call the function</li> <li>X Button to finish ( go back ) a function call.</li> </ul> <p>It is only a simulation. So it should not be possible to go back and forth but I had to stop the calls and thought it would be funny to have some control during the process.</p> Sat, 21 Dec 2019 02:57:40 UTC Snowy Window Cat <p> <table><tr><td> <a href="/bbs/?pid=70949#p"> <img src="/bbs/thumbs/pico8_snowy_window_cat-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=70949#p"> snowy_window_cat</a><br><br> by <a href="/bbs/?uid=36387"> Yesyoor</a> <br><br><br> <a href="/bbs/?pid=70949#p"> [Click to Play]</a> </td></tr></table> </p> <img style="" border=0 src="/media/36387/15_window_snow.p8_6.gif" alt="" /> <img style="" border=0 src="/media/36387/window_snow.p8.png" alt="" /> <p>Snowy Window is a Christmas Theme Snow Simulator.<br /> The snowflakes and the fire of the candle is generated<br /> Music by <a href=""> @Gruber</a> , thanks <a href=""> @dw817</a> !</p> <h3>Controls</h3> <ul> <li>press C to disable snow stacking</li> <li>press Y(Z) to enable snow stacking</li> <li>Up / Down Arrow keys to change the speed separately </li> <li>press Left / Right Arrow keys once to change the wind, hold it to speed up and blow the candle</li> </ul> <img style="" border=0 src="/media/36387/window_snow.p8_1.gif" alt="" /> <p>Some debug tools are included:</p> <img style="" border=0 src="/media/36387/window_snow.p8_2.gif" alt="" /> <p>See it here:<br /> <table><tr><td> <a href="/bbs/?pid=70949#p"> <img src="/bbs/thumbs/pico8_snowy_window_cat_debug-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=70949#p"> snowy_window_cat_debug</a><br><br> by <a href="/bbs/?uid=36387"> Yesyoor</a> <br><br><br> <a href="/bbs/?pid=70949#p"> [Click to Play]</a> </td></tr></table> </p> <p>Have a nice christmas time!</p> Thu, 12 Dec 2019 22:18:09 UTC cos_sin_visualisation <p> <table><tr><td> <a href="/bbs/?pid=70741#p"> <img src="/bbs/thumbs/pico8_cos_sin_visualisation-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=70741#p"> cos_sin_visualisation</a><br><br> by <a href="/bbs/?uid=36387"> Yesyoor</a> <br><br><br> <a href="/bbs/?pid=70741#p"> [Click to Play]</a> </td></tr></table> </p> <p>Credits to <a href=""> @MBoffin</a> for inspiring me to code this too</p> <h2>Controls:</h2> <ul> <li>Press X to toggle Autopilot / Manual Control</li> <li>Left arrow key -&gt; turn cclockwise</li> <li>Right arrow key -&gt; turn clockwise</li> </ul> <img style="" border=0 src="/media/36387/sin_cos_visual.p8_0.gif" alt="" /> Mon, 09 Dec 2019 04:52:55 UTC cooling_particles <p> <table><tr><td> <a href="/bbs/?pid=70739#p"> <img src="/bbs/thumbs/pico8_cooling_particles-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=70739#p"> cooling_particles</a><br><br> by <a href="/bbs/?uid=36387"> Yesyoor</a> <br><br><br> <a href="/bbs/?pid=70739#p"> [Click to Play]</a> </td></tr></table> </p> <img style="" border=0 src="/media/36387/10_cooling_particles.p8.png" alt="" /> <p>Inspired by <a href=""> @dw817</a></p> <h3>Controls:</h3> <p>-Arrow Keys to move</p> <img style="" border=0 src="/media/36387/partis_0.gif" alt="" /> <p>// comment cls() call in draw method for those effects:</p> <img style="" border=0 src="/media/36387/partis_1.gif" alt="" /> <img style="" border=0 src="/media/36387/partis.gif" alt="" /> Mon, 09 Dec 2019 04:05:55 UTC Endless Snake 2.5.D <h2>Endless Underground Snake 2.5.D</h2> <p> <table><tr><td> <a href="/bbs/?pid=69794#p"> <img src="/bbs/thumbs/pico8_endless_snake_2_5_d_v2-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=69794#p"> endless_snake_2_5_d_v2</a><br><br> by <a href="/bbs/?uid=36387"> Yesyoor</a> <br><br><br> <a href="/bbs/?pid=69794#p"> [Click to Play]</a> </td></tr></table> </p> <p><img style="" border=0 src="/media/36387/32_endless_snake_2_5_d.p8_0.gif" alt="" /> <img style="" border=0 src="/media/36387/endless_snake_2_5_d.p8.png" alt="" /></p> <h3><strong>Endless Underground Snake is online!</strong></h3> <p>I've made some great changes to the game, including endless gameplay with hundreds of different, procedurally generated levels, an ability to dig underground, a tutorial intro screen as well as a mini-map. For future updates I plan to fill those rooms with new creatures and paths.</p> <p>If you want to skip the intro screen hit Y/Z<br /> I hope you enjoy!</p> <h3>Updates:</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> <em>April 2020 Update: Fixes</em><br /> <em>- minor fixes concerning collision detection</em><br /> <em>- pause 1 second after collision</em><br /> <em>- Input reworked and GUI implemented</em></p> <p><em>March 2020 Update: Snake goes underground</em><br /> <em>- <strong>endless gameplay</strong> </em><br /> <em>- hundreds of possible levels</em><br /> <em>- procedural level design</em><br /> <em>- ability to go underground</em><br /> <em>- changed doors/ spider AI</em><br /> <em>- added a mini-map</em></p> <p><em>Jan 2020 Update: implemented help arrows</em></p> <p><em>Nov 2019 Update: implemented reset function</em><br /> </div></div></div></p> <h3>Concept</h3> <p>Endless Snake is a mix of skill-, memory- and puzzle-game concepts taking place in a dungeon.<br /> The gameplay goes on infinitely and there are hundreds of different, procedurally generated levels.</p> <h3>Controls</h3> <ul> <li>You control the snake with the arrow keys.<br /> The button pressed/ next move to be done will show up in the lower right corner</li> <li>By pressing X / V you can show the mini-map.</li> <li>By pressing Y / Z / C you can dig up/down.<br /> Tunnel commands show up und the lower left corner</li> </ul> <p>The map is a square of 3x3 rooms<br /> Follow the arrows in their order to reach the end</p> <h3>Goals</h3> <ul> <li>Kill all spiders to open the last door and collect their eggs to get extra points.</li> <li>Plan your way as you might need to come back to a room again.</li> <li>Spiders produce eggs over time, more eggs more bonus-points.</li> <li>Eggs are also needed to dig underground. Let the spiders live for a while to produce more eggs.</li> <li>The longer your snake the higher your score will be.</li> </ul> <h3>Previews/ Level-Walkthrough</h3> <p>Check me out on insta: <a href=""></a><br /> Video of older versions are also posted there. :)</p> <p>Have fun!</p> Mon, 11 Nov 2019 00:52:24 UTC