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Cart #tower_madness-0 | 2024-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Created for GMTK2K18 Game Jam. The theme is "[Genre] Without [Mechanic]". I decided to do a tower defense game, but without the building/placement mechanic. You play a little dude in charge of three towers on the creep road. You have to reload the weapons, fire them, and upgrade the towers, all from within the tower!

Arrow Keys - Move
X - Grab Ammo from crate
X - Load Ammo in to weapon
X - Upgrade the tower you're currently in (unlimited as of v0.1)
Down - to climb down bottom left ladder, and go to another tower

Cart #56469 | 2018-09-10 | Code ▽ | Embed ▽ | No License
4

Changelog:
v0.2 - Game Jam Final
-Enemies: Implemented 1 enemy type, hp bars, movement, reward
-Towers: Implemented towers, empty ammo indicator, tower switching
-Player: Collision, movement, acceleration
-GUI: HUD for stats. Main menu, game over, win. Indicators for action on usable nodes.
-Upgrade: Added upgrade system. One button upgrade when using desk.

v0.21
-Upgrade: fixed bug where upgrading over level 7 caused a crash
-Upgrade: fixed missing code that prevented tower 2 and 3 from being upgraded
-Upgrade: fixed bug that caused the wrong amount of money to be deducted for upgrades

v0.22
-Gameplay: Balanced upgrade levels, creep hp, creep rewards, tower speed and tower atk
-Gameplay: Increased amount of ammo added per reload
-Gameplay: Implemented 2 new enemy types
-SFX: Added sound effects
-GFX: Added red (X) indicator on cannon to show when you can fire(X) indactor now shows white when able to reload, and red when able to fire cannon.

v0.23
-Gameplay: Implemented "Easy Mode"
-UI: Improved Title Screen
-UI: Implemented Instructions page
-UI: Implemented Main Menu

P#56039 2018-09-02 07:47 ( Edited 2024-02-24 07:49)

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