Tribute is a remake of my first video game, which looked like this:
Tribute is a simple puzzle game in which you plan out your moves before you execute them. It was inspired by a game called Lith.
I feel like I could have pushed this game further, especially in the quantity of levels, but I'm feeling quite tired honestly. That, and I wanted to release the game before school started.
Itch.io mirror: https://teridax.itch.io/tribute
Revision 1: Fixed a crash when an emitter's laser had a length of 0 (caused by obstruction right next to it/achievable on level 9)
The simple fighting game with only one attack
This is a pico-port of an existing game I released sometime last year. (2021 update: And now it's on Steam!)
For the most part, the gameplay is perfectly identical. I took a lot of care to make the speeds match up on the lower resolution machine.
NAIR controls like a platform fighter, with walljumps and wavedashes. You only have one attack (and it only works in the air), but it's very finely tuned. The attack is slightly more disjointed in the back, combos into itself (just barely), and does so depending on your spacing.
- INSTRUCTIONS: O button to jump. Once in the air, O button to airdodge and walljump, X button to attack. New game, hitbox viewer, dark theme are all in the pause menu :)
- KNOWN ISSUES: Player 2 can have a hard time wavedashing left; certain OS's won't read the S key + W/Tab. Fixed by rebinding, or using controllers.
- ITCH MIRROR (link)
I had a lot of fun making this, and I'm looking forward to making original Pico games next! ^_^
EDIT/REVISION: I've bound both buttons to jump, bringing back the 2-button wavedash. idk why I didn't think of this sooner
EDIT/REVISION 2: Added some input buffers, added a crouch cancel.