I've been using pico8 for some time now, but this is the first time I officially publish a cartdridge.
The game is based on a game I originally released for Commodore 64 computer, that was written in Basic.
It's basically a puzzle game whose purpose is to eat all the fruits on the screen and then move to the next screen.
The game is not finished and some levels are simply drafts, but fully working and can be completed.
I am very curious to know your opinions.

Description
You've stolen the blueprint to the most powerful weapon in the galaxy, and The Empire wants it back. How far can you make it?
Instructions
Directional keys to move.
Pick up loot to increase your score and powerups to repair your ship and improve your guns.
Version
The current version is 1.0.1 and features the following changes:
+fixed music not playing after beginning a game.
Previous versions are below.
The door is locked. You'll have to explore a dangerous dungeon full of traps and monster and find 6 lost gems to open the door and GET OUT!
Move : Arrow keys
O (Jump) : Z / C / N
X (Punch) : X / V / M
Dash : Right or Left + X
[i]I recently discovered PICO-8 and felt in love with the concept. Shortly after I made a mockup of a potential game and found an amazingly active community who motivated me to make an actual game. Here is it, hope you'll enjoy it as I do.

Beatship is a test-your-luck rhythmic space shooter where shooting on beat allows you to use a powerful beam weapon but one misfire and your combo resets to 0. Do you play it safe and sit on the charge you've built up or risk it to restore much needed health? Leave the menu screen running for a bit to see an in game demo
The basic space shooter elements of this game's code were made using ztiromoritz's fantastic Pico-8 tutorial. The rest of the game was made for Yohahi's Floppy Jam. Please enjoy!
Hallo ,
I am making a game with a monster and need your help.
I want that when the monster touches the figure the figu death.
This is the code:
monster = {}
monster.x = 30
monster.y = 30
monster.sprite = 10
and
player = {}
player.x = 8
player.y = 8
player.sprite = 0
and
monster.sprite = monster.sprite + 1
if monster.sprite > 015 then
monster.sprite = 010
Thanks for your help!!!

Hello all -
Here is my first completed Pico8 cart - also my first programming project, as I am attempting to learn all this from scratch (programming in general, and Lua and Pico8 in particular). I've been trying to slowly let things sink in without much of a rush in order to not get too frustrated too quickly :D
Nothing to write home about about this cart - this is a simple countdown timer, showing progress over 5 sub-tasks for a desired total length. Eventually I'd like to make it a little prettier, like this :
... but that would require me to get down the rabbit hole of a custom triangle fill function, so I'll leave that for another day :)
Also uploading this here in order to have access to on-screen controls on mobile. I actually first imagined this as a standalone app for desktop ... but with Pico8 running slower when not in focus that made it unusable :D So, mobile it is then.
Thank you for your time !

Rolly
Jump, Roll, Hop and Dive your way through sharp caves to rescue your friends.
Huge thanks to everybody who helped us make this - for contributions big or small. Also, a massive thank you to the Pico 8 community for showing us how it's done!
Controller recommended - here's a link to the game on itch.io which supports xbox controller in browser.
https://davbo.itch.io/rolly
Davbo and Rory~

Mausoleum Quest is a small action adventure game where you explore an old and ruined place, inhabited by dangerous drones. It looks peaceful, but the quest will be difficult.
The controls are simple: an attack key, and a dash key to escape your opponents attacks and jump from a platform to anther.
Credits:
pathfinding from picozine 4 by richy486
collision script inspired from this cart by Zep
animation function by Scathe

This is my first game with pico-8. I made the graphics similar to the original Windows XP version of Minesweeper.
Use the arrow keys to move the cursor, Z to reveal a tile, and X to place/remove a flag.
You can start a custom game from the pause menu. If the board doesn't fit in the screen, you can move the view with ESDF.
This is a quick and dirty cart exploring some AI methods for boardgames in pico8.
The implemented AIs are:
1- Purely Random
2- Random Avoiding win/loss moves
3- Playing randomly a number of times, counting win/losses and choosing "best" moves
4- MCTS (Monte Carlo Tree Search)
(Method 3 can be thought of as an MCTS of depth 1)
You can switch the AIs that the game uses by changing the AI_cofun table. Player_AI just
let's the player pick the move. You can make two AIs fight each other, or make two players
fight each other too.
It was pretty cool putting the AI co-routines together. The code is not the pretties or the most
token efficient, but I might polish it a bit if I find some time on the summer. Hacks are welcome!
Hey guys!
We've made a little fangame with my girlfriend based on a fanfic she wrote with Black Sails characters.
If you're afraid of spoilers, don't be! There's no connection with the story of the TV show.
The game is also available on itch.io. Here's the description from the page :
[box=ffeedd]This is an arcade fangame of "Black Sails" that makes absolutely no sense, with or without context! ^^
The idea actually came from a crack!fic I wrote on ao3 in which Silver drinks coconut water and then becomes crazy with want. I had a hard time writing at that time, so a friend of mine made a silly fanvid to cheer me up. In the end, this silly fanvid inspired my partner and me, and that's how this fangame was born. :)






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