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Hello there sir/madam/organism of equal or greater sentience! Have you ever been caught in a compromising situation? Of course you have! Remember how embarrassing it was? Don't you wish you could have had a great excuse ready? Well, now with The Excuse Machine, you never have to worry about coming up with a convincing lie ever again!

Cart #34313 | 2016-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A heads up for Voxatron users -- the first version of the Lua api will be out next week in 0.3.5!

Pictured above is the result of drawing voxels directly into a room's map. The 0.3.5 api also provides access to actor attributes and state, spawning, camera control, and direct access to the display. The entire PICO-8 api is in there with some 3D counterparts (line3d, box, sphere), and it's possible to import a pico-8 cart into the resource tree, place it in a room, and run the cart on a single slice of the display. The .p8 cart shows up in the resource navigator, and is placeable in the room like this:

The code can also be edited to make slight adjustments for the 3d display:

In other news, I've updated the website with mobile-friendly cart listings and touch controls for the carts. It's still a work in progress -- the sound in particular is very choppy or missing altogether. But apart from that it is quite useable. If you have a modern phone or touch device please try it out!

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Cart #35255 | 2017-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Move within the beat towards the goal in the middle!

Don't stand still.
Don't touch the walls.

Have fun and give feedback if you want to :)

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Cart #34828 | 2017-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Move - [Arrow Keys]
Interact - [C] or [N]
Cancel - [X] or [V]

Knubbel Adventure is the result of a gamejam! (2016)

  • Created by Btopp & Binkton
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Cart #hedipafs-0 | 2019-04-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Crows

A simple experiment, loosely based on George Prosser's CORBEAUX.

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a music cart for Mountains of Demise II because I couldn't resist the urge to listen to this awesomeness in a separate cart.

use freely.

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Just a small game for learning purpose.

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Hello everyone.

As I was writing Save Yourself I needed some proper debugging methods to speed up finding bugs. Because my game was almost over token and char limit I had to completely scrap debug code at the end of the cycle. So I thought moving this debug to other cart may help someone in same need as I was.

FEATURES:

  • Prints messages with time (in seconds) attached.
  • Deals with strings, numbers and nils
  • Ability to control number of messages shown
  • Ability to use spam filter - useful when you debug something every frame
  • Show cpu consuption for update and draw method
  • Have space for player coordinates and additional info visible below messages

Code is non minified and commented. Feel free to ask questions.

GIF from Save Yourself showing how debug looked in game:

[ Continue Reading.. ]

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Cart #34272 | 2016-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I still want to add music, a title screen, and update a few of the graphics, but for the most part, this is a complete experience.

You play as a pink slime on the hunt for gold coins. As you collect more coins, the world opens up to you.

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EDIT3: round 2 -- with updated algorithms, methodology, and results
EDIT2: added Catatafish's method -- we have a new champion!!
EDIT: added solar's method.

EatMoreCheese's thread about triangle rasterizers got me thinking about the different "trifill" methods that have been posted to the BBS—and so, in the spirit of the holiday season, I wrote a small profiler to pit them against each other in a brutal, winner-takes-all competition.

Methodology: I measure the time it takes for each routine to draw the same table of 300 randomly-generated triangles ten times over. Vertex extents are in the range [-50, 178].

CAVEATS: This is not an "apples-to-apples" comparison, or even apples-to-genetically-modified-oranges. For example, scgrn's method draws n-gons (not just triangles) and creamdog's method draws particularly chunky triangles. For personal edification only—no code-shaming intended!

Results:


Round 2: electricgryphon retakes the crown with a blistering ~5600 tris/sec, followed by Catatafish in a close second, and leaving musurca and NuSan tied for third (on average).

Round 1: Catatafish's method takes first place with an absolutely insane ~0.4 secs, followed by the method from the Gryphon 3D engine in second place at a very stable ~0.8 secs.

A lot of interesting discoveries—among them that rectfill() beats rect(), line(), AND memset().

Let me know if you'd like me to change your entry, or add others!

See round 1 here:


Cart #34326 | 2016-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description: In Coffee Catch, the goal is simple: get the desired amount of coffee with as few misses as fast as possible! To get a cup (or several) of joe, use the arrow keys to move. But be careful, holding the button down for too long will result in a miss and you will lose points.

License: You can use any part of my game or code. Just make sure you credit me. (Please!)

Notes: This is my first Pico-8 game so please, feel free to leave any feedback! (Just be nice... or not. Do whatever you want, I'm not your parents.)

Change log: Fixed an issue where the game would read several inputs at once. (Thanks @EatMoreCheese for pointing that out! You get a cookie. )

Cart #34259 | 2016-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Just got Voxatron.

