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Cart #19886 | 2016-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Hi,
With PICO-8 0.1.6, you can now programming using OOP design. This sample use setmetatable to build a constructor.
Regards,
jihem

6
19 comments


Cart #19882 | 2016-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

ok so finally i'm releasing my game on the bbs. it was previously on itch.io (pay what you want) so if should you want to pay for it, or just want to check out the page, go here: https://catnip.itch.io/pod3x3

pod3x3 is a somewhat unusual take on the RTS genre, with the constraints of the 2 player 8 bit pico-8 console in mind. the result is something more in likeness to a fighting or dogfighting game. a game of zoning and feinting to get the upper hand of your opponent. easy to learn, hard to master. the game can be played 1 vs 1, vs AI or AI vs AI.

but first things first:

how to play pod3x3
in pod3x3, each player give orders to 3 pods each. these pods are somewhat like tanks. you cycle between your pods with button 1. with the up and down buttons, you set the active pod's throttle. with the left and right buttons, you can change the pod's direction. the pod will try to match its rotation and velocity to the selected direction and throttle, even if you cycle to another pod later.

every pod is equipped with a turret that will automatically target and shoot at the nearest enemy. when a pod is selected, you can see the turret's current range as the circle around the pod. the range is bigger the faster you go, but it is also offset so that the turret have a harder time shooting backwards. this is the key to winning the a game of pod3x3.

if you're in a bind, you can hold button 2 to activate a shield. you can only use the shield on the active pod, and the pod cannot shoot while using its shield. however, the pod only takes 1/10 of the usual damage when the shield is up. the shield uses a shared meter that regenerates when not in use.

oh and one last trick — if you press button 1 and 2 at the same time, you e-brake. e-braking resets all your pods throttle to 0.

the arena is the big white circle. if a pod moves outside the circle, the autopilot is engaged and the pod is steered back into the arena. after one minute, the arena will start shrinking, watch out!

controls

title screen
ready player — button 1
activate AI — button 2

in-game
throttle up/down — up/down
change direction — left/right
switch pod — button 1
shield — button 2
e-brake — button 1+2

keyboard
up/down/left/right — p1: arrow buttons p2: e/d/s/f
button 1 — p1: z or n p2: tab
button 2 — p1: x or m p2: q

10
3 comments


Cart #19873 | 2016-04-18 | Code ▽ | Embed ▽ | No License

Submitted to #LOWREZJAM: https://program_ix.itch.io/mslcom64

In MISSLCOM64, you control the missile defence system for a small town that's under attack. Move the cursor with the arrows and send bullets up to destroy the missiles with Z.

Made in about two and a half hours. Hinged on the realisation late the night before submission that I could hack my own sprite function to make PICO-8 effectively 64x64 (by stretching EVERY sprite*2). Unfortunately this meant to stay within the 64x64 grid, I had to do a lot of manual drawing of text and write a custom function to draw numbers based on sprites too. Still, I think it came out pretty well. If I'd come up with a way to do text without drawing it in the spritesheet, I would have had an easier time I think. (And given how quickly I did the numbers rendering function, it would have been well worth the time invested.) But it would've meant either custom sprite sizes for text, or having a lot less text onscreen. So whatever.

For those interested, the function to 'convert' PICO-8 to 64x64 is this:

FUNCTION SPR64(S,X,Y) 
SSPR((S%16)*8,(S/16)*8,8,8,X*2,Y*2,16,16) 
END

[ Continue Reading.. ]

0 comments


When I scroll down in my pretty long list of cartridge-workfiles,
Pico-8 crashes at the same place every time. I'm on OSX 10.11.4

Process:               pico8 [1949]
Path:                  /Users/USER/Desktop/*/PICO-8.app/Contents/MacOS/pico8
Identifier:            com.Lexaloffle.pico8
Version:               pico8 (pico8)
Code Type:             X86 (Native)
Parent Process:        ??? [1]
Responsible:           pico8 [1949]
User ID:               501

Date/Time:             2016-04-18 09:24:10.606 +0200
OS Version:            Mac OS X 10.11.4 (15E65)
Report Version:        11
Anonymous UUID:        06D7544A-CDF3-AEC4-5FCE-50B29AADE559

