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Cart [#19838#] | Code | 2016-04-17 | License: CC4-BY-NC-SA | Embed
13

I made this game for Low Rez Jam 2016 where the goal was to make a 64x64 game. I figured that was too many pixels so I made a collection of 20x20 microgames instead! I made one game a day for two weeks, April 1st - 14th. Here's the itch.io page for the game.

Games get harder with each level and unfortunately a lot of them will become impossibly difficult - balancing 14 games is pretty time consuming! I used 6590/8192 tokens and a decent chunk of the spritesheets (though a lot of what's there wasn't used). The screen mode hack found by sta64 forces the resolution from 128x128 to 64x64.

Things I'd like to add when I have time:

  • Menu music
  • Level win/fail music
  • In-game music which speeds up with the gameplay
  • Sound effects for all the games
  • Practice mode for trying each game
P#19840 2016-04-17 17:33 ( Edited 2018-04-25 00:26)

:: NuSan

It's a prety funny game, making all those games in 20x20 is impressive. The difficulty is good, even if some random can be hard to overcome.

P#20043 2016-04-28 10:23 ( Edited 2016-04-28 14:23)
:: JTE

Aww man, all the ones where you have to move around give you less time but you don't move faster. DX

P#20044 2016-04-28 10:55 ( Edited 2016-04-28 14:55)

I see the difficulty needs work, but this game is really cool regardless!! I got a 33 somehow. There are indeed games that seem to get impossible, whilst Flap probably gets easier because it requires fewer flaps when you have less time.

P#20050 2016-04-29 02:09 ( Edited 2016-04-29 06:25)

Splendid! I love microgames. A tad too difficult the third round, but still fun.

P#51976 2018-04-24 20:26 ( Edited 2018-04-25 00:26)

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