Rolly
Jump, Roll, Hop and Dive your way through sharp caves to rescue your friends.
Huge thanks to everybody who helped us make this - for contributions big or small. Also, a massive thank you to the Pico 8 community for showing us how it's done!
Controller recommended - here's a link to the game on itch.io which supports xbox controller in browser.
https://davbo.itch.io/rolly
Davbo and Rory~
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Really smooth! Love the music! And the Game Boy style box art.
One minor thing: The screen transitions out in the hub are kind of jarring. Exiting the screen to the left or right and then ending up in the middle of the next screen with a jump-cut is pretty disorienting, and cutting back when you reach the middle of that screen is even more disorienting.
And I'm not sure how long the game is, but there's no save system, which would've been nice.
Great job!
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This. Is. Amazing! :D
A solid platformer with lovely art and music
(also has shades of Celeste - which is never a bad thing!)
I dunno whether you did all the platform code from scratch or used one of the starter libraries, but the collision for the "wall grab" can sometimes seem a little too sensitive (v.frustrating when you just wanna jump over a little hurdle!)
Otherwise, I love it (especially the GameBoy-esque cover) - and can see this becoming another Pico-8 favourite before long.
Congrats! ;o)
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@firefly a big thing is to not always be rolling, just use rolling to help give you a little boost around or up. a little "hop" as the game calls it.
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Ok, passed the first spikes. The trick is to roll forward MID-AIR to get a boost. There's potential in the mechanics and the levels I've seen so far make good use of them. I'm still struggling with the controls and wondering if they could be more... intuitive, perhaps.
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