Sleep/Wake UUID:       17BC796F-8CE5-4186-89F3-6E7711C5D59D

Time Awake Since Boot: 6500 seconds
Time Since Wake:       2500 seconds

System Integrity Protection: disabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Application Specific Information:
[1949] stack overflow

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	0x96e93572 __pthread_kill + 10
1   libsystem_pthread.dylib       	0x9e065654 pthread_kill + 101
2   libsystem_c.dylib             	0x97310d00 __abort + 187
3   libsystem_c.dylib             	0x9731156b __stack_chk_fail + 236
4   com.Lexaloffle.pico8          	0x00066dd9 create_label_from_file + 745
5   com.Lexaloffle.pico8          	0x0006840f splore_draw + 3983
6   com.Lexaloffle.pico8          	0x00003faa codo_main_draw + 778
7   com.Lexaloffle.pico8          	0x000749ce codo_main + 190
8   com.Lexaloffle.pico8          	0x00002655 start + 53

Thread 1:: SDLTimer
0   libsystem_kernel.dylib        	0x96e933ea __psynch_cvwait + 10
1   libsystem_pthread.dylib       	0x9e063538 _pthread_cond_wait + 757
2   libsystem_pthread.dylib       	0x9e066d0b pthread_cond_timedwait$UNIX2003 + 71
3   SDL2                          	0x0023dfe0 0x209000 + 217056
4   SDL2                          	0x0023e3b6 0x209000 + 218038
5   SDL2                          	0x0023efc7 0x209000 + 221127
6   SDL2                          	0x0023eb6d 0x209000 + 220013
7   SDL2                          	0x0023e5b1 0x209000 + 218545
8   libsystem_pthread.dylib       	0x9e062780 _pthread_body + 138
9   libsystem_pthread.dylib       	0x9e0626f6 _pthread_start + 155
10  libsystem_pthread.dylib       	0x9e05ff7a thread_start + 34

Thread 2:
0   libsystem_kernel.dylib        	0x96e93d5e __workq_kernreturn + 10
1   libsystem_pthread.dylib       	0x9e06234b _pthread_wqthread + 1289
2   libsystem_pthread.dylib       	0x9e05ff56 start_wqthread + 34

Thread 3:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib        	0x96e947fa kevent_qos + 10
1   libdispatch.dylib             	0x970687ea _dispatch_mgr_invoke + 234
2   libdispatch.dylib             	0x970683be _dispatch_mgr_thread + 52

Thread 4:
0   libsystem_kernel.dylib        	0x96e93d5e __workq_kernreturn + 10
1   libsystem_pthread.dylib       	0x9e06234b _pthread_wqthread + 1289
2   libsystem_pthread.dylib       	0x9e05ff56 start_wqthread + 34

Thread 5:: com.apple.audio.IOThread.client
0   libsystem_kernel.dylib        	0x96e8c49a mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x96e8b884 mach_msg + 68
2   com.apple.audio.CoreAudio     	0x95b1ab44 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 140
3   com.apple.audio.CoreAudio     	0x95b13d52 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72
4   com.apple.audio.CoreAudio     	0x95b121c0 HALC_ProxyIOContext::IOWorkLoop() + 1392
5   com.apple.audio.CoreAudio     	0x95b11b34 HALC_ProxyIOContext::IOThreadEntry(void*) + 156
6   com.apple.audio.CoreAudio     	0x95b1dc8c ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7   com.apple.audio.CoreAudio     	0x95b11a59 HALB_IOThread::Entry(void*) + 71
8   libsystem_pthread.dylib       	0x9e062780 _pthread_body + 138
9   libsystem_pthread.dylib       	0x9e0626f6 _pthread_start + 155
10  libsystem_pthread.dylib       	0x9e05ff7a thread_start + 34

Thread 6:

