Laser Blast! 2: The Fight
Developed by: Elias Mote
(c) Roc Studios 2018
Made for Minimalistic Jam #3
Made with Pico-8
Description: This sci-fi themed platformer is the sequel to Laser Blast!, a game jam game I developed for Proc Jam 2018. Play as the advanced robot Atom Girl and progress through a platforming level, defeating enemy forces along the way. Destroy the end boss to complete Atom Girl's mission and buy her time to repair herself so that she can escape the planet Garlock-7, where a hostile force has taken over.
Controls:
Left and right keys - Move left and right, respectively
Up key - Jump or perform a midair jump. If you hold jump after jumping, a second jump will be performed at about the apex of the first jump

Play this if you think normal mini-golf is just too normal!
This was created during #leetgamejam and polished up to what you see today. It contains 18 holes just as a normal mini-golf course. Share your score if you finish them all! As usual it plays best on the BBS.
Controls
- Position your mouse then left click, drag and release to hit the ball
- OR Position with the arrow keys then hold X, drag and release to hit the ball
(you do not have to grab and aim from the ball, just grab onto any position on the screen)
Updates
1.2
-Keyboard/controller support
-More sounds

This is my entry in the Pico-8 Advent Calendar for 2018, a jam organized by Bigaston.
Winter Golf is a short golf game for snowy-minded individuals. Each time you collect a snowflake, your snowball gets larger and larger. Grab all the snowflakes in a course to unlock the goal! There are five courses total.
Press left and right to aim, hold and release O (or, on a keyboard, Z) to take a shot, or hold X to restart the current course.
There's a special surprise at the end...but you'll have to figure out how to get to it!
(little note: this thread originally contained a placeholder cartridge, so there are some comments about that original cart - for context, it was a drawing of an orange.)

UPDATE 10/24 - Up to 56 cards, along with new secrets:
[NOTE: 34 and 55 are /only/ obtainable by finding secrets in other 'games'..]
Also, streaks should no longer reset at midnight so yay.
UPDATE 10/09 - 2 more monster-iffic cards!
UPDATE 10/08 - Another day, another 2 cards :) These feature The Conductor - Electric Ghost. It also brings the total card count up to 50!
UPDATE 10/07 - 2 MORE cards, this time featuring Della Muerte - Undead Mahou Shoujo!
UPDATE 10/06 - 2 more cards, this time of the lupine persuasion. Try to uncover Felicia - Furred But Fashionable
UPDATE: 10/05 - Some graphics tweaks to make portraits look nicer! And yet more cards -- These 2 feature Cecilia - Weird Detective!

Hi,
for anyone interested I made a Google Analytics integration for pico 8. Just add water and some code and you can track what's going on in your games (HTML export). Here is a short demo video: https://twitter.com/mtths_flk/status/1045647528811798528
You can find the code and all details on github:
https://github.com/mtthsflk/pico8-google-analytics
As of now, the code just needs 144 tokens - so, it might be a useful addition for many PICO-8 carts.
Let me know what you think.
Best,
M.
PS: Thanks to @nucleartide for doing similar stuff with segment.io.
My goal was to make something meaningful because that's the direction I want my work to take in the future. The result is very experimental, super short and quite imperfect. But I do like it, and I hope you do too! :)
Controls:
- Use the arrow keys on a keyboard or the left joystick on a controller to move the selected hand.
- Move it to the highlighted spot on the screen.
- Embrace whatever is in front of you.
[b]Play more of my games!
Follow me on Twitter!
Read about my indiedev adventure!

Hey! Are you like me and terribly inept at making music?! Well fear no more! I've developed a tool so that you can write code that writes music!
It's based off of the nodejs scribbletune library, but instead of generating midi files, it pops the music directly into pico-8's sfx memory. I made this because I'm not too talented when it comes to music, and this helps me test and try out an insane amount of rhythms and effects far quicker than I can with pico-8's sfx editor. It may not give you the full flexibilty that the sfx editor gives you when it comes to getting certain effects that you may see in your typical gruber video, but of course you can go over them once you pump out a nice rhythm and sound.
This is a cart meant to be used as a tool to create music tracks! Load it up locally, save a copy to edit and check out the code. It's got documentation on how to use it, and if you like what you create, simply bring up the menu and hit save. The saved sfx will be directly on the cart for you to copy over into your own projects.
As proof to its usefulness, the music that plays on the cart is created with the code in the cart, and it took me about 3 minutes to throw together with no actual musical skills.
TO LOAD THIS CART in Pico-8, in immediate mode type:
load #pc |
UPDATED: 12-28-19
Saving all SRAM now. CSTORE() RELOAD()
Despite the setback of not being able to retain all the sprite images with 8192-bytes of data (the full-screen), you can certainly save 4096-bytes and still retain a good 128 of 8x8 pixels sprite data.
In this program, press LEFT to clear the screen.
RIGHT to add a random colored circle in the recorded screen area.
UP to confirm the sprite area is not overwritten (top 128 sprites).
(O) to save off that screen area.
(X) to load it back. Try rebooting and loading only to confirm it is recorded.
As you know, Pico-8 is capable of creating an executable from any cart via:
export (cartname).bin |
What you DIDN'T know is that you are put ... well ... I'm not sure exactly where. Try out this program to see for yourself:
t=dir() cls() for i in all(t) do print(i) end |
Now convert that to EXE. Then run the EXE. Notice the directory.
Just where the heck are we ??

I am working on a node based particle effect editor, and things are starting to come together. There is still a lot missing to use this to make sensible effects, but I thought I'd share it early to get feedback. Thanks to @Goldfsh who has helped me out with some painful HTML.
The idea is to have an editor that allows you to be very flexible with particle generation (for example, chaining and layering particle effects) without having to write code. Green sockets pass numbers, while Purple sockets get "Triggered". For example, the emitter node will trigger at the given interval. You can then chain this to a Linear Emitter node, that will trigger CNT times, at different offsets. You can then feed this into a particle system to actually generate particles with speed, weight, lifetimes. ANother example would be to take a sine wave generator, scale it with MultAdd, but use a MouseInput to trigger the particle systems. You can then use the Die output of particle generators to add more particles when the first set dies. There is currently a very limited set of nodes. Future plans include many more nodes (math nodes, event handling nodes, and of course particle system types), more controls (for example, loading sprites from HTML into pico, palette, bezier curve editors). And of course a way to generate efficient pico8 code out of the graph.
Hey guys! The weekly highscore competition starts today! This week's game will be rez's ZEPTON
https://www.lexaloffle.com/bbs/?tid=28957
https://www.playpico.com/games/play/zepton
Rules for the competition:
- You must play the game within the web browser in one of the two links provided above. This is to prevent cheats and anyone changing source code to gain an unfair advantage.
- You must have an account in lexaloffle.com in order to post your score in this thread. You can make an account for free to my knowledge, so this shouldn't be a problem. This is to make checking and tallying scores easier as it's all in one place.
- When posting your score, you must both write your score in your post and also post a screenshot of your score.
- You can submit your score as much as you want, in case you manage to beat your previous high score.
- Only highscores achieved within the week count, you cannot submit highscores from the past.
Example:
0079 (I know, I suck)





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