However I can't seem to figure out how to get a new player character (or any object for that matter) into an edit mode so I can change what it looks like (or make it at all).

I am sure I am just missing some sort of shortcut key or something. When I go into the edit I just get the edit of the player settings not what it looks like.

Any help much appreciated.

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Cart #34305 | 2016-12-27 | Code ▽ | Embed ▽ | No License
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The goal of the game is to kill all enemies before they come to you !
Good luke !

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Hey I'm looking for a simple way to draw a filled shape that isn't one of the standard shapes. For example, a pizza slice or a large triangle.

Any suggestions? I can draw the outline okay but I want it filled.

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Cart #34221 | 2016-12-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Generates random forest 128x128 large blocks, each block consist of 16x16 tiles (so, entire forest size is 16384x16384 pixels)

Overall layout is generated with diamond-square algorithm. Each large block is 16x16 tiled biom which has biom type 0..7 (0 is water, 1 is swampy, 2..4 are rather clean, 5..6 are deeper, 7 is almost impassable) and seed number to generate biom content. So if you run far away then return - biom will be regenerated as it was originally, without changes.

Then 4x4 bioms around player are generated and copied to map. When you walk, every 16 tiles map is shifted and next 4 bioms are generated using corresponding seeds.

Z, Y - cycle through game view, layout view and 4x4 map view.

There is no point yet. You can find owl, but you cannot win still. Also, forest is looped and it wraps around every 2048 tiles.

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CONTROLS:
Arrows: move
O button/Z - shoot
X button/X - jump

2 years before Mountains of Demise II, a boy conquered the Mountain of Demise, the second most dangerous mountain in the world, to rescue Princess Lilianna, his loved one. Now, he's The Chosen One to rescue the world from a wave of cyberdemons. Climb mountains, collect and use 4 artifacts in a quest to save the world.

FEATURES:

  • save the world!
  • 4 artifacts to collect
  • awesome music by Adrian Makes Games, Sivak and Tomohisa Mitsuyatsu covered by Adrian Makes Games
  • new gameplay mechanics
  • no unfair sections!
  • a password system!

SOME FUN PASSWORDS:
211216 - speedrun mode (all items collected, start at the mountain entrance, no checkpoints)
90001 - play song

CHANGELOG:
1.3 - fixed respawning enemies on the bottom half after selecting "End"
1.2 - added sound test

  • added some more flair to the game over song
    1.1 - fixed some small map bugs
    1.0 - initial release

CHECK OUT THE MUSIC CART:
click here

[ Continue Reading.. ]

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Cart #34857 | 2017-01-03 | Code ▽ | Embed ▽ | No License
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Save Yourself v1.0c

Short adventure game with unique talking mechanic with focus on exploring and talking to NPCs. Meant to be played several times to learn the world and find clues. Game have random elements to throw player off from obvious resolution.
As it was my first released game it isn't very player friendly and is very obtuse in what it requires from you.

One run length: 5-20 minutes

INTRO:
You are one of many bounty hunters that is after Maggus, the royal mage, after you found King will pay handsomely for this task.
Allied mercenary lead you to enclosed, old, valley mine, where Maggus could hide.
This is your chance, there is only one exit from this place and your companion is guarding it.

[ Continue Reading.. ]

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! ALL THE DOODLES CAN BE DOWNLOADED IN ONE PACK OVER ON ITCH.IO !

Hi!

These are 45 experimental Pico-8 tiny programs, exploring a variety of effects and simple ideas.

I've been making these for a bit over two months now. The idea is to try out an idea, a visual effect, a generation algorithm, a quick mini-game... whatever it is that's tickling my mind at the time and do it in one sitting of 30 minutes to 4-5 hours.

After I'm done I upload a gif of the result to my Twitter, @TRASEVOL_DOG. (you should follow me, I have more doodles coming and also I make video games)

That's how every single one of these 45 doodles have been made.

Feel free to use any effect in your own creations, and if you do, let me know about it here on the BBS or through Twitter!

[b]You can download all the doodles from the Itch.io page!

[ Continue Reading.. ]

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So, I got PICO-8, didn't see the $5 more to get Voxatron as well. I don't see a way to upgrade my account to get Voxatron for $5 more. Is there an area that I can do that and can someone point me in that direction? If there isn't is there a way I can take part in this deal still?

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Cart #34135 | 2016-12-25 | Code ▽ | Embed ▽ | No License
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This sample code shows how to add screenshake. It also shows how to fade an image to black using the palette function.

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