Thread 7:: com.apple.NSEventThread
0   libsystem_kernel.dylib        	0x96e8c49a mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x96e8b884 mach_msg + 68
2   com.apple.CoreFoundation      	0x92407dc6 __CFRunLoopServiceMachPort + 214
3   com.apple.CoreFoundation      	0x924071d1 __CFRunLoopRun + 1521
4   com.apple.CoreFoundation      	0x92406976 CFRunLoopRunSpecific + 390
5   com.apple.CoreFoundation      	0x924067db CFRunLoopRunInMode + 123
6   com.apple.AppKit              	0x9d48df76 _NSEventThread + 291
7   libsystem_pthread.dylib       	0x9e062780 _pthread_body + 138
8   libsystem_pthread.dylib       	0x9e0626f6 _pthread_start + 155
9   libsystem_pthread.dylib       	0x9e05ff7a thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000000  ebx: 0x66666667  ecx: 0xbffff5cc  edx: 0x00000000
  edi: 0xa43c3000  esi: 0x00000006  ebp: 0xbffff5e8  esp: 0xbffff5cc
   ss: 0x00000023  efl: 0x00200206  eip: 0x96e93572   cs: 0x0000000b
   ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
  cr2: 0xa3639a10

Logical CPU:     0
Error Code:      0x00080148
Trap Number:     132

Binary Images:
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  0x209000 -   0x2b7ff9 +SDL2 (3.1) <C9F62F95-315A-34EF-B3C0-CD283495CF95> /Users/USER/Desktop/*/PICO-8.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2
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0x90b60000 - 0x90b63fff  com.apple.xpc.ServiceManagement (1.0 - 1) <1527E003-0BCD-35A2-8DD1-00A6F7AD0700> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement
0x90b70000 - 0x90d8effb  libicucore.A.dylib (551.51) <832A7F80-21D6-3633-8DF0-F0C0F0D7D489> /usr/lib/libicucore.A.dylib
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0x90edc000 - 0x90f5dff3  com.apple.framework.IOKit (2.0.2 - 1179.40.20) <511D6534-47DD-34D6-95D3-72B2BAC38BC4> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90f62000 - 0x90f68fff  com.apple.speech.recognition.framework (5.1.1 - 5.1.1) <942677DD-1E01-354D-AC8E-8C42E53BDA2E> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x90f69000 - 0x90f6cfff  libCoreFSCache.dylib (119.5) <E5F0DD5A-E0C7-3BD9-B80C-E798F0D075AE> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreFSCache.dylib
0x90f6d000 - 0x9106bfff  com.apple.LaunchServices (728.8 - 728.8) <A70040B9-D5C9-372D-88D6-D4A3154AD7FF> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x9106c000 - 0x91192ffb  libsqlite3.dylib (216.4) <72C3FD3D-27D8-3B2F-9472-AAAA2DFC1835> /usr/lib/libsqlite3.dylib
0x91193000 - 0x91199fff  libunwind.dylib (35.3) <E1C8C75D-2CAD-37FD-BE1A-6D21E951EDEE> /usr/lib/system/libunwind.dylib
0x9119a000 - 0x911c0ffb  libPng.dylib (1444) <444D83B6-0AB5-3100-B584-AD2AEB4571EC> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x911c1000 - 0x911cafff  com.apple.icloud.FindMyDevice (1.0 - 1) <E3441829-BBAC-3791-897F-C826BDE8DA18> /System/Library/PrivateFrameworks/FindMyDevice.framework/Versions/A/FindMyDevice
0x911cb000 - 0x911cffff  com.apple.CommonPanels (1.2.6 - 96) <E4AAB53E-E89B-387A-B6CE-69F5CF442C49> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
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0x9c465000 - 0x9c465fff  libkeymgr.dylib (28) <1706DAE1-9175-3BB4-A4BF-431FF71D282E> /usr/lib/system/libkeymgr.dylib
0x9c466000 - 0x9c466fff  com.apple.Cocoa (6.11 - 22) <5DE99658-0C2F-3DB0-8741-B9D36FCF04D8> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x9c467000 - 0x9c491fff  libxslt.1.dylib (14.1) <47450A2F-B4D1-3CA0-BA6F-E639BEF47830> /usr/lib/libxslt.1.dylib
