
Not sure exactly how bugs are reported, and didn’t want to spam too many new topics, so combining a couple issues here:
IOS Issue Fullscreen Issue
Has anyone else managed to get full screen button working when running carts on IOS (phone or iPad) through safari or any other app? Outside full screen, Clicking on buttons the touch area seems slightly offset, and if I miss a button, iOS selects the text behind the Pico window for copy/paste, making it impossible to play. Full screen is supposed to fix this but I can’t seem to get the full screen button to work.
MS Edge Button/Key press issues
Someone reported having problems with my game Lil Space Rangers on MS Edge. It looks like it doesn’t read inputs well when playing in Edge - sometimes a button won’t read that it’s depressed, or it will think it’s still depressed when they let go of the key. Not sure if this is universal problem with carts and Edge or some combination with how I pull inputs, but it doesn’t happen on chrome or safari.
Thanks!
howdy,
is there any way to get a higher resolution just for IDE part of the program?
i'm totally fine with the 128x128 res for the games themselves but i'd really love to be able to stay in the pico8 environment while i'm playing around with code but the resolution is so low that the font is nearly unreadable because there aren't enough pixels to create a letter!
any way to overcome?
thanks
jin



Hi! This game contains flashy graphics and if you happen to have photosensitive epilepsy I would recommend not playing this game, sorry! :X
Walking through the forest feels great! But sometimes you get a little hungry... You're in luck though, because the forest is here for you in... Mushroom Délicieux!
The only controls are the arrow keys!
This is my entry to Ludum Dare #40! Jam mode because I ran out of time for Compo! ><
[b]If you participated to Ludum Dare 40 as well, please rate the game and let me know what you think over on [u]the Ludum Dare page






Hello everyone!
This is a small project that I have been working on the past two weeks -- an idle wallpaper/clock for pico-8. Just adjust the window to an appropriate size, make it stick above other windows, and leave it in the corner of your desktop while you work :-)
The position of the sun and moon are set according to your computer's clock, and the color of the leaves and the snow in the mountains are adjusted by your computer's date. You can use the in-game menu to adjust the time manually, if you wish.
Additionally, there are 11 "events" to give the mountain view some charm, such as children playing in the village, or a monster terrorizing the forest. 3 events are chosen randomly at start-up, and these are changed every 5 minutes.
Anyone is welcome to contribute more events to the cart!
Enjoy!



About Mistral
You play as a fearless and greedy archer who is after the treasure of the great graveyard. Little do you know that the money is cursed, and that the more you get, the more enemies come after you!
Gameplay
You didn't really prepare yourself too much for this challenge (because of how fearless you are) and thus you're only equipped with your trusty bow and your shiny dagger.
Press the action buttons to draw your bow and shoot arrows, or jump to automatically start stabbing upwards!
Kill every enemy alive to get your well deserved reward, but remmember that every action comes with consequences.
[i]Mistral was made under 96 hours for Ludum Dare 40. Check out the original submission
A silly game for Ludum Dare #40! Built in 72 hours from the prompt: "The more you have, the worse it is."
You are a curse collector! Your goal is to slay witches to get them to curse you. But the more curses you have, the harder (and overall just sorta crazier) the game gets.
Arrow keys: move
Z: attack
Try to slay the witch on the other side of the screen. Each witch you slay will curse you. Keep going for as long as you can!
No sound, very little game balance, just a prototype built from a weird idea for a reverse roguelike.







Super Wall Paint!
by Tom Brinton
Up and Down arrow keys move your brush(es).
Avoid outlets and lightswitches.
Submission for Ludum Dare 40
"The more you have, the worse it is."
2017, Tom Brinton
Beep Yeah Games!
www.beepyeah.com
www.tombrinton.com




I found a 2015 thread suggesting this already but didn't want to necro it. But I am curious to know if any more thought has been given to this yet.
I got my oculus last week and I have been playing everything I can get my hands on, and one of the most surprising things I discovered is that VR works surprisingly well for non FPS games as well. 3D platformers feel like they were made for it, actually! The lack of depth perception was always an issue to me.
Anyway, I would really love to play Voxatron in VR. Maybe inside an environment that simulates playing voxatron on a holographic display.



A strange planet. An endless fight for survival.
Phobos was created as a game jam game for Ludum Dare 40 by a team of 6 friends. This was our first Pico-8 game and first Ludum Dare.
The main goal of the game is to collect the glowing objects by jumping from platform to another to catch the glowies as they fall down. Meanwhile enemies are trying to rush you and take your glowies, so naturally you must shoot them.
References:
Kidd Bludd's Treacherous Tower
Matt Tuttles youtube tutorials
Pico-8 Wiki

Greetings Employee #452783. You have a lot of work to do.
Made solo from scratch in 48 hours for Ludum Dare 40 based on the theme
The more you have, the worse it is.
NOTE: Unfortunately dragging with the mouse often causes issues with the web player used here on the forum. This has been fixed on the itch.io page courtesy of ultrabrite (https://www.lexaloffle.com/bbs/?tid=30380).



This is a remake of the classic game, Return of the Jedi: Death Star Battle that was made for the Atari 2600 and a few other old consoles. It is still unfinished, but I figured that it was complete enough to feature on the BBS, so here it is! I have a Github page for it, avalable here and another place you can play it here, and its published on Kongregate here. Have fun!



I made a mouse-driven PICO-8 game for Ludum Dare 40 which requires you to click and drag the mouse. In PICO-8 I never had an issue but in the HTML export it sometimes fails and the cursor becomes the 'cannot drop' icon, a black circle with a diagonal like this http://www.expd8.com/UserManualV4/CaseActivities2_files/image016.jpg
I'm guessing I need to edit the generated javascript in some way but know nothing about webdev, I'd REALLY appreciate help as my game seems popular but lots of people are hitting this inconsistent issue :(
You can try it yourself here https://rhythmlynx.itch.io/complicity-inc