0x9c492000 - 0x9c492fff  com.apple.Accelerate (1.10 - Accelerate 1.10) <3172ABD9-9647-3D33-A29D-41A454FDEED9> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x9c493000 - 0x9c4c4fff  com.apple.CoreServicesInternal (248.2 - 248.2) <66F9B9AC-BFEE-310E-9A2B-D9D475484580> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal
0x9c4c5000 - 0x9c4defff  com.apple.Kerberos (3.0 - 1) <808BA537-7654-3792-86ED-770350FE5261> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x9c4df000 - 0x9c8b9ff7  libLAPACK.dylib (1162.2) <4910B9B9-91C5-3089-BA45-20EDD6D1FD70> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x9cb4d000 - 0x9ccfdffb  GLEngine (12.0.40.6) <8772D5C2-5C4E-38AA-B596-E1F1AB1D2A9F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine
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0x9d186000 - 0x9d24ffff  com.apple.DiscRecording (9.0.1 - 9010.4.3) <50D673A1-CB0B-39F2-AC47-552B9E82DF33> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording
0x9d250000 - 0x9d27afff  libsystem_info.dylib (477.40.5) <525B7BF2-67C9-3463-AD87-3F74375F1739> /usr/lib/system/libsystem_info.dylib
0x9d2be000 - 0x9d2d7ffb  libsystem_malloc.dylib (67.40.1) <E15CC794-45EE-3999-9D87-6F76FAA6B8A9> /usr/lib/system/libsystem_malloc.dylib
0x9d2d8000 - 0x9dfb9ffb  com.apple.AppKit (6.9 - 1404.46) <3B0BB517-8685-33EE-8C49-C7187FE4D509> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x9dfba000 - 0x9e058fff  com.apple.ColorSync (4.9.0 - 4.9.0) <CAACC374-A1D8-30B7-B0DC-B8E62078CB56> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
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0x9e05f000 - 0x9e067ffb  libsystem_pthread.dylib (138.10.4) <80F0637E-42BE-3C9D-A578-01F1017C73A2> /usr/lib/system/libsystem_pthread.dylib
0x9e068000 - 0x9e0deff3  com.apple.securityfoundation (6.0 - 55126) <FEF607AF-0369-337C-A3B8-433DFDD3D24C> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x9e0df000 - 0x9e0fefff  com.apple.GenerationalStorage (2.0 - 239.1) <CE3291C3-2988-37B7-A0B1-700E1596EF0F> /System/Library/PrivateFrameworks/GenerationalStorage.framework/Versions/A/GenerationalStorage
0x9e152000 - 0x9e155fff  libCoreVMClient.dylib (119.5) <7C05B2DF-54D6-358F-9742-A7C7AA7E3475> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
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0x9e7ec000 - 0x9e7faff7  libz.1.dylib (61.20.1) <34A8BA7F-AA56-322E-AC39-ADF8DDE53FF1> /usr/lib/libz.1.dylib
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0x9eb5b000 - 0x9eb60ff3  com.apple.print.framework.Print (10.0 - 266) <8D7CBAF5-41B3-314C-A5D9-B610737C0602> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x9eb61000 - 0x9ecdaff7  com.apple.audio.toolbox.AudioToolbox (1.13 - 1.13) <D989AB0C-90FE-3D12-AAE7-9DD0E935E7A1> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
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0x9ecdc000 - 0x9ed4ffff  com.apple.datadetectorscore (7.0 - 460) <C46B3426-1118-3E66-A966-98AD0B08E09F> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore
0x9ed50000 - 0x9ed73ff3  libc++abi.dylib (125) <20843323-D228-3A86-9F23-8FDC64B40211> /usr/lib/libc++abi.dylib
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External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 1
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 5657
    thread_create: 0
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=190.2M resident=0K(0%) swapped_out_or_unallocated=190.2M(100%)
Writable regions: Total=92.3M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=92.3M(100%)

                                VIRTUAL   REGION 
REGION TYPE                        SIZE    COUNT (non-coalesced) 
===========                     =======  ======= 
Accelerate.framework               128K        2 
Activity Tracing                  2048K        2 
CG backing stores                 5536K        5 
CG image                           104K        7 
CG shared images                   304K        9 
CoreAnimation                      100K       13 
CoreUI image data                  612K        7 
CoreUI image file                  320K        5 
Foundation                           4K        2 
IOKit                             7940K        2 
Image IO                             4K        2 
Kernel Alloc Once                    4K        2 
MALLOC                            53.1M       39 
MALLOC guard page                   48K        9 
Memory Tag 242                      12K        2 
Memory Tag 249                     156K        3 
OpenCL                               8K        2 
OpenGL GLSL                        128K        3 
Process Corpse Info               2048K        2 
Stack                             10.6M       10 
Stack Guard                       56.0M        8 
VM_ALLOCATE                        224K       15 
VM_ALLOCATE (reserved)              36K        2         reserved VM address space (unallocated)
__DATA                            22.8M      216 
__GLSLBUILTINS                    2588K        2 
__IMAGE                            528K        2 
__LINKEDIT                        50.5M       12 
__OBJC                            2448K       60 
__TEXT                           139.8M      221 
__UNICODE                          552K        2 
mapped file                      187.6M      125 
shared memory                     16.4M        9 
===========                     =======  ======= 
TOTAL                            561.9M      770 
TOTAL, minus reserved VM space   561.9M      770 

Model: MacBookPro7,1, BootROM MBP71.0039.B0E, 2 processors, Intel Core 2 Duo, 2,4 GHz, 8 GB, SMC 1.62f7
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1067 MHz, 0x029E, 0x434D5341344758334D314131303636433720
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1067 MHz, 0x029E, 0x434D5341344758334D314131303636433720
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.98.100.24)
Bluetooth: Version 4.4.4f4 17685, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: Crucial_CT240M500SSD1, 240,06 GB
Serial ATA Device: MATSHITADVD-R   UJ-898
USB Device: USB Bus
USB Device: USB Bus
USB Device: BRCM2046 Hub
USB Device: Bluetooth USB Host Controller
USB Device: IR Receiver
USB Device: Apple Internal Keyboard / Trackpad
USB Device: USB 2.0 Bus
USB Device: Built-in iSight
USB Device: Cruzer Facet
USB Device: USB 2.0 Bus
USB Device: Card Reader
Thunderbolt Bus: 
3 comments


Cart #19863 | 2016-04-18 | Code ▽ | Embed ▽ | No License
96

This is my entry for ludumdare.
It's rather unfinished but somehow playable. I was too ambitious with the 5x boss thing and was unable to balance them all in time.
The rabbit form lack a special power but his arrow still deal double damage to his nemesis.

link to ludumdare page

--- CONTROLS ---
<z> shoot
<x> jump
<down> swap your spirits
<up> enter teepee

--- GOAL ---

  • You must fight all 5 animal spirit to succeed
  • If you defeat one of them, you wont be able to use his form for next battles
  • Each spirit fears another. Find their weakness
96
21 comments


Cart #19856 | 2016-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


This is a strange ugly puzzle game for ludum dare 35. You can start with any figure and then move it to other one to transform its shape. Each shape has unique movement pattern and it can only takes 3 steps. Goal of the game is to transform/clear as many figures as possible. Levels are randomly generated and the perfect solution is no always avaliable.

Post-compo version:

Cart #19999 | 2016-04-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

[ Continue Reading.. ]

1
2 comments


Here's 0.1.6! You can download it from your updates page while you're logged in, or from your Humble Store Library. Just a reminder, that if you're a Voxatron alpha customer, you also own PICO-8! (it should show up automatically in both places).

By far the biggest change is the addition of SPLORE, a complete bbs and local cartridge explorer. You can run it by typing SPLORE, or start PICO-8 with "pico-8 -splore". If you plug a joystick in and auto-boot into splore, it's possible to navigate everything using only the 6 buttons + menu button.

This version also has a lot of new data storage functionality. Cartridges can cstore() to themselves in order to save extra data, and this is now officially supported on the web, so don't feel like it's a weird hack that's going to break! (actually it might break, but it's supported, so I'll fix it :p). Here's a demo:

Cart #19844 | 2016-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

[ Continue Reading.. ]

18
42 comments


Cart #19844 | 2016-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a demo of the new cartridge storing in 0.1.6. (you'll need to update to 0.1.6 if you load this in PICO-8)

Press O (mapped to Z or C) to save the screen, and X to restore it. The cursor position is not saved.

To save, the screen is copied to the sprite sheet and then stored for clarity -- but it could have just been a straight cstore(0x0, 0x6000, 0x2000), and same again in reverse when restoring.

 if (btn(4)) then
  memcpy(0x0,0x6000,0x2000)
  cstore()
 end

 if (btn(5)) then
  len = reload()
  memcpy(0x6000,0x0,0x2000)
 end

This should also work in your browser, even if you close it and run the cartridge again. Please let me know if it doesn't!

Note that in 0.1.6 you can also cstore to separate cartridge files, meaning we can have quite large save games, and also saved data shared between carts on the bbs.

2
1 comment


Cart #19842 | 2016-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Cursor Keys: arrows, move character
Z/N: button 1, interact
X/M: button 2, change "mask"

The Masks We Wear is an exploration of a social shapeshifting, attending a party in this case, where one may change their "mask" and so change their perspective and others' perceptions of themselves, in order to affect their own mood. Socialize with the other guests, check out the snacks and the music, leave when you've had enough.

Made for Ludum Dare 35 compo.

3
0 comments


Cart #19838 | 2016-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19


I made this game for Low Rez Jam 2016 where the goal was to make a 64x64 game. I figured that was too many pixels so I made a collection of 20x20 microgames instead! I made one game a day for two weeks, April 1st - 14th. Here's the itch.io page for the game.

Games get harder with each level and unfortunately a lot of them will become impossibly difficult - balancing 14 games is pretty time consuming! I used 6590/8192 tokens and a decent chunk of the spritesheets (though a lot of what's there wasn't used). The screen mode hack found by sta64 forces the resolution from 128x128 to 64x64.

[ Continue Reading.. ]

19
4 comments


Commencée, délaissée et finalement terminée...
Voici la documentation en français de PICO-8 : PDF.
Je vais progressivement compléter ce document avec mes notes, remarques et projets illustrant les différentes notions présentées (et d'autres selon l'humeur du moment).
Bonne lecture,
jihem

5
1 comment


Cart #19832 | 2016-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Made for Ludum Dare 35. My first Ludum Dare. I didn't really like the theme ("shapeshifting"), and it probably shows. Still, it feels good to have made something.

2
1 comment


Cart #19978 | 2016-04-23 | Embed ▽ | License: CC4-BY-NC-SA
4

testing gameplay :)

please feel free to remix

thx to Zep and Kling for ideas and posted cartridges

4
2 comments


I'm on Mac OS X and right clicking to decrease speed (SPD) and LOOP does not work and hasn't worked for some versions now.

3 comments


Cart #19815 | 2016-04-16 | Code ▽ | Embed ▽ | No License
5

An entry into Ludum Dare 35, made in about 7 hours.

The theme was Shapeshift - Tetrift between the different Tetris shapes to clear both lines with just one piece! Use Z and X to change piece and Left and Right to move. Up is rotation and Down drops the piece faster.

5
4 comments


Hi,

We are organising a coding party in Nantes (France). You are welcome to join us in the workshops and for the game jam. All of this made with PICO-8.

Please, have a look on the flyers : flyer (english), flyer (french).

=> Website (Registration closed)
=> Follow us on facebook and/or twitter

jihem (@wdwave)

3
12 comments


I would like to use black in my player sprites, how can I remap the color so that, for instance, color 12 is transparent in that sprite instead of black?
Thanks.

3
3 comments


Cart #19807 | 2016-04-16 | Embed ▽ | License: CC4-BY-NC-SA
2

it is in progress i will come back to it later

2
0 comments


So if you have caps lock on or hold shift and start typing in the search bar it uses a 3x4 font! I'm guessing zep tried out other font sizes or tried having 3x5 for uppercase and 3x4 for lowercase or something, and some weird loophole means it accidentally uses the small font for uppercase characters but only in the search bar.

15
25 comments


so i started to have a look at carts i could adapt for my own purpose and i've taken zep's collide demo as the basis of my new game: apescape.

here's the story behind the game:

you are an alien (betsigutgrrl) from the planet futon who has come to earth to study humans. you've taken the form of an orangutan, and inadvertently got yourself caught and are now trapped in a zoo.

meanwhile another race of aliens from planet sofa have started to invade earth. can you escape the zoo whilst avoiding the sofarians?

the game is mostly a reskin of the demo, but i've started to keep track collisions between betsigutgrrl and sofarians. this will eventually form the health bar.

power ups will be in the form of fruit and random food left behind in your habitat,

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